Is Tech Upgrade
#1
Posted 19 December 2016 - 07:19 PM
Just read that its impossible for PGI to add new weapons for whatever reason, but surely they could figure it out?
Id love to see the heavy lasers, x-pulse, or mrms, or even the rotary auto cannon. Surely that would be better idea in terms of balance than constant quirking.
YAY or NAY?
#2
Posted 19 December 2016 - 07:20 PM
#3
Posted 19 December 2016 - 07:23 PM
So clearly the head of PGI does not understand the balance of their own game.
Therefore, you can give up hope.
#4
Posted 19 December 2016 - 07:26 PM
Snazzy Dragon, on 19 December 2016 - 07:23 PM, said:
So clearly the head of PGI does not understand the balance of their own game.
Therefore, you can give up hope.
They also stated in the last hot fix notes that most of the best players and units are playing the clan side right now. IS isn't underpowered so much as IS pilots just aren't that good relatively speaking.
#5
Posted 19 December 2016 - 07:29 PM
Tyler Valentine, on 19 December 2016 - 07:26 PM, said:
What you're overlooking is that the best players in any game will typically flock to the strongest heroes/guns/tactics/etc because they play the game with the goal of winning. Using the best stuff increases their chances of winning.
In MWO, this means they use the best mechs from the best faction, equipped with the best guns.
#6
Posted 19 December 2016 - 07:32 PM
Edited by Johnny Z, 19 December 2016 - 07:38 PM.
#7
Posted 19 December 2016 - 07:33 PM
#8
Posted 19 December 2016 - 07:48 PM
Kasumi Sumika, on 19 December 2016 - 07:33 PM, said:
It *is* possible, they just do not want to do it.
Think about it...
Every. Single. IS weapon they could bring in already has an existing parent type in game.
Variants of ballistics would be easy to code, take base type and adjust a few things. Rotary might be a bit of work for animators, but the multi-projectile schtick is already in game (clans).
MRMs = LRMs with more tubes, more weight and different velocity/dmg numbers on an XML sheet. Done.
Laser and PPC variants would be trivially easy to do.
The only things that would be some kind of challenge are the ATMs and such that can change ammo types. We clearly know PGI cannot do that because regular Clan ACs are still a thing.
Aside from that, all tech incoming would be nothing hard to do *at all*.
#9
Posted 19 December 2016 - 07:50 PM
#11
Posted 19 December 2016 - 07:52 PM
FupDup, on 19 December 2016 - 07:29 PM, said:
In MWO, this means they use the best mechs from the best faction, equipped with the best guns.
Ahhh... your assumption is incorrect Mr. Dup. I did not overlook that point; however, I knew that if I included said point in my post I would have a harder time promoting my own, admittedly selfish, agenda
IS OP!!!
#12
Posted 19 December 2016 - 07:54 PM
Tyler Valentine, on 19 December 2016 - 07:52 PM, said:
IS OP!!!
It's not an assumption. It's an observation. In competitive games we always see the best stuff being focused on in the top-tier matches. Whether it's Lucio being mandatory (Tier S) in Overwatch or the KDK-3 in MWO, the best players prefer to use the best gear because they specifically play to win.
#13
Posted 19 December 2016 - 07:55 PM
FupDup, on 19 December 2016 - 07:54 PM, said:
Your assumption was saying that he overlooked that fact, not the fact itself.
#14
Posted 19 December 2016 - 07:55 PM
#15
Posted 19 December 2016 - 07:59 PM
Gyrok, on 19 December 2016 - 07:48 PM, said:
Actually MRMs would be better served using the SRM code, since they don't lock on like LRMs do.
FupDup, on 19 December 2016 - 07:54 PM, said:
Another good example, the M16A3 from Battlefield 3. They had to nerf the ever loving s*** out of that thing several times as I recall due to a combination of reasons. Accuracy of a laser beam being chief among them as I recall.
The M16A3 being completely left out of Battlefield 4 altogether speaks volumes on that subject as well.
#16
Posted 19 December 2016 - 08:00 PM
FupDup, on 19 December 2016 - 07:54 PM, said:
Uhhh... I feel like you were so busy being defensive you didn't bother to read my post lol!
Awkward...
#17
Posted 19 December 2016 - 08:08 PM
If we were gonna get real balances to current tech then it would've happened in the past 3+ years now.
Current tech balance isn't gonna happen, we'll have better luck with getting new tech
and Russ even shot down that idea.
#18
Posted 19 December 2016 - 08:23 PM
Tyler Valentine, on 19 December 2016 - 08:00 PM, said:
Awkward...
Who says "Lol" and then "Awkward..."?
Is anyone honestly buying this?
The Clan trolls are real in here.
#19
Posted 19 December 2016 - 08:34 PM
MechaBattler, on 19 December 2016 - 08:23 PM, said:
Who says "Lol" and then "Awkward..."?
Is anyone honestly buying this?
The Clan trolls are real in here.
I DO!
Oh wait...
Crap!
#20
Posted 19 December 2016 - 09:17 PM
El Bandito, on 19 December 2016 - 07:55 PM, said:
I would prefer making current IS tech not gimped, and then add more tech afterwards so that we don't have people constantly crying about various dumb **** like inappropriate XL engine buffs.
The current solution for balance is complete **** and is a major factor why I haven't even played MWO ever since the complete, miserable failure of a "great mech rebalance" we had a year ago.
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