

Evil View Of 4.1
#81
Posted 16 December 2016 - 02:04 PM
#82
Posted 16 December 2016 - 03:24 PM
He is an amazing pilot, skilled to the max, and has my total respect in that regard that's why I was disappointed when he was clan and just sat there.
Also, where did I call names? I simply pointed out what he did the few times I have seen him on clan side in a FW drop with myself.
Have you seen him clan side?
Cheers
#83
Posted 16 December 2016 - 05:43 PM
Lichtsteiner, on 16 December 2016 - 03:24 PM, said:
He is an amazing pilot, skilled to the max, and has my total respect in that regard that's why I was disappointed when he was clan and just sat there.
Also, where did I call names? I simply pointed out what he did the few times I have seen him on clan side in a FW drop with myself.
Have you seen him clan side?
Cheers
It's unfortunate that you are unable to differentiate the slander from insult but rest assured you can absolutely slander someone without name calling. It can also be insulting.
So since you have provided no proof of his just standing there and it is contrary to the reputation he has I call bs.
I have dropped with and against him on both sides.
I also have dropped against you, which makes it pretty clear who it is that I and most likely anyone who knows him will believe.
Again however your personal slight towards him are not on topic and you should delete your baseless accusations from this thread. No one will believe you any ways and you just make yourself look even worse....which is actually kind of impressive in a very sad way.
#84
Posted 16 December 2016 - 06:00 PM
Me and my buddies played against one Clan premade after the other tonight and we crushed them all, it was tremendous fun.
#85
Posted 16 December 2016 - 06:06 PM
#86
Posted 16 December 2016 - 06:43 PM
MummyPig, on 16 December 2016 - 06:06 PM, said:
In their defense, I've seen forum posts where my fellow PUGs have complained that elite units were ending the match too quickly rather than waiting till all 48 enemy mechs were destroyed. So the elite units are kind of "damned if they do and damned if they don't"; they can either end the match as soon as possible and offend some people for not letting them get a full-length match, or they can fight to the last (enemy) mech and offend people because they PUG-stomped.
Edited by Dex Spero, 16 December 2016 - 06:45 PM.
#87
Posted 16 December 2016 - 06:48 PM
Dex Spero, on 16 December 2016 - 06:43 PM, said:
Whilst I take your point - killing every member of the opposite side when you are 7 - 42 up - isn't quite the same as taking the objective mid way through the match when it is obvious there is no significant opposition. going 7 - 48 is just an insult and drives potential FP players away.
#88
Posted 16 December 2016 - 06:57 PM
#89
Posted 16 December 2016 - 07:02 PM
Count Zero 74, on 16 December 2016 - 06:57 PM, said:
Oh I agree. I'm the PUG on the side of the full-on stomp. As you said, at least if I get to drop all 4 mechs I might get a kill or at least up my damage, or even learn something new about my mech or a tactic or the enemy. But I can also see MummyPig's point. 48-7 isn't fun. But what's the equation or decision-making rubric that tells the winning team when its time to mercifully end the game and when its time to keep fighting? I just keep fighting and trying my best to get damage or kills or even just "Lance in Formation" rewards before I'm smeared like a jelly donut that got hit by a freight train

#90
Posted 16 December 2016 - 07:05 PM
Failing that, the aforementioned roflstompgroups could just police themselves if they are worried about boredom. As in not bringing their ultracomp builds or powering down at the start with 50% or more of their pilots. I think 4-5 players in EVIL vs 12 of anyone else would be a fair fight.
#91
Posted 16 December 2016 - 08:49 PM
S C A R, on 15 December 2016 - 02:34 PM, said:
Probation period. New players MUST not be allowed into FP unless they play 50, 75 or 100 games. Players need to have some experience to understand the flow of game a little bit.
I completely disagree. For two months I used a trial to fill in my drop deck cuz I didn't have the mechs needed to drop a full customized four mechs. Heck, I even bought three 'Goyles cuz I loved the trial enough but wanted to tweak it. I wouldn't even still be here playing if I had to wait fifty matches to make it into CW, cuz I didn't actually care for quickplay that much. Not until I joined a CW match and got to see glorious mech cohesion upclose and personal, fighting to try and keep FRR alive during the early days when everybody was taking a bite outta em.
That got me interested enough to finish out my first 25 matches.
Yes, things need to change. No, I don't have a better idea, but letting less people play cannot be the way.
~Leone
#92
Posted 16 December 2016 - 09:47 PM
#93
Posted 17 December 2016 - 04:58 AM
One thing I don't see is a little bit of lore. Clans work in STARs of 5. Combination of mechs, elementals and aerotech. Since we only have mechs, it's easy. Make FW 12v10. 3 lances IS vs 2 stars Clan. The clan way was to always achieve an objective with as little assets as they could. That was the IS advantage, numbers. Clan had the tech.
Getting more pugs and noobs into FW is a good thing, we all have activity finally to make it fun. I agree with a pug only queue and or some type of tier system. Yes the tier system was tried before and failed due to lack of FW players, so implement that at a certain activity level down the road. In the meantime, let the pug queue run, see how it goes. Sure veteran players will join, and hopefully coach new players.
In regards to previous posts, sometimes we all get 'stuck' in the game (usually in the dropship), cannot connect or get disconnected. It is a problem that PGI needs to fix server side.
Bottom line is this thread has shown some really good ideas most of us all agree on and hopefully PGI pays attention!
Also, @PGI can we get a number of players logged in counter on the log in screen?
Lastly. New players. Yes ARC7 takes in new players and when they have drop decks ready we take them and train them. Remember, we were all new to FW at one time. Training and experience make better players. ARC7 does not drop elite only, we're here to have fun and show new pilots how to do so. Having been new to FW, ARC7 veteran pilots have helped me go from noob suck to a better pilot. Sure I have a ways to go to become a great FW pilot, but I'm better now thanks to a unit that takes the time to work with new pilots, practice and have fun. I think our position on the Clan loyalist leaderboards speaks for itself as to the overall ability of ARC7. If you're new and looking for a unit, contact me or any other ARC7 you may come across. We have cookies, not salt!
What do you think of the lore idea of 2 stars vs 3 lances?
o7
Edited by Aria Wolfe, 17 December 2016 - 05:15 AM.
#94
Posted 17 December 2016 - 05:31 AM
#95
Posted 17 December 2016 - 05:46 AM
naterist, on 16 December 2016 - 02:04 PM, said:
Will not work as our last metric provided by PGI was that 12mans, those evil boogieman groups of all the same Unit, are 1% or less of the CW population.
Not to mention EVERY CW drop is 12 men.
CadoAzazel, on 17 December 2016 - 05:31 AM, said:
How about no.
How about solo participate in the primary function of the game mode instead, Group/Unit play.
What next, end group queue because solo cannot play?
#96
Posted 17 December 2016 - 02:18 PM
And PGI is not like a bull in a china shop. Maybe more like a buffalo in one........
#97
Posted 17 December 2016 - 02:40 PM
#98
Posted 31 December 2016 - 11:54 PM
Imagine this: An invasion front opens up, up to 8 (but no less than 2) Mercenary and Loyalist teams can apply to fight in this engagement for a planet. They're matched against one another (probably on QP maps) until they reach the final battle. The format is single elimination (That means that with one loss, you're out of the invasion que and your unit won't get to tag that planet) When they reach the last battle, the faction loyalist units, as well as that planet's current tag holder, receive a notification. there is an invasion battle, the team that made it through the 'bracket' of other battles fights the planet's holder. IF at the end of that battle, the defending team wins, then that planet remains in their control (if they were a loyalist and defended it, they get some bonus reward...or maybe a planet tag even), if the attacking team wins however, they get that planet.
Thinking about it....this system wouldn't really translate to faction play currently, because the matches are usually 25 minutes long and an invasion match is like 45, a system like this would be about 3-4 hours of not really doing much for the defending team (unless they were also attacking elsewhere...and who knows if they had enough people to fill up 2x 12 man teams in case they had to both attack and defend during the same time frame.)
The key difference between this system and the current system is this. ONLY full 12 man units can fight in this 'end game content' mode. It'd be completely closed off to solo players. Also you could only form a drop with members of your own unit. This would make it a true "hardcore mode" where strong teams would make it through the tournament to fight the planet holder.
I realize this isn't really what community warfare is about...currently. Currently its kinda part extension of lore, part 'way for new players to farm cbills if they happen to win.' That's my suggestion though, make it so that TEAMS are encouraged to play and win consistently, to take planets. even before if you dropped enough times with enough people you could flip a planet, and that's still true to some extent now (If your unit somehow has 48 people that can jump into the que you can certainly move the slider a little bit if you all win)
Edited by Starbomber109, 31 December 2016 - 11:55 PM.
#99
Posted 01 January 2017 - 01:51 AM
Leone, on 16 December 2016 - 08:49 PM, said:
I absolutely agree with Leone and disagree with SCAR on the matter of trial mechs. In addition to Leone's reasoning, most trial mechs are not actually bad. Most of them are OK and some are even good. Some of them can work in CW. It's not as good as a purpose-built and mastered mech, but they can work. I used to drop with 3 trial heavies and a mastered medium on the IS side and were doing OK. Let's just say my damage was never high, but I was closer to the middle of the scoreboard, rarely at the very bottom. And when I switched to mastered assaults and heavies my damage hardly went up. Trial loadout is not what's holding a new player back.
When I was switching to clans in order to get some mechbays I literally did not have a single owned clan mech, and was still doing OK. Not good, but OK. Actually, playing with trial clan tech did feel easier than with elited IS tech. The brightest memory is playing the JJ 2xCL-LPL Shadowcat. Hop up onto any high vantage point that's difficult to access and snipe from 700 m. I don't know if IS has a comparable mech, and even if they do - not sure it would work with the IS CW doctrine.
Edited by DavidStarr, 01 January 2017 - 01:52 AM.
#100
Posted 01 January 2017 - 04:29 AM
MacClearly, on 16 December 2016 - 01:56 PM, said:
This could open you up to comments on just how horrible ARC7 is as a whole. People could mention that going up against you is not pleasant do to your relentless refusal to torso twist which makes farming you harder due to your dying too fast. Someone might bring up you screaming hackusations around while staring down the enemy and running into them one at a time.
Hopefully no one brings any of that up while you slander not only one of the better players playing faction warfare but a really decent guy.
Luckily however he is well known and his stellar reputation precedes him, while you are well, a member of ARC7.
Hopefully we don't run into you too much because quite honestly most pug groups put up a much better fight.
ARC7 seems to have filled that "12 man that loses to pugs" void that SWOL and RRB vacated.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users