EgoSlayer, on 21 December 2016 - 04:12 PM, said:
It's really not that simple.
Looking at this:

It looks like about 75% is required to flip the planet. And assuming that each side of the scale is 100% that gives us a total range of 200% to be working in.
If clans say get that 30 match advantage (30 * 3.33% = 99.9) right from the start they have the planet. But if IS then comes in and Win 8 (*3.33 = 26.64) in a row as the last matches, the clans don't take it because they are only at 76.59%. So the clans could have a 1000 match lead, and if the IS wins the last 8 the planet doesn't flip. The running total doesn't matter, it's just the delta on the last matches that has any meaning. And the advantage is for the defenders because they only have to prevent that last 20% from happening.
This is the root of the issue. It's still really only the last matches that have any bearing on the planet flipping. A concerted effort at the ending hour of the flip window will tilt the planet to the team that is winning the most, regardless of what happened in the preceding hours. Same as it was before.
No system would get past this. It all comes down the X variable of A side winning, and we do not know which side would win. I agree with your end conclusion, but There is no solution as far as that is concerned, because you cant modify wins, that solely up to the matches being played.
something scarecrow does not include or even want to acknowledge. he said he outline it, but I already read his proposals and none of them solve the problem.
Of course the last bit of matches need to be a deciding factor, because one side needs to be able to pull themselves out, even if they can not win back more territory. Your not going to get past this with any system, unless they make it to where a certain percentage automatically wins the planet.
Edited by BLOOD WOLF, 21 December 2016 - 04:24 PM.