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Death Of Cry Engine


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#21 Johnny Z

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Posted 23 December 2016 - 06:44 PM

View PostBLOOD WOLF, on 23 December 2016 - 06:40 PM, said:


going to stir up a Bee hive with that. I am pretty sure that they will get their game finished soon enough. Gonna laugh if the new battletech comes out before that game ever gets finished.


They have no reason to finish it. The game industry is milking billions out of players and banks openly by refusing to release full games. Star Citizen keeps making more because there is no competition, even if it isn't even a game. Talk of class action lawsuits being a sure thing already floating around.

I seriously am not invested in any of this, big fan of this game and looking forward to Mass Effect Andromeda and a couple other games. But this is whats going on.

Edited by Johnny Z, 23 December 2016 - 06:45 PM.


#22 Andi Nagasia

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Posted 23 December 2016 - 06:51 PM

View PostJohnny Z, on 23 December 2016 - 06:37 PM, said:

Exactly, can No Mans Sky be considered a full game? Can Space Engineers?

Star Citizen? Is just yet more proof players want a good space ship/space sim and are prepared to pay for it yet get nothing in return so far. Or rather eternal alpha state half done games, at best. To date MechWarrior Online falls into this category really, even if it is the best of the bunch.

the reason i bring up Space Engineers is:
1) i found everything i was missing in Star Citizen in Space Engineers,
2) thriving Modding Community(easly 10K or more) and Frequent Updates(Every Thursday),
3) just had a Huge Update(Every Model in the Game Updated, now in Beta)
4) Cheap $25(its on Sale now for 50% off)
you explore space, and can Lego build your own Ships,
(Just Check it out (HERE)

View PostBLOOD WOLF, on 23 December 2016 - 06:40 PM, said:

going to stir up a Bee hive with that. I am pretty sure that they will get their game finished soon enough. Gonna laugh if the new battletech comes out before that game ever gets finished.

i like the game dont get me wrong, its amazing and quite Beautiful, but it keeps getting pushed back,
at first i was understanding, but after the 2-3-4th time it was seeming odd, and i was getting put off of it,
so i put it off to the side for a wail, its been a year-ish, i havent seen the change i was looking for, so i wait,

#23 Johnny Z

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Posted 23 December 2016 - 07:07 PM

Best space ship game I seen out yet is Starpoint Gemini Warlords on Steam. Yes another alpha/beta game but a man can have hope right? :)

http://store.steampo...com/app/419480/

Edited by Johnny Z, 23 December 2016 - 07:08 PM.


#24 BLOOD WOLF

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Posted 23 December 2016 - 07:19 PM

View PostJohnny Z, on 23 December 2016 - 07:07 PM, said:

Best space ship game I seen out yet is Starpoint Gemini Warlords on Steam. Yes another alpha/beta game but a man can have hope right? Posted Image

http://store.steampo...com/app/419480/

steam sales where CRAZY this year.

#25 Moonlight Grimoire

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Posted 23 December 2016 - 07:20 PM

This coupled with Crytek closing all but two studios points to the industry caught and surpassed what Crytek and the inefficient Cryengine could do. Whether or not Starcitzien ever releases is a moot point to me, have no interest in it beyond the design of the ships. This does mean though PGI probably is more likely to pick up a few more coders for cryengine while MWO waits on MW5 to finish before getting put onto Unreal, which would be a godsend.

Let crytek and cryengine slip quietly into the oblivion of night. They did their thing, it was enjoyable for a time, but, they failed to keep up at very least with the rest of the industry, such is the fate of those who can't adapt.

#26 xEdSteelex

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Posted 23 December 2016 - 07:33 PM

View Postcazidin, on 23 December 2016 - 06:20 PM, said:


The last game I played that was a decade or more in development was Duke Nukem Forever. Need I say more?


I doubt it, it is just that prior to the "early access" paid alpha entry era, most developers did not even announce their games until they were very close to launch ready. So you probably have played games that were close to a decade in development and just did not know. Nowadays developers can sell you "early access" and make a fortune without ever finishing a game.

Edited by xEdSteelex, 23 December 2016 - 07:34 PM.


#27 Johnny Z

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Posted 23 December 2016 - 07:38 PM

View PostMoonlight Grimoire, on 23 December 2016 - 07:20 PM, said:

This coupled with Crytek closing all but two studios points to the industry caught and surpassed what Crytek and the inefficient Cryengine could do. Whether or not Starcitzien ever releases is a moot point to me, have no interest in it beyond the design of the ships. This does mean though PGI probably is more likely to pick up a few more coders for cryengine while MWO waits on MW5 to finish before getting put onto Unreal, which would be a godsend.

Let crytek and cryengine slip quietly into the oblivion of night. They did their thing, it was enjoyable for a time, but, they failed to keep up at very least with the rest of the industry, such is the fate of those who can't adapt.


You couldn't be more right. But where Cryengine is made has maybe the best engineers in the world for all things so who knows. Well they are top 5 in world for engineering anyway.

On this subject the big name coming from Europe in this industry is Projekt Cd Red out of Poland. They have their own engine, so who knows whats going on all things considered.

By the way thieving isn't "keeping up". At best it buys a little time for the weak and stupid, sometimes for the helpless.

Edited by Johnny Z, 23 December 2016 - 07:53 PM.


#28 Wintersdark

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Posted 23 December 2016 - 09:07 PM

View PostSaint Scarlett Johan, on 23 December 2016 - 04:01 PM, said:

Oh... Sham Citizen is being delayed? Again? Color me surprised.

People mock folks buying stuff in MWO, but at least MWO is a released game. People still buy ships for the vapourware of Star Citizen. Jesus. I mean, I buy stuff in MWO, but I do so because I enjoy playing MWO.

There is no Star Citizen so far, but morons keep shovelling money at them.

View PostBombast, on 23 December 2016 - 04:02 PM, said:

Oh, yes. This bodes well. Engine swaps during development always result in a stellar game delivered on time.

Or, you know... that other thing. Delayed train wreck.

I didn't think Star Citizens development could get more worrisome, but here we are.
Even though this engine swap is only barely an engine swap at all, and engine swap this far into development - after YEARS of "we're pushing release back a year" - is indeed an extremely bad sign. Really, breathtakingly bad, and it ensures that it'll be a lot longer before anything even could be released.

View PostMechaBattler, on 23 December 2016 - 04:06 PM, said:

It's just a PR grab. They're probably getting a deal out of publicly switching to Lumberyard. Which is newer and comes from Amazon's studio. They're the new kid on the block competing with Unreal, Unity, and Cryengine. And everyone who plays games has at least heard of the absurdity that is Star Citizen crowd funding. So it switching is a good PR grab for Amazon's new game engine.
No, it's not competing with CryEngine. It is CryEngine, or more accurately a fork of CryEngine. CryTek was struggling for ages, and while I don't know what the deal they struck with Amazon is, Lumberyard is at it's core CryEngine, but overhauled and optimized for MMO environments. So, switching from CryEngine to Lumberyard is not a big deal, in so far as engine swaps go... But with that said, the game's engine is the core of the technology; just version swapping on an otherwise stable engine is a massive, massive undertaking.

Quote

This has no effect on MWO. If Amazon were to offer them a licensing deal that was cheaper, than perhaps they would consider the switch. But MWO is a much smaller entity than it's other Free to play contemporaries.
Yeah, no connection to MWO whatsoever.

As PGI is building MW5 with Unreal, chances are if MWO ever does get an engine port it'll be to Unreal as they've already done the work.

#29 xEdSteelex

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Posted 23 December 2016 - 09:12 PM

View PostWintersdark, on 23 December 2016 - 09:07 PM, said:

There is no Star Citizen so far, but morons keep shovelling money at them.


Actually, some of Star Citizen is completed and playable, in fact there is almost as much to do in SC now as there is in MWO. However, SC is far from having all of the promised features done, so it is far from done.

#30 Tibbnak

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Posted 23 December 2016 - 09:15 PM

View PostMoonlight Grimoire, on 23 December 2016 - 07:20 PM, said:

... This does mean though PGI probably is more likely to pick up a few more coders for cryengine while MWO waits on MW5 to finish before getting put onto Unreal, which would be a godsend. ...


Sadly, pgi only hires Canadian residents. Have this from a number of experienced coders and game devs that tried applying at one point or other in the past.

#31 BLOOD WOLF

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Posted 23 December 2016 - 09:44 PM

View PostxEdSteelex, on 23 December 2016 - 09:12 PM, said:

Actually, some of Star Citizen is completed and playable, in fact there is almost as much to do in SC now as there is in MWO. However, SC is far from having all of the promised features done, so it is far from done.

damn, so funny it almost made me spit my rootbeer on my keyboard.

as much to do as in MWO. you're funny.

Edited by BLOOD WOLF, 23 December 2016 - 09:47 PM.


#32 RestosIII

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Posted 23 December 2016 - 09:55 PM

View PostBombast, on 23 December 2016 - 04:02 PM, said:

Oh, yes. This bodes well. Engine swaps during development always result in a stellar game delivered on time.

Or, you know... that other thing. Delayed train wreck.

I didn't think Star Citizens development could get more worrisome, but here we are.

Chris Robert to my small, tiny bit of hope that my old Star Citizen account would eventually pay off.

Posted Image



#33 Positive Mental Attitude

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Posted 23 December 2016 - 10:35 PM

View PostBLOOD WOLF, on 23 December 2016 - 09:44 PM, said:

damn, so funny it almost made me spit my rootbeer on my keyboard.

as much to do as in MWO. you're funny.


Arcade mode:
PVE vandal swarm
PVP deathmatch, squad fight, capture the flag,
Racing, 3 tracks as of 2.5 (last patch)
Free flight

Open world
do w/e from missions to pirating, buy and sell stuff, murder your friends and family

In game community system fleshed out like facebook and forums and such all in one

hangers to refit and oogle at your ships in first person with multitudes of weapons to choose from

rent or buy weapons / ships / artwork / clothes blah blah with earned in game cash

Star marine: first person shooter arcade thing




We havnt even gotten to the planets being opened up for us yet but Id say theres plenty more than mwo has to offer already. Once the game breaking bugs get squashed its more fun also.

Edited by Redjack d3, 23 December 2016 - 10:35 PM.


#34 El Bandito

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Posted 23 December 2016 - 10:41 PM

Just very glad MW5 chose Unreal engine.

#35 Johnny Z

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Posted 23 December 2016 - 10:47 PM

View PostRedjack d3, on 23 December 2016 - 10:35 PM, said:



Arcade mode:
PVE vandal swarm
PVP deathmatch, squad fight, capture the flag,
Racing, 3 tracks as of 2.5 (last patch)
Free flight

Open world
do w/e from missions to pirating, buy and sell stuff, murder your friends and family

In game community system fleshed out like facebook and forums and such all in one

hangers to refit and oogle at your ships in first person with multitudes of weapons to choose from

rent or buy weapons / ships / artwork / clothes blah blah with earned in game cash

Star marine: first person shooter arcade thing




We havnt even gotten to the planets being opened up for us yet but Id say theres plenty more than mwo has to offer already. Once the game breaking bugs get squashed its more fun also.


Before I would argue with you about comparing the two games, but at this point it seems mean. That game wont be in a playable state for at least a while and even then it wont be much until a lot later.

Empty space for free flight and tdm or what ever isn't hard to produce.

I hope the game does good and I will play it myself. Some day.

#36 Peter2k

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Posted 23 December 2016 - 11:30 PM

in case no one saw yet

View PostxEdSteelex, on 23 December 2016 - 03:37 PM, said:

I just got the latest email update for Star Citizen and they said that they are ditching Cry Engine and switching to Amazon's Lumberyard engine. I don't know if this would be an option for MWO or not.


https://en.wikipedia...azon_Lumberyard

Quote

Amazon Lumberyard is a free cross-platform triple-A game engine developed by Amazonand based on the architecture of CryEngine


View PostEl Bandito, on 23 December 2016 - 10:41 PM, said:

Just very glad MW5 chose Unreal engine.

anyone actually noticed when Russ took it for a spin he walked into a building and parts of it crumbled off?

Edited by Peter2k, 23 December 2016 - 11:29 PM.


#37 Andi Nagasia

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Posted 23 December 2016 - 11:33 PM

View PostRedjack d3, on 23 December 2016 - 10:35 PM, said:

Arcade mode:
PVE vandal swarm
PVP deathmatch, squad fight, capture the flag,
Racing, 3 tracks as of 2.5 (last patch)
Free flight

Open world
do w/e from missions to pirating, buy and sell stuff, murder your friends and family

In game community system fleshed out like facebook and forums and such all in one

hangers to refit and oogle at your ships in first person with multitudes of weapons to choose from

rent or buy weapons / ships / artwork / clothes blah blah with earned in game cash

Star marine: first person shooter arcade thing

We havnt even gotten to the planets being opened up for us yet but Id say theres plenty more than mwo has to offer already. Once the game breaking bugs get squashed its more fun also.

(Space Engineers)







and its just recently come out of Alpha, and is now in Beta, ;)

#38 razenWing

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Posted 24 December 2016 - 01:11 AM

View PostJohnny Z, on 23 December 2016 - 06:16 PM, said:

Put it this way, MechWarrior 5 is easily in the top 10 games coming in the biggest entertainment industry in the world. It may not get the press, but the quality of the game will be top 10 I hope. Like Mount and Blade Bannerlord or Kenshi, for players its a top 10. That's how I see it anyway. So I expect it will have the best of everything.

Amazon Lumberyard is now publicly in bed with Star Citizen but they were most likely working together already.

Cryengine has done a lot of games, Arch Age, Rise Son of Rome and others including Star Citizen and MechWarrior online and they are the basis for this Lumberyard engine. I wouldn't take anything to seriously yet.

Star Citizen wont likely be excellent for quite a while. I don't like this because the games industry has refused to give players a good in depth excellent space ship sim TO DATE, and its going to be 2017 soon. Very disturbing.
Especially since they have collected a lot of money from players looking for a good space ship sim, and banks. Billions. There does seem to be a problem here.


What the...

You gotta play more games if you really believe its a top 10 game. I honestly wouldn't put it at top 50 for anticipated for that matter...

#39 xEdSteelex

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Posted 24 December 2016 - 01:29 AM

View PostPeter2k, on 23 December 2016 - 11:30 PM, said:

in case no one saw yet



https://en.wikipedia...azon_Lumberyard




anyone actually noticed when Russ took it for a spin he walked into a building and parts of it crumbled off?


Yes, I do like Unreal Engine, but it would be much easier to port MWO to Lumberyard.

View PostAndi Nagasia, on 23 December 2016 - 11:33 PM, said:

(Space Engineers)







and its just recently come out of Alpha, and is now in Beta, Posted Image


Yeah, there is another one with a whole solar system that you can explore, I forge the name, but it looks pretty good.

Edited by xEdSteelex, 24 December 2016 - 01:30 AM.


#40 BLOOD WOLF

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Posted 24 December 2016 - 01:32 AM

View PostrazenWing, on 24 December 2016 - 01:11 AM, said:

What the... You gotta play more games if you really believe its a top 10 game. I honestly wouldn't put it at top 50 for anticipated for that matter...

MWO is a pretty solid game dude.


Edited by BLOOD WOLF, 24 December 2016 - 01:41 AM.






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