Grixa19, on 26 December 2016 - 02:45 AM, said:
IS mechs have less HPS on all lasers
IS mechs have less Laser duration + quirks
IS Lasers have lower damage than clan's lasers, but if u look in DPS (its nearly the same if IS mech have Laser duration quirks), IS lasers are far more better to pop-out from cover fights or torso-twisting.
IS lasers have less HPS, u can fit HBKIIC with lasers then try to alpha 2 times and shotdown for long, while laser IS HBK can Alpha 3 times.
IS AC is better.
Most IS mechs have better hardpoints (RT LT)
IS mechs have armor and structure quirks.
IS mechs have very solid quirks such as PPC velocity +50%, ballistic velocity, laser duration, laser range. Damn they dont need to fit Tcomp mk 6 for that cookies...
IS Lasers have low range compared to clan counterparts. U may think "Yeah i knew that clan lasers have range advantage!!!". BUT, if u look at:
IS ER Large laser (range 675, max range=(range*2) = 1350) and
Clan ER Large Laser (range 740, max range = 1480)
It is the same ranges for IS and clan's lasers... Why? Cause simple math:
IS laser mechs have "Laser Range Quirks" atleast +10% for laser range.
IS ER Large laser (range (675 +10%) = 742.5, max range=(742,5*2) = 1485)
Conclusion: IS lasers have more range

IS sucks cause its not the mech, It is pilot and team are bad...
That math only holds up for IS-ERLL and C-ERLL, counting if that IS mech has a 10% energy range quirk.
(Note: C-ERLL are terribad and nobody likes them is the common consensus)
The true ranged laser terror is the C-LPL(600m-840m) vs IS LPL(365m-730m(with 10% 401m-803m)) and the clans have overall longer ranged lasers with and without quirks/mods/Tact-com.
C-ERPPC does total 15 damage due to splash(2.5 to adjacent components), thus automatically makes it better than IS ERPPC with velocity quirks.
Clan ballistics have the ability to double tap(note: C-AC's are not true ballistics) and being lower in weight/size more C-UAC's can be packed onto a mech giving it more firepower vs a IS mech of similar weight class, while IS AC's do their full damage on a hit they however are overall slower firing vs C-UAC's.
In close range the IS has the upper hand with their quirks, but most of the time clan mechs play to their range advantages making all those armor/structure/duration/cooldown quirks useless if IS mech can't get within their weapon range before being picked off.
ERLL, AC2, AC5, ERPPC and GR being the only weapons on the IS that can touch clans at their range advantage game.
(Not counting LRM's because they don't perform as well as those stated weapons)
Clan tech advantages and more comp teams don't make it any easier for IS side.