Yeonne Greene, on 24 December 2016 - 05:52 PM, said:
Usually because the necessity of intelligent positioning and timing and all that jazz is implicit with every weapon system. It's neither exclusive nor more imperative with LRMs; poor execution of either will get you killed just the same.
Even up here in Commercial Christmas Land, it's been pretty low-key.
I guess 2016 sucked that much.
and which of those weapon systems require you to hold you aim for 5-7 seconds? While having locks easily broken by terrain, omnipresent ECM, modules, etc? All while taking return fire that is essentially hitscan?
Last I checked, I position my gunboat mech,, pop up and fire, and return to cover all in .5 seconds (unless I have clan lasers... then I file my nails and check my email while waiting out the duration).
You know, if one held the pipper in the vague direction, got a lock and then poof, whatever happened, the LRMs went to the lock, you would have a point. But while the aiming "zone" is certainly larger for LRMs... it's also insanely easy to break that lock. And even when they get there, they are hardly efficient at actualyl killing things.
So let's, see, while taking hitscan, no lock required counter fire, a proper LRM mech must:
1) Spend a couple seconds with their reticle essentially on target to GET a lock...unless the unit has ECM
2) Fire those missiles and maintain that general hold while the opponent maneuvers, and you try to get our of the return fire yourself, for another 5+ seconds
3) Only to have everything and it's mother break locks, ez peazy
4) to, if you are lucky, scatter damage all over the enemy mech.
5) While hoping nothing get's within 180 meters, over over 1000, because oddly, Long Range Missile really aren't (in fact, unless play potatoes in slow Assaults, real range is between 180 and 500 meters)
takes absolutely no skill.... while
1) taking no lock instant popshots
2) that even with projectile velocities, get to the LRM mech before he even can get a lock
3) then returning to cover is comp,leet uber skill.
Got it.
Like I said...if it ain't "twitch" it ain't a "skilL".
Edited by Bishop Steiner, 24 December 2016 - 08:19 PM.