Leone, on 25 December 2016 - 09:02 PM, said:
Like many other, I totally disagree. Long Range Missiles may be easier to learn than other weapon systems but they're also one of the toughest to master because there are so very many things to learn about using them. However, I beleive Koniving and Tesunie have pretty well covered it for here.
~Leone.
Just because they are tough to master doesnt mean mastering them is very beneficial.
In casual play, it supports bad habits. And in Solo during certain hours where i see more LRM boats, lends to teams that have more 'support' lurmers afraid to scratch their paint and few aggressive players willing to advance let alone poke and trade.
i encourage them to use TAG and LRM from 400m away to limit enemy reaction time. they think im crazy.
Instead they LRM from borrowed locks at 1200m away. Once the team is down by 3 mechs a snowball happens and LRMs just cant push back vs a snowball when there are 8 of them and 4 of you.
And in Puglandia, falling back during a push encourages others to do so as well, losing momentum. In my experience, yolo rushed with EVERYONE involved work best. Why? Because Solo Reds rarely know how to coordinate receiving a push, it becomes a confidence game of 'chicken'.
At best, in Puglandia, LRMs are confidence weapons. Not to be used to bolster the user's confidence but to crumple enemy confidence. Cant do that passively unless the enemy is already getting rolled, which creates another learning problem: lrm boats merely getting cleanup vulture kills on a stomp thinking they actually contributed to the main push. That is a bad bias that few can undo.
They think because they got high damage vs a folding team and a kill or two that they carried some weight. Not good and hard to correct .