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Why Would Anyone Join Inner Sphere?


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#61 MechaBattler

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Posted 25 December 2016 - 07:58 PM

View PostYeonne Greene, on 24 December 2016 - 10:55 PM, said:

You couldn't post this in one of the other bazillion threads dealing with the subject? You had to start a new one?


That's what you get when you ignore a fundamental problem in a PvP centric game. You're gonna keep on seeing people posting these threads until it gets addressed.

#62 Levi Porphyrogenitus

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Posted 25 December 2016 - 08:15 PM

Why go IS?

1 - Lore. The Clans are horrid. Their society, their principles, their underlying beliefs, all are abhorrent. Only Wolverine was any good, and they got purged by St. Nicky the K because they called him on his crazy.

2 - Aesthetic. IS looks lived-in, military, and generally functional. Clan looks hipster, with a bunch of vague knock-offs of IS style without the guts to commit (even the IIc mechs). It's like the difference between a muscle car and a sporty little coupe. It's the difference between an A-10 Warthog and a barely working F-35 Lightning II.

3 - Entertainment. The fact is, the deck is stacked against the IS. If nothing else, the power of the cXL is decisive. Yet I can consistently lead PUG drops to victory against anything other than Clan unit drops. It's incredibly satisfying, especially when it's in a situation where the Clans really do hold all the cards, like on Polar Highlands or Alpine or on most Invasion maps. I'm willing to suffer through the occasional seal-clubbing unit drop or you're-not-the-boss-of-me PUG idiot conventions because even in those matches I still do my part and then some, and when I manage to herd the cats well enough to overcome the enemy it is worth all the heartache of failures in adverse circumstances.

#63 RestosIII

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Posted 25 December 2016 - 09:16 PM

View PostLevi Porphyrogenitus, on 25 December 2016 - 08:15 PM, said:

Only Wolverine was any good


I think you're forgetting a Clan.

Posted Image

#64 Y E O N N E

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Posted 25 December 2016 - 09:18 PM

View PostRestosIII, on 25 December 2016 - 09:16 PM, said:


I think you're forgetting a Clan.

Posted Image


Posted Image

#65 GrimRiver

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Posted 25 December 2016 - 09:45 PM

No reason at all to side with IS.

"Most" clan mech go 80+kph

Clans can fit more weapons for less space

Clan weapons have a huge range advantage

Clan XL's don't die from a ST loss

Clans have more mechs with better placed hardpoints

Any clan mech can have a Tact-com to further it's advantages

Clan side has more comp teams

Clan side has more overall players.

Really IS always gets the short end of the stick and end up needing quirks just to make them worth taking vs clans.

The only reason I don't side with clans is because most of their mechs feel like boring meta trash(Except MASC mechs).

Edited by GrimRiver, 25 December 2016 - 09:46 PM.


#66 Vonbach

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Posted 25 December 2016 - 11:55 PM

View PostLevi Porphyrogenitus, on 25 December 2016 - 08:15 PM, said:

Why go IS?

1 - Lore. The Clans are horrid. Their society, their principles, their underlying beliefs, all are abhorrent. Only Wolverine was any good, and they got purged by St. Nicky the K because they called him on his crazy.

2 - Aesthetic. IS looks lived-in, military, and generally functional. Clan looks hipster, with a bunch of vague knock-offs of IS style without the guts to commit (even the IIc mechs). It's like the difference between a muscle car and a sporty little coupe. It's the difference between an A-10 Warthog and a barely working F-35 Lightning II.

3 - Entertainment. The fact is, the deck is stacked against the IS. If nothing else, the power of the cXL is decisive. Yet I can consistently lead PUG drops to victory against anything other than Clan unit drops. It's incredibly satisfying, especially when it's in a situation where the Clans really do hold all the cards, like on Polar Highlands or Alpine or on most Invasion maps. I'm willing to suffer through the occasional seal-clubbing unit drop or you're-not-the-boss-of-me PUG idiot conventions because even in those matches I still do my part and then some, and when I manage to herd the cats well enough to overcome the enemy it is worth all the heartache of failures in adverse circumstances.


Basically this. I've always thought the clans were a mistake from the start.

#67 QuantumButler

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Posted 26 December 2016 - 01:05 AM

View PostLevi Porphyrogenitus, on 25 December 2016 - 08:15 PM, said:

Why go IS?

1 - Lore. The Clans are horrid. Their society, their principles, their underlying beliefs, all are abhorrent. Only Wolverine was any good, and they got purged by St. Nicky the K because they called him on his crazy.

2 - Aesthetic. IS looks lived-in, military, and generally functional. Clan looks hipster, with a bunch of vague knock-offs of IS style without the guts to commit (even the IIc mechs). It's like the difference between a muscle car and a sporty little coupe. It's the difference between an A-10 Warthog and a barely working F-35 Lightning II.

3 - Entertainment. The fact is, the deck is stacked against the IS. If nothing else, the power of the cXL is decisive. Yet I can consistently lead PUG drops to victory against anything other than Clan unit drops. It's incredibly satisfying, especially when it's in a situation where the Clans really do hold all the cards, like on Polar Highlands or Alpine or on most Invasion maps. I'm willing to suffer through the occasional seal-clubbing unit drop or you're-not-the-boss-of-me PUG idiot conventions because even in those matches I still do my part and then some, and when I manage to herd the cats well enough to overcome the enemy it is worth all the heartache of failures in adverse circumstances.


Kerensky did nothing wrong. Make the Inner Sphere Great Again

#68 Freeman 52

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Posted 26 December 2016 - 01:34 AM

Why would anyone join the Rebellion against the Empire? They have a Death Star OP PGI pls nerf.

Same principle: if you knew Battletech pre-Clans you see the Clans as invaders. You remember Edo. You remember the defense of Luthien.

Call it roleplaying, but the Inner Sphere disadvantage is basically the only remaining thread connecting MWO to the BT lore.

And you need RPers to keep Faction Play alive.

#69 Duke Nedo

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Posted 26 December 2016 - 01:44 AM

View PostFreeman 52, on 26 December 2016 - 01:34 AM, said:

Why would anyone join the Rebellion against the Empire? They have a Death Star OP PGI pls nerf.

Same principle: if you knew Battletech pre-Clans you see the Clans as invaders. You remember Edo. You remember the defense of Luthien.

Call it roleplaying, but the Inner Sphere disadvantage is basically the only remaining thread connecting MWO to the BT lore.

And you need RPers to keep Faction Play alive.


So we should have one winning side and one side with roleplaying losers? That explains alot LOL. Great design for an online game.

#70 Kargush

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Posted 26 December 2016 - 01:53 AM

View PostLevi Porphyrogenitus, on 25 December 2016 - 08:15 PM, said:

Why go IS?

1 - Lore. The Clans are horrid. Their society, their principles, their underlying beliefs, all are abhorrent. Only Wolverine was any good, and they got purged by St. Nicky the K because they called him on his crazy.

2 - Aesthetic. IS looks lived-in, military, and generally functional. Clan looks hipster, with a bunch of vague knock-offs of IS style without the guts to commit (even the IIc mechs). It's like the difference between a muscle car and a sporty little coupe. It's the difference between an A-10 Warthog and a barely working F-35 Lightning II.

3 - Entertainment. The fact is, the deck is stacked against the IS. If nothing else, the power of the cXL is decisive. Yet I can consistently lead PUG drops to victory against anything other than Clan unit drops. It's incredibly satisfying, especially when it's in a situation where the Clans really do hold all the cards, like on Polar Highlands or Alpine or on most Invasion maps. I'm willing to suffer through the occasional seal-clubbing unit drop or you're-not-the-boss-of-me PUG idiot conventions because even in those matches I still do my part and then some, and when I manage to herd the cats well enough to overcome the enemy it is worth all the heartache of failures in adverse circumstances.

This. So many times this.

#71 Grixa19

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Posted 26 December 2016 - 02:45 AM

View PostGrimRiver, on 25 December 2016 - 09:45 PM, said:

No reason at all to side with IS.

"Most" clan mech go 80+kph

Clans can fit more weapons for less space

Clan weapons have a huge range advantage

Clan XL's don't die from a ST loss

Clans have more mechs with better placed hardpoints

Any clan mech can have a Tact-com to further it's advantages

Clan side has more comp teams

Clan side has more overall players.

Really IS always gets the short end of the stick and end up needing quirks just to make them worth taking vs clans.

The only reason I don't side with clans is because most of their mechs feel like boring meta trash(Except MASC mechs).



IS mechs have less HPS on all lasers
IS mechs have less Laser duration + quirks
IS Lasers have lower damage than clan's lasers, but if u look in DPS (its nearly the same if IS mech have Laser duration quirks), IS lasers are far more better to pop-out from cover fights or torso-twisting.
IS lasers have less HPS, u can fit HBKIIC with lasers then try to alpha 2 times and shotdown for long, while laser IS HBK can Alpha 3 times.
IS AC is better.
Most IS mechs have better hardpoints (RT LT)
IS mechs have armor and structure quirks.
IS mechs have very solid quirks such as PPC velocity +50%, ballistic velocity, laser duration, laser range. Damn they dont need to fit Tcomp mk 6 for that cookies...
IS Lasers have low range compared to clan counterparts. U may think "Yeah i knew that clan lasers have range advantage!!!". BUT, if u look at:

IS ER Large laser (range 675, max range=(range*2) = 1350) and
Clan ER Large Laser (range 740, max range = 1480)

It is the same ranges for IS and clan's lasers... Why? Cause simple math:
IS laser mechs have "Laser Range Quirks" atleast +10% for laser range.

IS ER Large laser (range (675 +10%) = 742.5, max range=(742,5*2) = 1485)

Conclusion: IS lasers have more range Posted Image. Same for ballistics.

IS sucks cause its not the mech, It is pilot and team are bad...

#72 BoldricKent

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Posted 26 December 2016 - 03:01 AM

Here you go : http://mwo.smurfy-ne...1eed24227050951
Its rather standard build on Ebon, now i would like for any Clan pilot or advocate to build
same IS counterpart (matching in speed, heat dissipation, alpha and armor )...using energy weapons- i omited
range or chassis class requirement since it just couldnt be done.
When you achieve that we can do some real talking.

#73 The Unstoppable Puggernaut

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Posted 26 December 2016 - 03:30 AM

Boldric Kent, we clanners have to use sml pulse, where you can use med lasers. I know which I'd prefer :)
The clLgpulse obviously stands out but as you can see in this build, at long range it doesn't match 3 IS ER larges which is where the ghost heat starts hurting.

I really don't think you can directly compare weapons for the two. I'd say clanners have a great advantage with range (if they use it). IS have a great advantage with beam times.

I poptarted in a Timber in FW, I never landed... (instant death by lasers).

#74 BoldricKent

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Posted 26 December 2016 - 03:55 AM

I didnt wrote same weapons( dont forget we have smpl as well).
Just energy based battlemech that can match above build in ( speed, heat dissipation, alpha and armor ).
I dont want to compare weapons, but mech as a weapon system (i perceive that greatest Clan advantage is actually speed,
which is standardize across the board). I know some IS mech can push same speeds but at much greater cost in damage output and durability.

#75 Jack Spade Ward

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Posted 26 December 2016 - 06:44 AM

Because IS mechs are better?
But then again, alot of seasoned teams prefer the chalange to use clan, more dificult to use mechs...

#76 Baulven

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Posted 26 December 2016 - 07:17 AM

View PostLevi Porphyrogenitus, on 25 December 2016 - 08:15 PM, said:

Why go IS?

1 - Lore. The Clans are horrid. Their society, their principles, their underlying beliefs, all are abhorrent. Only Wolverine was any good, and they got purged by St. Nicky the K because they called him on his crazy.

2 - Aesthetic. IS looks lived-in, military, and generally functional. Clan looks hipster, with a bunch of vague knock-offs of IS style without the guts to commit (even the IIc mechs). It's like the difference between a muscle car and a sporty little coupe. It's the difference between an A-10 Warthog and a barely working F-35 Lightning II.

3 - Entertainment. The fact is, the deck is stacked against the IS. If nothing else, the power of the cXL is decisive. Yet I can consistently lead PUG drops to victory against anything other than Clan unit drops. It's incredibly satisfying, especially when it's in a situation where the Clans really do hold all the cards, like on Polar Highlands or Alpine or on most Invasion maps. I'm willing to suffer through the occasional seal-clubbing unit drop or you're-not-the-boss-of-me PUG idiot conventions because even in those matches I still do my part and then some, and when I manage to herd the cats well enough to overcome the enemy it is worth all the heartache of failures in adverse circumstances.


1. Clan wolverine was a bunch of *** hats with one or two redeemable ideas. The reason they were annihilated was a combo of trying to become a democracy and refusing to relinquish nukes to the council. They can't even be reasonably seen as good guys in a bad society, they were simply a different flavor. As for the IS they have their own dirt including destroying entire planets and letting billions starve, but I digress.

2. Is tends to look more first generation vs second generation. Nothing wrong with that, it is part of the reason I loved the Warhammer IIC. As for the A-10 vs F-35 the two machines are completely different roles. That is like comparing an APC to a tank.

There is quite literally no good guys in Battletech. It comes down to what flavor of awful you prefer.

#77 Y E O N N E

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Posted 26 December 2016 - 08:57 AM

View PostJack Spade Ward, on 26 December 2016 - 06:44 AM, said:

Because IS mechs are better?
But then again, alot of seasoned teams prefer the chalange to use clan, more dificult to use mechs...


Ha! I see what you did there...

#78 Reza Malin

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Posted 26 December 2016 - 09:06 AM

View PostEl Bandito, on 25 December 2016 - 02:18 AM, said:

Clan battlemechs are every bit as specialized as IS mechs, except better.


This pretty much sums it up.

When clans first launched, they were OP, but at least they were limited in what you could do with them, being omnimechs. After the nerfs it wasn't too bad.

Now the clans are starting to get more battlemechs, the difference is growing again imho. The Marauder IIC is a beast, and then we really don't need to talk about the KDK3.....

#79 Snowbluff

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Posted 26 December 2016 - 09:38 AM

View PostEl Bandito, on 25 December 2016 - 02:18 AM, said:


You mean Legend Killer? That mech's behind paywall. As for other LBX mechs... lol.


They actually do bonus damage now, which is they do 2 points of damage. If you think that's low, people credit the 2.5 splash on cERPPC with kills.

That is to say your **** meme is tired, and inaccurate. Jokes are funnier with a grain of truth.

#80 Oberost

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Posted 26 December 2016 - 10:58 AM

View PostGrixa19, on 26 December 2016 - 02:45 AM, said:

IS sucks cause its not the mech, It is pilot and team are bad...


Oh God, we're back to the Invasion...

The clans were not OP at all, they rolfstomp the IS because their pilots were better.





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