ScarecrowES, on 20 December 2016 - 11:21 PM, said:
The Clan has won every session since update 4.1 was activated. Once the tug-of-war has reached the Invasion zone against the IS, it has NEVER swung out of it. The disadvantaged side has YET to be able to swing the bar the other way.
Alright first of all I want to commend you on a good initial observation. I think it's a good one that explains the disparity between community perceptions and what PGI has been citing from match stats.
But you're making a ton of assumptions here, mainly:
- the tug of war is why the IS is disadvantaged
- the tug of war is why there has not been a swing
These are ******* nonsense. We know the first is false because the tug of war provides no initial advantage to either side. They start at complete parity. The second is equally ridiculous specifically because of the threshold your describe.
You're considering the system purely based on the current results and ignoring how it would behave under different conditions. One side could maintain a 90% win rate, but if they lose a string of 30 matches as the period ends, they will lose. So it's absurd to argue the tug of war somehow discourages swings. It actually enables them, which is why I'd argue it's at least a decent system. It encourages both sides to stay involved to the end without punishing the current winner so harshly. It also encourages continued engagement by the winner lest the current loser slowly push towards the middle, making a last minute comeback more realistic.
I'd also argue that the pegging you describe is a good thing for FP right now. Until we have a better system, having planets frequently change hand is more interesting than frequent stalemates. And people are going to keep playing either way right now because of the payout, and apparent fun of respawns.
PS: being paranoid about PGI's balancing around the metagame is nonsense. They're the ones that keep raising the less dramatic stats of match winrates, not us.