Tarogato, on 24 December 2016 - 09:18 PM, said:
The KDK... I'm not sure how I feel about it yet. I haven't played it an actual match since the gauss explosion nerf to 100%. But in 1v1's it felt really glass cannon (and it always has been somewhat vulnerable.) So getting rekt by those doesn't bother me - it makes me feel outplayed, not cheated.
It's not just Lights the pop-tarts and such affect, it's even the big 'Mechs. With laser beams and dakka, you can at least redirect the damage around your 'Mech on the approach but a pop-tart volley? Nope. It goes to one spot and, even worse, it's almost always a complete surprise. It is very difficult to anticipate where or when the 'tart will pop up and pop you. It just paralyzes all movement on the map.
I don't mind Medium-class pop-tarts, since they tend to cap out at 20 PPFLD and have tighter heat constraints. But Heavies? 35-45 points? 600+ meters? No. That's silly garbage and should be shoved six feet under, never to re-emerge.
I'm also okay with the Kodiak. It's not a pop-tart and has to play by the same rules as other non-flying poke 'Mechs. That makes it slow to emerge, slow to return, and eminently predictable.