


Simulate Cockpit Crits By Making The Cockpit Part Explodable
#1
Posted 29 December 2016 - 02:04 AM

#2
Posted 29 December 2016 - 02:12 AM
#3
Posted 29 December 2016 - 02:47 AM
RestosIII, on 29 December 2016 - 02:12 AM, said:
But how could we have cracked windshields with bullet holes and everything, if everyone runs Cockpit glass disabled?!
(I still run it enabled, but i'm not a big fan of the green-tinted glass, i miss the old effects, that looked grimy as ****)
#4
Posted 29 December 2016 - 02:48 AM
#5
Posted 29 December 2016 - 02:51 AM
VanguardMk1, on 29 December 2016 - 02:48 AM, said:
There's no emergency quite as bad as dropping into space at a starport, with only 1 1/2 minutes of air left in a Lakon, and having to yell at other players to clear the way so you can dock and not die a horrible death, which involves entering the damn base at max speed.
#6
Posted 29 December 2016 - 03:18 AM


Cockpit part loss, xplode!
Gyro part loss, slow speed (50%) and earthquake sim (reverse of shake resist module)!
Engine 3 parts loss, death!
Arm Actuator upper part loss, no vertical traversal for arms! lower part loss, no horizontal traversal!

#7
Posted 29 December 2016 - 04:09 AM
RestosIII, on 29 December 2016 - 02:12 AM, said:
Reading that brought back some really great MW3 memories!
I really hope one of the Dev team reads this topic and decides to implement this into patch later on.
Having visual & audio cues notify you that your "head" was really getting hit really had that ultra immersive effect on the whole experience that just made it that much more real. I hope that people playing MWO get to experience that someday too.
#8
Posted 29 December 2016 - 08:32 AM
#9
Posted 29 December 2016 - 09:12 AM
#10
Posted 29 December 2016 - 09:24 AM
#11
Posted 29 December 2016 - 10:14 AM

Cracked glass spots here and there and some melted glass stripe from lasers, all this without going excessive.
#12
Posted 29 December 2016 - 12:52 PM
#13
Posted 29 December 2016 - 01:37 PM
RestosIII, on 29 December 2016 - 02:12 AM, said:
If I ever make a mech game, fatal damage to the cockpit will be met with a violent shake and a change of view point where you're suddenly looking from the pilot's PoV instead of the mech's (it will be first person). There will be different variants, like the pilot violently slamming against the main screen, cracking it. Blood trickles down the pilots face as the bitching betty gives system failures and the screen has a warning about loss of vitals.
#14
Posted 29 December 2016 - 02:05 PM
#15
Posted 29 December 2016 - 02:12 PM
Accused, on 29 December 2016 - 02:05 PM, said:
PGI added ghost heat to your memory. PLZ fix.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users