

Ams And Ecm?
#21
Posted 16 December 2016 - 04:02 PM
I think an AMS is worth bringing in anything 60 tons or greater and without ECM. Don't sacrifice armor or ECM for it, but I would definitely ton down an engine or remove a DHS for one.
People overestimate how good they are at dodging missiles and underestimate how much damage they often take from missiles over the course of a match. Taking down 2-3 damage in missiles per volley may not sound sexy, but over the course of the game these numbers can very easily add up to 20+. And it's got AoE to help your teammates.
#22
Posted 16 December 2016 - 04:34 PM

#23
Posted 16 December 2016 - 04:59 PM
#24
Posted 16 December 2016 - 05:03 PM
And do not kid yourself about higher tiers and less LRMs. That is flat out not happening.
#25
Posted 17 December 2016 - 07:19 AM
Tristan Winter, on 16 December 2016 - 03:40 PM, said:
Simpler way to do it is to reduce SRM/SSRM health.
Edited by El Bandito, 17 December 2016 - 07:21 AM.
#27
Posted 17 December 2016 - 07:50 AM
#28
Posted 17 December 2016 - 08:23 AM
Metus regem, on 17 December 2016 - 07:50 AM, said:
Dont miss that it can kill narc-missiles!
Its one of the few teamutility items we have ...
As mentioned before to balance lrms: Increase lrm damage and speed every patch by 10% until at least 50% of all mechs in all matches mount at least a single ams.

#29
Posted 17 December 2016 - 09:16 AM
Is it comp-viable? Oh god no. 30pt alpha strike is a joke compared to what lurks out there. But ol' Rangoon is a great fatty escort and when I get that Dire Wolf to the front across open ground I can lead the charge as well as any heavy because I have max armor. For team utility I think it's awesome and utterly neutering clan lrms is priceless. The C-Bill bonus also makes me less salty about not getting decent AMS rewards too


#30
Posted 17 December 2016 - 09:26 AM
That said there are often dry spells with fairly few LRMs so I don't stress about squeezing the system in. Of course events to tend to bring out more LRMs so that's when I play my KF the most and mitigate a ton of damage for the team.
#31
Posted 17 December 2016 - 09:39 AM
How it feels like to have AMS
#32
Posted 17 December 2016 - 10:05 AM
Tristan Winter, on 16 December 2016 - 03:40 PM, said:
It's important to keep in mind that SRMs and SSRMs do 2 damage per missile while LRMs do 1. So even if your AMS is only shooting down half as many SRMs as LRMs they're still mitigating the same amount of damage.
#33
Posted 17 December 2016 - 10:12 AM
Shiroi Tsuki, on 17 December 2016 - 09:39 AM, said:
The ECM+3xAMS Kit Fox is an amazing 'mech for ~low to mid tier pug queue. I have it on my Tier 3 clanner alt, and it maintains a fairly ludicrous W/L of 1.82. I haven't managed that even with my best damage dealer 'mechs, so whatever that 'mech does it works.
I run 3xERML and 4xMG for weapons, I imagine it's even better after the MG buffs.
#34
Posted 17 December 2016 - 10:35 AM
For instance, AMS could be used an early detection system against missiles. Right now, you get the missile warning pretty much the moment the missiles leave the launchers. What if missile detection worked the same as mech detection? What if you only got the warning once the missiles were in range, and only if you were facing them? LRMs would suddenly be harder to avoid, which is good for LRMs since right now they're entirely too easy to avoid.
Now what if AMS gave you 360 degree detection at full LRM range, and also gave you a HUD indicator telling you which way they're coming from, and how many are incoming from that direction? Then AMS would be extremely useful.
#35
Posted 17 December 2016 - 10:41 AM
Jman5, on 17 December 2016 - 10:05 AM, said:
Fair point, but the actual numbers involved in balancing AMS are not so interesting because (1) PGI would have to do the proper calculations anyway and (2) hell will exist and freeze over before PGI actually does anything to balance AMS.
But I would say that AMS are lightyears away from being a worthwhile choice for light mechs and medium mechs to survive SRM and SSRM attacks.
#36
Posted 17 December 2016 - 10:45 AM
Kaeb Odellas, on 17 December 2016 - 10:35 AM, said:
For instance, AMS could be used an early detection system against missiles. Right now, you get the missile warning pretty much the moment the missiles leave the launchers. What if missile detection worked the same as mech detection? What if you only got the warning once the missiles were in range, and only if you were facing them? LRMs would suddenly be harder to avoid, which is good for LRMs since right now they're entirely too easy to avoid.
Now what if AMS gave you 360 degree detection at full LRM range, and also gave you a HUD indicator telling you which way they're coming from, and how many are incoming from that direction? Then AMS would be extremely useful.
Something along those lines could be a neat idea. Although I don't think a delay without AMS is the best answer (unless it's very small/or they address the current random delay) as the warning is often already delayed just due to game mechanics. I mean I can't tell you how often I'll see the missiles half way to me before the warning goes off.
#37
Posted 17 December 2016 - 11:23 AM
Shiroi Tsuki, on 17 December 2016 - 09:39 AM, said:
How it feels like to have AMS
Running 3 AMS+ECM Cute Fox is incredibly fun, but due to my own rules of lore builds, it's basically a death sentence. Having only MGs and a single cERLLas as your weapon is asking to die horribly.
#38
Posted 17 December 2016 - 11:31 AM
Tristan Winter, on 17 December 2016 - 10:41 AM, said:
But I would say that AMS are lightyears away from being a worthwhile choice for light mechs and medium mechs to survive SRM and SSRM attacks.
In Quickplay and Invasion I agree. My one little caveat is that I think AMS is worth it for mediums/lights in Scouting mode if you fight for Inner sphere because of how frequently you fight Clan Streak SRMs.
#39
Posted 17 December 2016 - 11:46 AM
Oh wait we are... I play T4 Solo Queue... you dont.
AMS is a must have in the game I play. Every mech build must have either ECM or AMS. You people and your "If I can only bring one, I dont bring any" people... Jeesh. If you bring one, and the guy to your right brought one, and the guy to your left brought one... guess what, now you have 3. Like a free Kitfox (well ok 3 ton Kitfox).
Seriously, drop one heat sink, use that weight and space for an AMS and live longer. It's that simple.
Because I'm almost T3 now... should be by the end of the weekend. And I'm bringing the Rain. Getting darn good with making those LRMs work as SRMs that shoot over stuff. LRMs double my average damage. So I'm going to keep using them.


Edited by HauptmanT, 17 December 2016 - 12:04 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users