Without a major change in game-mechanics, there is no way the progress of seasonal nerfs and buffs will ever stop.
However recalling the latest discussions about FW and the KDK-3 I realized that this community had already found the solution 3 ½ years ago.
During the reign of the PinPoint Poptarter, prior to the Ghost Heat development, the idea was born to create an incorruptible dynamical "BattleValue".
Independent other community members came up with this idea in the following years until it was successfully “field tested” within the MRBC and BWO Leagues.
In this thread I want to show you again the ageless beauty of this concept.
In a second part I want to show how this system influence the Game Modes and how the Game modes might need to change to support this system. I think terms like “Waves” and “StockMechs” is something that some people might want to see in this game and the new system can provide both without to corrupt the experience for casuals or competitive players.
Poll
Calculation (Q1)
Changes for the Game (Q2 & Q3)
In this thread I want to show you again the ageless beauty of this concept.
In a second part I want to show how this system influence the Game Modes and how the Game modes might need to change to support this system. I think terms like “Waves” and “StockMechs” is something that some people might want to see in this game and the new system can provide both without to corrupt the experience for casuals or competitive players.
Edited by Karl Streiger, 16 December 2016 - 12:37 AM.