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Why Would Anyone Join Inner Sphere?


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#81 GrimRiver

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Posted 26 December 2016 - 11:50 AM

View PostGrixa19, on 26 December 2016 - 02:45 AM, said:



IS mechs have less HPS on all lasers
IS mechs have less Laser duration + quirks
IS Lasers have lower damage than clan's lasers, but if u look in DPS (its nearly the same if IS mech have Laser duration quirks), IS lasers are far more better to pop-out from cover fights or torso-twisting.
IS lasers have less HPS, u can fit HBKIIC with lasers then try to alpha 2 times and shotdown for long, while laser IS HBK can Alpha 3 times.
IS AC is better.
Most IS mechs have better hardpoints (RT LT)
IS mechs have armor and structure quirks.
IS mechs have very solid quirks such as PPC velocity +50%, ballistic velocity, laser duration, laser range. Damn they dont need to fit Tcomp mk 6 for that cookies...
IS Lasers have low range compared to clan counterparts. U may think "Yeah i knew that clan lasers have range advantage!!!". BUT, if u look at:

IS ER Large laser (range 675, max range=(range*2) = 1350) and
Clan ER Large Laser (range 740, max range = 1480)

It is the same ranges for IS and clan's lasers... Why? Cause simple math:
IS laser mechs have "Laser Range Quirks" atleast +10% for laser range.

IS ER Large laser (range (675 +10%) = 742.5, max range=(742,5*2) = 1485)

Conclusion: IS lasers have more range Posted Image. Same for ballistics.

IS sucks cause its not the mech, It is pilot and team are bad...

That math only holds up for IS-ERLL and C-ERLL, counting if that IS mech has a 10% energy range quirk.
(Note: C-ERLL are terribad and nobody likes them is the common consensus)

The true ranged laser terror is the C-LPL(600m-840m) vs IS LPL(365m-730m(with 10% 401m-803m)) and the clans have overall longer ranged lasers with and without quirks/mods/Tact-com.

C-ERPPC does total 15 damage due to splash(2.5 to adjacent components), thus automatically makes it better than IS ERPPC with velocity quirks.

Clan ballistics have the ability to double tap(note: C-AC's are not true ballistics) and being lower in weight/size more C-UAC's can be packed onto a mech giving it more firepower vs a IS mech of similar weight class, while IS AC's do their full damage on a hit they however are overall slower firing vs C-UAC's.

In close range the IS has the upper hand with their quirks, but most of the time clan mechs play to their range advantages making all those armor/structure/duration/cooldown quirks useless if IS mech can't get within their weapon range before being picked off.

ERLL, AC2, AC5, ERPPC and GR being the only weapons on the IS that can touch clans at their range advantage game.
(Not counting LRM's because they don't perform as well as those stated weapons)

Clan tech advantages and more comp teams don't make it any easier for IS side.

#82 Van Hoven

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Posted 26 December 2016 - 11:54 AM

View PostGrimRiver, on 26 December 2016 - 11:50 AM, said:


C-ERPPC does total 15 damage due to splash(2.5 to adjacent components), thus automatically makes it better than IS ERPPC with velocity quirks.



cerpcc outclasses IS erpcc, thats true. (the 0.5 heat reduction for is erpcc is laughable) But I'd trade all the cerpccs in an instant for IS ppcs ;=)

#83 Y E O N N E

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Posted 26 December 2016 - 12:00 PM

View PostVan Hoven, on 26 December 2016 - 11:54 AM, said:


cerpcc outclasses IS erpcc, thats true. (the 0.5 heat reduction for is erpcc is laughable) But I'd trade all the cerpccs in an instant for IS ppcs ;=)


You give us some of those 12-ton cGauss, and we'll let you have the normal PPC!

#84 Van Hoven

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Posted 26 December 2016 - 12:06 PM

Sounds fair. Advanced tech my ***. Shouldn't there be SOME old dusty standart ppcs lying around in clanspace?

Edited by Van Hoven, 26 December 2016 - 12:08 PM.


#85 Y E O N N E

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Posted 26 December 2016 - 12:07 PM

View PostVan Hoven, on 26 December 2016 - 12:06 PM, said:

Sounds fair


That moment when a downgrade is an upgrade...

#86 RestosIII

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Posted 26 December 2016 - 12:14 PM

View PostYeonne Greene, on 26 December 2016 - 12:07 PM, said:


That moment when a downgrade is an upgrade...


You don't know how much I'd give for my Warhawk to be able to rapid-fire PPCs at comparatively low heat like the Awesome does.

#87 Y E O N N E

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Posted 26 December 2016 - 12:20 PM

View PostRestosIII, on 26 December 2016 - 12:14 PM, said:


You don't know how much I'd give for my Warhawk to be able to rapid-fire PPCs at comparatively low heat like the Awesome does.


It is pretty...awesome. B)

#88 RestosIII

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Posted 26 December 2016 - 12:22 PM

View PostYeonne Greene, on 26 December 2016 - 12:20 PM, said:


It is pretty...awesome. Posted Image


Posted Image

#89 El Bandito

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Posted 26 December 2016 - 05:45 PM

View PostSnowbluff, on 26 December 2016 - 09:38 AM, said:

They actually do bonus damage now, which is they do 2 points of damage. If you think that's low, people credit the 2.5 splash on cERPPC with kills.

That is to say your **** meme is tired, and inaccurate. Jokes are funnier with a grain of truth.


Bonus damage vs structures. You still need to open up the armor with your inefficient splash damage. I know exactly what I am talking about. Once the structure is open, it doesn't take LBX to destroy it.

#90 JudauAshta

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Posted 26 December 2016 - 06:43 PM

IS mech are definitely better looking

hunchback bringing sexy and fear back

#91 Snowbluff

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Posted 26 December 2016 - 09:33 PM

View PostEl Bandito, on 26 December 2016 - 05:45 PM, said:


Bonus damage vs structures. You still need to open up the armor with your inefficient splash damage. I know exactly what I am talking about. Once the structure is open, it doesn't take LBX to destroy it.

Inefficient splash damage earns the cERPPC bonus points. And the spread is effectively tighter on a LB10X than a cERPPC when you're within optimal range.

And compare it to the alternatives, you spheroid. Clan UAC spread their damage as a rule. It's really not so bad to lose a point or two of damage if the alternative is losing a half or more to potato free twisting.

#92 LordBraxton

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Posted 26 December 2016 - 09:42 PM

I dont touch CW but I havent touched my IS mechs since quirks got nerfed

Clans are OP, but im over expecting PGI to fix anything, so I enjoy my clan mechs

#93 El Bandito

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Posted 26 December 2016 - 11:06 PM

View PostSnowbluff, on 26 December 2016 - 09:33 PM, said:

Inefficient splash damage earns the cERPPC bonus points. And the spread is effectively tighter on a LB10X than a cERPPC when you're within optimal range.

And compare it to the alternatives, you spheroid. Clan UAC spread their damage as a rule. It's really not so bad to lose a point or two of damage if the alternative is losing a half or more to potato free twisting.


I'm a merc so you calling me Spheroid has no effect. My most played mechs right now are KDK-3, NGyr, and HBK-IIC, so I know exactly what I am talking about in regards to Clan ACs. CUACs have much tighter burst than most laser duration so I personally have very little issue when putting the damage in single section, compared to the LBX. For LBX skill doesn't matter beyond certain range cause the damage is gonna spread to many sections, regardless of skill.

#94 Steinar Bergstol

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Posted 27 December 2016 - 02:15 AM

Because I've been with the Draconis Combine since 2nd edition TT back in the mid 80's, and I'm not about to jump to the trashborn assemblylinebabies' side just because they have shinier toys! IS RUSTBUCKETS OR DEATH!

#95 Snazzy Dragon

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Posted 27 December 2016 - 02:34 AM

I've been trying to get back into the groove of IS but I'm really not enjoying having 250m less optimal range on average, 20 less KPH on most builds, and only 60% of the firepower.

And then if I take an XL to mitigate those last two points, the mech is much less survivable.

Edited by Snazzy Dragon, 27 December 2016 - 02:34 AM.


#96 GrimRiver

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Posted 27 December 2016 - 07:14 AM

View PostSnazzy Dragon, on 27 December 2016 - 02:34 AM, said:

I've been trying to get back into the groove of IS but I'm really not enjoying having 250m less optimal range on average, 20 less KPH on most builds, and only 60% of the firepower.

And then if I take an XL to mitigate those last two points, the mech is much less survivable.

Pretty much this right here^

Thanks to clans lower weapon size/weight further compounded by clan XL weight saving and not dying from a ST loss means they can and will always bring more firepower than a IS mech of equal weight.

To further reinforce this, clans have more overall weapon hardpoints(even more so with omni-pod swapping).

#97 MechWarrior5152251

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Posted 27 December 2016 - 07:20 AM

XL engines that die to side torso loss? No thanks. No wonder only low skilled people pick IS for FW. Some IS mechs are fun, but if you have to run all of one side Clan is significantly superior in nearly every way.

#98 Y E O N N E

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Posted 27 December 2016 - 10:46 AM

View PostSnazzy Dragon, on 27 December 2016 - 02:34 AM, said:

I've been trying to get back into the groove of IS but I'm really not enjoying having 250m less optimal range on average, 20 less KPH on most builds, and only 60% of the firepower.

And then if I take an XL to mitigate those last two points, the mech is much less survivable.


Now, now, let's not over-blow the differentials. Regarding IS vs. Clan heavies:

-Laser vomit is ~12 kph slower on a STD, has 137 meters shorter range, and features 2 less damage (assuming typical Clan 2+4 build).
-Dakka is ~20 kph slower on a STD, has 30 meters shorter range, and features about 10-15 less damage per volley
- SRMs run about 7 kph slower on a STD, have the same range, and can even feature the same number of launchers, and the launchers are better.

There is certainly a gap, but not as large of one as you are making out. 12 kph is actually about on the edge of where speed difference really starts having an impact. 7 kph is negligible.

137 meters is pretty big, but not 250 meters big. The larger issue is that without quirks (and even with quirks, tbqh), IS laser 'Mechs run just as hot and so they get nothing in return for getting close and Clan small-class lasers just overrun them either way.

Clan SRM launchers are pretty terrible without Artemis, and with Artemis they weigh about the same as IS launchers and have about the same capabilities as IS launchers without Artemis. The CPLT-A1 is one nasty mofo and is held back primarily by its tonnage. The Archer is also nasty, but has super crap geometry.

We want PGI to fix the gap, but we don't want them swinging the hammer so hard that we get a new gap going the other way. The gaps shrink quite a bit when XL engines get involved, too.

#99 wolf74

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Posted 27 December 2016 - 04:04 PM

If the Clan Mech Pilots had to follow Clan Warfare Honor, there would be VERY VERY few Clan Pilots. But Hard Coding Clan Combat Honor would most likely cost all the Money MW3,MW4, MWO have all made together so far.

#100 QuantumButler

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Posted 28 December 2016 - 03:47 AM

View Postwolf74, on 27 December 2016 - 04:04 PM, said:

If the Clan Mech Pilots had to follow Clan Warfare Honor, there would be VERY VERY few Clan Pilots. But Hard Coding Clan Combat Honor would most likely cost all the Money MW3,MW4, MWO have all made together so far.


Clans also stopped following this warfare honor pretty quickly in the lore against IS once they decided they were dishonorable scum.





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