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Concensus On The Mad Iic?


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#1 CK16

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Posted 15 December 2016 - 09:44 AM

It seems a solid mech, no where near under powered but not over powered as well, feels some what like the other pre nerf KDK's (besides the over performing KDK-3). It seems like this is what a Clan assault should feel like. And hopefully we get more like this down the line (Warhammer IIC, Mad Cat Mk II, Blood Asp, ect.). It is still unknown how the Supernova will end up, since it is simularly slow like the Highlander IIC and Direwolf. But the MAD IIC does feel in a good spot.

Edited by CK16, 15 December 2016 - 09:48 AM.


#2 Tristan Winter

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Posted 15 December 2016 - 09:48 AM

https://mwomercs.com...e-marauder-iic/

#3 Metus regem

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Posted 15 December 2016 - 10:03 AM

I'd say at this point it is too early to tell, give it a week to a month for solid data about it to be accumulated, things like learning the hit boxes, actual heat curves for the mech to be figured out, as well as optimal builds for it to be figured out... only then can it be determined where it sits in the pecking order.

#4 DGTLDaemon

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Posted 15 December 2016 - 10:12 AM

Yeah, looks like Marauder IIC in a decent spot. I would call it a "good spot" if it had an 80 degree torso twist angle instead of the 70 degrees it's currently saddled with, but that's not a huge issue. Otherwise, it's a good mech.

#5 Gas Guzzler

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Posted 15 December 2016 - 10:38 AM

View PostCK16, on 15 December 2016 - 09:44 AM, said:

It seems a solid mech, no where near under powered but not over powered as well, feels some what like the other pre nerf KDK's (besides the over performing KDK-3). It seems like this is what a Clan assault should feel like. And hopefully we get more like this down the line (Warhammer IIC, Mad Cat Mk II, Blood Asp, ect.). It is still unknown how the Supernova will end up, since it is simularly slow like the Highlander IIC and Direwolf. But the MAD IIC does feel in a good spot.


I'm curious to see the difference in skill tree between the Marauder-IIC and the Supernova. Obviously if they have the same tree and same number of skill points, the Supernova will be grossly inferior. The new system really is a frightful unknown.

#6 Acehilator

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Posted 15 December 2016 - 10:51 AM

It is really nice, in a good spot. Not underpowered, and not ******** like the KDK-3.

Thumbs up!

#7 Snazzy Dragon

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Posted 15 December 2016 - 11:29 AM

It's strong, tanky, and capable of bringing hurt like an assault should.

People whine about the torso twist arc but the arms are fully actuated. And I personally do not like my assault mechs handling better than my light mechs in terms of agility. That said, the MAD-IIC is pretty fast for an assault, but it costs you in the weight department.

My verdict? Worth getting every variant but the IIC-8 and the IIC-B.

#8 Widowmaker1981

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Posted 15 December 2016 - 11:40 AM

View PostSnazzy Dragon, on 15 December 2016 - 11:29 AM, said:


My verdict? Worth getting every variant but the IIC-8 and the IIC-B.


The IIC-8 is decent with 4 torso mounted LPLs - yeah you can do an identical build on the IIC, but not any better. Thats how i built it anyway. IIC-B i havent bothered with, 6 MAD-IICs is enough.

#9 cazidin

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Posted 15 December 2016 - 11:43 AM

Has anyone put C-LPL on the Marauder IIC yet?

#10 Snazzy Dragon

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Posted 15 December 2016 - 11:45 AM

View Postcazidin, on 15 December 2016 - 11:43 AM, said:

Has anyone put C-LPL on the Marauder IIC yet?


I put three on the MAD-IIC base variant backed by 4 smalls and 2 mediums, with 17 extra heat sinks. Runs cool unless you ghost heat the LPLs repeatedly. If you stick the LPL in the left torso in first and then the other laser you want there you put the large pulse laser in the high mount, which is nice for getting those shots in over hills as you're backing away from enemy fire.

Edited by Snazzy Dragon, 15 December 2016 - 11:46 AM.


#11 Big MO

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Posted 15 December 2016 - 12:15 PM

If you like to brawl, try the IIC with 2 cLPL and 6 SPL. Get rid of the ferro, put a cXL375 in it. Will go 71.4 without speed tweek. Can hold 29 heat sinks, I think. You can fire those SPLs for a long time at 36 damage every 2 seconds.

#12 cazidin

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Posted 15 December 2016 - 12:22 PM

View PostBig MO, on 15 December 2016 - 12:15 PM, said:

If you like to brawl, try the IIC with 2 cLPL and 6 SPL. Get rid of the ferro, put a cXL375 in it. Will go 71.4 without speed tweek. Can hold 29 heat sinks, I think. You can fire those SPLs for a long time at 36 damage every 2 seconds.


That's a good build. Personally, I'd use C-ER PPCs instead. Use the high mounts to peek and the SPLs to brawl with. Or maybe ER-PPCs and C-ER ML.

Edited by cazidin, 15 December 2016 - 12:27 PM.


#13 Bandilly

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Posted 15 December 2016 - 12:24 PM

Definitely a solid performer. Performs right where it should in it's weight class, tons of firepower and not quite as sluggish as an Atlas or Direwhale. Rolls damage like a champ, you barely need to purposefully roll damage unless you are trying to lose a specific side. Not much in the way of high mounts, so it's not going to surpass the Kodiak, but ton for ton it's a great mech.


View PostSnazzy Dragon, on 15 December 2016 - 11:29 AM, said:

My verdict? Worth getting every variant but the IIC-8 and the IIC-B.


I like the B, works well for me, as does my classic Marauder equivalent. I was disliking the 8 a lot, but it just got me my Ace of Spades, so it couldn't be that bad.

Pretty much every variant brings something to the table, and while some are similar (8&B, A&C), they all have unique builds they are capable of.

#14 Gas Guzzler

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Posted 15 December 2016 - 12:30 PM

View PostWidowmaker1981, on 15 December 2016 - 11:40 AM, said:


The IIC-8 is decent with 4 torso mounted LPLs - yeah you can do an identical build on the IIC, but not any better. Thats how i built it anyway. IIC-B i havent bothered with, 6 MAD-IICs is enough.


On the -8, I put 2 cLPLs and 5 ERMLs, and a NARC, primarily to troll, but hey, that isn't a bad alpha.

#15 Bishop Steiner

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Posted 15 December 2016 - 12:38 PM

I'm curious about the Tier Rankings between the Std Package MAD-IICs, the Reinforcements, and the Scorch.

Seems like Old Scorch is well on the way to being embraced by minmaxxers everywhere. Not saying it's replacing the KDK... just that it seems a pretty huge leap between the Hero and the Plebeian Marauder IIC masses.

#16 Gas Guzzler

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Posted 15 December 2016 - 12:43 PM

View PostBishop Steiner, on 15 December 2016 - 12:38 PM, said:

I'm curious about the Tier Rankings between the Std Package MAD-IICs, the Reinforcements, and the Scorch.

Seems like Old Scorch is well on the way to being embraced by minmaxxers everywhere. Not saying it's replacing the KDK... just that it seems a pretty huge leap between the Hero and the Plebeian Marauder IIC masses.


Umm well are you referring to the ER PPC/Gauss Scorch? Haven't tried that one, although I know the dual LB20 quad SRM6 version is absolutely hilarious, and will leave anything that finds itself in front of you feeling "scorched". As far as "better" than the others I'm not sure. The -C can also do Dual Gauss, dual ER PPC, but has to use a STD engine and go 55 kph, but it has jump jets and will corner peak much better than the Scorch. The -A has a very nasty mid range poke setup in 3 UAC5s and 2 ER PPCs, which has seemed to layout some serious damage. And the IIC variant has breath taking laser vomit, but also seems to be a good quad cLPL or quad cER PPC platform. Tbh, I'm really not sure how to answer your question, I haven't really tried to figure out which one I would call the "best" because they are mostly so different.

#17 Snazzy Dragon

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Posted 15 December 2016 - 12:52 PM

View PostBishop Steiner, on 15 December 2016 - 12:38 PM, said:

I'm curious about the Tier Rankings between the Std Package MAD-IICs, the Reinforcements, and the Scorch.

Seems like Old Scorch is well on the way to being embraced by minmaxxers everywhere. Not saying it's replacing the KDK... just that it seems a pretty huge leap between the Hero and the Plebeian Marauder IIC masses.


The standard pack has the two most well rounded/solid performers, with the IIC base variant and the IIC-A. 9 energy hardpoints is fun as hell to toy with and the 3 ballistic side torso easily puts the A near the top of all the chassis variants. The reinforcements has the more niche MAD-IICs, with the ECM variant D and the C, which lends itself to being a poptarting assault. The Scorch is unique in that it's the only mech I know of that has the capability of putting dual gauss + PPC in the arms entirely, negating side torso BBQs on gauss crits, while still retaining full range of firing arcs since it is fully actuated. Then, of course, the 4 missile hardpoints lets it become one of the most enjoyable brawlers in the game; double LB-20s with 4 SRM6s is an absolute blast.

Edited by Snazzy Dragon, 15 December 2016 - 12:54 PM.


#18 The Unstoppable Puggernaut

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Posted 15 December 2016 - 12:55 PM

Spot on and not over powered.

I've seen a few games where people are doing over 1000 damage but personally I haven't broke that yet.
It's not a monster but it's fast.

#19 Angel of Annihilation

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Posted 15 December 2016 - 12:57 PM

View PostBishop Steiner, on 15 December 2016 - 12:38 PM, said:

I'm curious about the Tier Rankings between the Std Package MAD-IICs, the Reinforcements, and the Scorch.

Seems like Old Scorch is well on the way to being embraced by minmaxxers everywhere. Not saying it's replacing the KDK... just that it seems a pretty huge leap between the Hero and the Plebeian Marauder IIC masses.


I don't feel that the Scorch is the superior variant in any way, shape, form or fashion but min/max meta players being who they are, I can see the gravitating to this variant. I mean you can actually mount Dual Gauss/Dual ER PPC on it if you want and it does have 4 Missile slots for splat if that is what you want instead. I run mine with Dual Gauss, Quad SRM6+A and 2 x ER ML and I enjoy it but I feel my Energy Builds on the Standard Variant and 8 Variant are more effective for me anyway.

#20 Bandilly

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Posted 15 December 2016 - 01:03 PM

View PostThe Unstoppable Puggernaut, on 15 December 2016 - 12:55 PM, said:

Spot on and not over powered.

I've seen a few games where people are doing over 1000 damage but personally I haven't broke that yet.
It's not a monster but it's fast.


I've had a few. In the solo queue damage numbers are just higher than normal right now. The sheer quantity of assaults being fielded means damage numbers have to be higher to get the kills.





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