Saint Scarlett Johan, on 23 December 2016 - 04:01 PM, said:
Oh... Sham Citizen is being delayed? Again? Color me surprised.
People mock folks buying stuff in MWO, but at least MWO is a released game. People still buy ships for the vapourware of Star Citizen. Jesus. I mean, I buy stuff in MWO, but I do so because I enjoy playing MWO.
There is no Star Citizen so far, but morons keep shovelling money at them.
Bombast, on 23 December 2016 - 04:02 PM, said:
Oh, yes. This bodes well. Engine swaps during development always result in a stellar game delivered on time.
Or, you know... that other thing. Delayed train wreck.
I didn't think Star Citizens development could get more worrisome, but here we are.
Even though this engine swap is only barely an engine swap at all, and engine swap this far into development - after YEARS of "we're pushing release back a year" - is indeed an
extremely bad sign. Really, breathtakingly bad, and it ensures that it'll be a lot longer before anything even
could be released.
MechaBattler, on 23 December 2016 - 04:06 PM, said:
It's just a PR grab. They're probably getting a deal out of publicly switching to Lumberyard. Which is newer and comes from Amazon's studio. They're the new kid on the block competing with Unreal, Unity, and Cryengine. And everyone who plays games has at least heard of the absurdity that is Star Citizen crowd funding. So it switching is a good PR grab for Amazon's new game engine.
No, it's not competing with CryEngine. It
is CryEngine, or more accurately a fork of CryEngine. CryTek was struggling for ages, and while I don't know what the deal they struck with Amazon is, Lumberyard is at it's core CryEngine, but overhauled and optimized for MMO environments. So, switching from CryEngine to Lumberyard is not a big deal, in so far as engine swaps go... But with that said, the game's engine is the core of the technology; just version swapping on an otherwise stable engine is a massive, massive undertaking.
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This has no effect on MWO. If Amazon were to offer them a licensing deal that was cheaper, than perhaps they would consider the switch. But MWO is a much smaller entity than it's other Free to play contemporaries.
Yeah, no connection to MWO whatsoever.
As PGI is building MW5 with Unreal, chances are if MWO ever does get an engine port it'll be to Unreal as they've already done the work.