RestosIII, on 26 December 2016 - 08:53 PM, said:
Thing is, the charge mechanic doesn't really effect it in a brawl. All you have to do is start charging it as you twist your mech back to facing the target, release, twist away again. Only thing the charge does is make it worse at its job of sniping.
Charge hurts brawl way more than long range fire. Start charging as you move out of cover, fire, move back into cover.
In a brawl, starting to charge while you twist back can work, but only vs. slow mechs. Otherwise, the short time you can hold the charge can often waste it while you try to get your guns on the target.
Sniping, though... Even if you're sitting with clear LOS waiting for a target, if you start charging the moment he starts moving out of cover, it's pretty much trivial to smack someone peeking.
Further, a failed charge at range doesn't really impact you, but a failed charge in a brawl is a serious disadvantage... and a serious disadvantage with a bomb in your mech.
RestosIII, on 26 December 2016 - 09:03 PM, said:
Only if that high DPS pilot is dumb enough to stay at range and try to out-poke a weapon build for long range. Get that DPS pilot in close, or where his firing line keeps the gauss carrier from getting in cover, and that goose rifle is looking a lot less appealing, especially if they increase its cooldown to 8-10 seconds.
Yup.
However,
in practice, at the current levels, you still see Gauss prefered over DPS builds - particularly AC based DPS builds.
There's a reason the AC2 is generally viewed as garbage, and (U)AC5 DPS builds only used when they can be boated to extreme levels. Otherwise, DPS isn't a very good choice. Short cooldown, low damage means you can't effectively twist as well, and tend to spread damage more (at any given skill level short of "never hits anything other than what he wants", really)
Edit: I do agree that a longer Gauss cooldown would help offset this and make DPS builds a better option. However, a long cooldown and no charge isn't an answer that's going to happen.
Edited by Wintersdark, 26 December 2016 - 09:07 PM.