MadIrish, on 21 December 2016 - 12:28 PM, said:
This is confusing to me because I can't imagine anyone not being on broadband today (broadband is anything beyond 56K aka dialup). Now you can have latency issues (ping) but that is not the same as bandwidth and the millisecond ping issues aren't going to be noticeable when loading unless your ping is over 900ms in which case the game would be unplayable to you anyways. Whether on isdn, cable, or fiber our connections should result in nearly the same load times, the server is only sending a small amount of data to the client (your computer) when getting the match ready so your computer knows what assets to load for the match which is a local operation.
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It's not the connection that is causing the delay, it's the time it takes the players PC to load up the map and art assets and start the game engine. Buy everyone you play MWO with an SSD and everyone will be ready in the first 10 seconds, assuming they have a CPU that can move the data fast enough.