What's Your Favourite Map And Why?
#1
Posted 19 December 2016 - 03:19 PM
What's your single favorite map and why?
For me it's River City. Despite the fact that it's too small, despite the fact that the Citadel dominates the gameplay too much, despite the fact that the River leads to a lot of stalling and sniping. There are so many boring matches on River City, it drives me nuts. Because this map can actually be so much fun.
When you get a good urban brawl in the crowded areas of River City, when mechs are clashing between buildings and knocking over traffic signs and lamp posts, it's almost always a good time. Any time both teams agree to engage somewhere away from the Citadel, this map is so much fun.
http://mwomercs.com/...-play-this-map/
Nothing beats a good urban brawl in a Mechwarrior game. It's just a pity about the Citadel and the river, which ruin what is otherwise a fun map.
#2
Posted 19 December 2016 - 03:43 PM
Overall the one I look forward to most is Polar Highlands. It's a little bit slanted towards long range, but I find it interesting and the good kind of a challenge when I'm in short-range 'mechs. I really like that it doesn't really have that obvious place where we always go, which makes it a lot more interesting to me. Open, natural terrain vs. that arena feel (which the gameplay tends to have even when there's no explicit arena).
Despite the balance issues, I've liked Escort mode in how it forces the combat to map sectors which have seen little use.
#3
Posted 19 December 2016 - 03:58 PM
Old Therma was my VERY close second. In Assault, if you have a Lance willing to flank for cap and win, then that's an easy win. If the enemy is rallying up to the center, gathering a flanking force and cornering and the enemies is also fun. Also, who could forget the heat <3 Machine gun/Flamer Spider was my way to go <3
I don't have a particular favorite, but I'm digging HPG for the brawl-guaranteed map and Crimson for the hectic brawls when people start brawling
#4
Posted 19 December 2016 - 04:02 PM
Edited by DAYLEET, 19 December 2016 - 04:03 PM.
#5
Posted 19 December 2016 - 04:08 PM
I wish it would get voted more often
#6
Posted 19 December 2016 - 05:08 PM
#7
Posted 19 December 2016 - 08:07 PM
Edited by El Bandito, 19 December 2016 - 11:26 PM.
#8
Posted 19 December 2016 - 08:18 PM
I particularly like spawning on the western side, because I can cross over to the eastern side and hide in the narrow road/valley by the spaceport -- if I get outnumbered I can retreat there and pretty much limit the attackers to fighting me one at a time. I still die, but it makes the risky flanking maneuver less risky. When it does work, you can roam around the rest of the eastern side and cause chaos, particularly hiding out on the upper portion around F8, with good sightlines and lots of cover.
It's a bit less fun spawning on the eastern side, as crossing over to the western half by yourself is a lot trickier, but if you can get your team across the fighting is still pretty fun. If only they mashed the two halves of the city together and just did away with the river...
#9
Posted 19 December 2016 - 09:26 PM
Good mix of open area, corridor, and tight clusters.
Although 99% of the match revolves around the volcano, game mode like Conquest force player to break into small lance and skirmish around capture point. Most capture point are isolated from center of the map, denying the lace assistance from the main body, except the occasional LRM.
I tend to like hot map as it test a pilot heat management, and discourage alphaboat.
#10
Posted 19 December 2016 - 10:09 PM
#11
Posted 19 December 2016 - 10:16 PM
A new Canyon style map with a bit of an old frozen city play style would be ideal. I kinda feel like sketching it out.
#12
Posted 19 December 2016 - 10:21 PM
I like the flanking options it allows for Lights. I like how unless the team is paying attention, it can find itself easily split up. I like the many many many overwatch positions you can take. I like the cover it offers even at ground level in otherwise flat areas; all those chitinous shells to dodge fire behind. I like how it is hard to maintain range.
#13
Posted 19 December 2016 - 10:24 PM
~Leone.
#14
Posted 19 December 2016 - 11:27 PM
#15
Posted 19 December 2016 - 11:35 PM
#16
Posted 20 December 2016 - 01:24 AM
For LRM's - definitely Polar Highlands and Alpine peaks.
For brawling - Mining colony and River City.
Viridian Bog and Canyon network are also good for mixed builds.
I absolutely hate Frozen City and HPG Manifold, partly due to overplaying, partly due to them being too build specific.
Terra Therma is the visually most beautiful map, it they only toned down the darkness somewhat.. Tourmaline desert is annoying since its very repetitive, we always end up on the same spot, and depending on the side, get slaughtered.. Same with Grim Plexus..
#17
Posted 20 December 2016 - 01:36 AM
I like it because it's the opposite of Canyon or HPG while still providing enough cover for brawls to happen.
#18
Posted 20 December 2016 - 01:38 AM
#19
Posted 20 December 2016 - 02:01 AM
Fun sniping map for my CDA-3M from the side of the map where it's dark
Edited by Beaching Betty, 20 December 2016 - 02:02 AM.
#20
Posted 20 December 2016 - 02:15 AM
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