Hot-Fix Scheduled For 20-Dec-2016
#21
Posted 19 December 2016 - 10:39 PM
#23
Posted 19 December 2016 - 10:54 PM
#24
Posted 19 December 2016 - 11:16 PM
- "WE GET IT, CLANS ARE OP, STOP BLOWING UP OUR INBOX'S"
- "maybe the streakcrow is op af..... maybe"
- "WILL THE GOD **** TOP UNITS SPREAD THE F*** OUT ALREADY?!?!?!"
- RUSS: dont trip, we anticipated this, are workin on it, and heres the dropdeck tonnage changes until we got something better.
#25
Posted 19 December 2016 - 11:20 PM
#26
Posted 19 December 2016 - 11:32 PM
No this tonnage tweak does not reflect that PGI thinks the Clans are OP. This Hot Fix is not about their equipment. It is about the population distribution on the servers. Because most of the larger units are Clan at the moment and they want them to jump ship back to IS. Once the population gets close to even these restrictions will be lifted (if not feel free to run rampant on the forums).
In the meantime, any IS who cry that Clans are still OP with these nerfs to their drop decks because they still beat them like red headed step-children should feel ashamed.
TLDR: Clan Population > IS. PGI wants to balance faction pop (read: greater skill on the Clan side. i.e. teamwork OP, learn it).
#27
Posted 19 December 2016 - 11:47 PM
#28
Posted 19 December 2016 - 11:49 PM
It is how the change is arbitrary and solves literally nothing... it is about how the change targets exactly one mech, and appears to be reactionary from all the IS CRYING =p
the point being raised is, When Does This Stop Because This Is Kinda Stupid. Stormcrow too op? ok now it's gone. Fine.
But then the next mechs, will they be 'op' too? Will there be incessant crying about them (precedent says: yes)? And then you ban them too... When Does This Stop Because This Is Kinda Stupid.
If it is, in fact about player populations of skilled players:
1) Move them yourself as PGI =p It makes no sense to apply blanket penalty/annoyances and blanket bonuses to obtain precision results. It makes even less sense to keep doing so when the petty incentives (if you call crutches that) and pettier still penalties (if you call crutches that)Aren't Doing Working At All.
2) Institute Population Caps - seriously, this is not a new solution by any means. Tie it in with a cbill sink of some arbitrary sort, and you are fine.
3) Apply penalties/incentives ONLY to those players who are creating the imbalance - clearly PGI has certain players in mind or it would not be able to say there are imbalances in highly skilled players. Certainly PGI has some means of tracking those players and identifying them/distinguishing them from the rest of us rabble, or it would not be able to say there are imbalances in highly skilled players.
Certainly deficits and boons to JUST those players to get JUST them to act will create the so called desired balance.
Certainly blanket deficits and blanket boons to get EVERYONE ELSE to act will do NOTHING to address the so called root imbalances.
So, do we "clan players" give a Salty Tear about five tons? No. Take your precious five tons. There is a bigger picture the rest of us are looking at.
And if the players just wont do as you want them to, as PGI, you should either:
1) give it up and stop antagonizing the players
2) make it happen yourself directly.
#29
Posted 19 December 2016 - 11:51 PM
When we (JF) couldn't hold on to a singel planet we buckled down and trained hard. Its sad to see that IS gets the easy way out.
That being said it was not fun to just roll over the whole IS last phase.
#30
Posted 20 December 2016 - 12:08 AM
You can't just nerf clan tonnage because "high tier teams" are on it's side.
That's because this means that the high tier teams will keep winning (because they are high tier teams slaughtering pugs) and you will instead make the clan pugs lose more often (making them bitter)... that's not balance.
What about you make rules and incentives to make so that the larger units try to divide evenly between IS and Clans?
Make it so that just a small number of "contracts" exist for merc units, or reduce the income (both in c-bills and XP) for large units if they are in the same side as other large units, while giving incentives if fighting for a side with too few of them.
Ideally, you want large teams to divide evenly on both sides.
Without this, all you will have is that suddenly all big unts will go IS side at a certain point, and have the opposite problem (just like every single time).
Edited by TheCharlatan, 20 December 2016 - 12:09 AM.
#31
Posted 20 December 2016 - 12:13 AM
Like the one that says I don't get any money off an invasion match and actually LOSE money if I use consumables?
Or the one that says if I alt+tab out and back into a FW screen, I get graphic glitches?
Or the one where the MWO taskbar icon does not flash when a FW match is found?
#32
Posted 20 December 2016 - 12:14 AM
#33
Posted 20 December 2016 - 12:17 AM
I know i know ppl love the idea of FW. But I personally believe they should just take the wins loses of everyone and dynamically change the map based on the people win/loss of what they pilot. Screw having to pick planets and such (factions, units, etc) annnd guess what No more buckets!
Edited by Omaha, 20 December 2016 - 12:19 AM.
#34
Posted 20 December 2016 - 12:18 AM
Jingseng, on 19 December 2016 - 11:49 PM, said:
I don't think you can call this change reactionary to IS crying, I think you look at the win rates of Clans vs. IS and call it reactionary to that. Additionally, it's not just to take out the Stormcrow, though that is the effect. Essentially they've already used this style of bandaid fix to Invasion, so it's simple to apply it to Scouting. And if the Stormcrow happens to be overperforming? All the better.
They're utilizing things they can try NOW, not nuanced strategies for long-term balance.
Edited by NeoMaddy, 20 December 2016 - 12:22 AM.
#35
Posted 20 December 2016 - 12:19 AM
Solving population issues by playing with tonnage restrictions could be the only dynamic solution PGI has right now, but in the long run - nothing will change. Larger units will adopt and will still kick *** and when they will swap sides it will start all over again, but with clan PUGs being a punching bag this time.
Considering scouting: give us pre-match lobby again and restrict the Total drop weight of 4 mechs to 190-200t. Let the players decide what to bring in FW, do not decide it yourself.
And for once, have a look at the missile weapons other than regular SRMs. Both LRMs and Streaks have horrible outdated game mechanics: 20% of time they are annoying as hell and 80% they are absolutely useless.
Edited by AngrySpartan, 20 December 2016 - 02:07 AM.
#36
Posted 20 December 2016 - 01:42 AM
X Player, on 19 December 2016 - 11:47 PM, said:
First of all, C-bills are not an incentive for people who already have their perfect Clan drop deck and just want to kill a lot of IS mooks.
Edited by Kmieciu, 20 December 2016 - 01:43 AM.
#37
Posted 20 December 2016 - 02:30 AM
if you look in the patch notes youll note that they acknowledged that balance is a currently being worked on, but the current tonnage changes are to keep the units spreading out until they can fix the balance issues.
this is a bit of a theme, it seems like balancing the game has been a focus for a very long time, but was stalled by the community rejection of energy draw, so now their trying to find other ways to do it. that would be why the mech quirks and weapon values have been getting tweaked a lot recently, much of it with the information they gathered in the last public test server and current, live results, which they have been developing new ways to track for some time now. since octobers patch at the very least.
#38
Posted 20 December 2016 - 02:35 AM
This does not sound right.
Besides Conquest and maybe a form of Escort I don't think the players actually enjoy Quickplay with redrops.
#39
Posted 20 December 2016 - 03:01 AM
I am sick of the old invasion maps and what we realy need is a form of matchmaker before it is to late.
Colonel ONeill, on 20 December 2016 - 02:35 AM, said:
This does not sound right.
Besides Conquest and maybe a form of Escort I don't think the players actually enjoy Quickplay with redrops.
Edited by von Haudegen, 20 December 2016 - 03:01 AM.
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