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Balance?


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#21 justcallme A S H

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Posted 30 December 2016 - 02:45 PM

View PostMech The Dane, on 30 December 2016 - 02:44 PM, said:




100% agree also.

#22 moerker

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Posted 30 December 2016 - 02:48 PM

Sure i can run high alpha IS mechs. If i get close to the opponent. With all these open maps you usually die before you get to fire off. Especially if you like me, likes to play more balanced mech, speed, agility, less tank and do decent, sustained dmg over longer period (except for SRM). So what do you do when you sit in a medium mech, EBJ rushes you... You turn and leggit, get alphad in back? We talk mostly pug games here. This game only for competetive players? please do tell me what i do wrong and dont understand. I've tried many wierd things to evolve and become a better player (teamplayer) i like to win games, not only score kills.

Edited by moerker, 30 December 2016 - 02:53 PM.


#23 Cptn Goodvibes Pig of Steel

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Posted 30 December 2016 - 02:49 PM

According to Battletech lore, Clan mechs should be better than Inner Sphere mechs. But this was balanced by the old "quality versus quantity" criteria. I.e. A few good Clans against many not so good IS. Unfortunately the developer didn't get this basic tenant right and persisted with "1 v 1" in everything and hence we have something other than Battletech.

As I see it, it took the developer years to get Community Warfare up and running and the mode turned out to be rubbish to most of its client base. Since then, they've spent more years making improvements to the mode and it's still rubbish to most of the MWO client base. Do you honestly think that this will change in the near future? But at least its good for those organised seal farmers who have a happy place till the seals stop showing up and who knows, maybe one day, everyone will be Clan. Problem solved.

Anyway, its all fairly pointless to discuss this over and over again. Getting nowhere. Let the developers address the issue. The ball has been in their court for quite awhile now. For myself, I'm back off to flight sims, gardening, working on the car, whatever.

#24 Monkey Lover

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Posted 30 December 2016 - 02:51 PM

View Postjustcallme A S H, on 30 December 2016 - 02:37 PM, said:


Ah... Yes there is.

A 62/68pt Clan EBJ/TBR can only get off 2 Alpha's before needing to take 6-7 sec to cool off. 120pts of dmg.

This can fire 3 times before needing to cool off. 120pts of dmg, dump that into a Clan mech CT, it's dead. Forget the torso, why maim when you can kill that big fat TBR/EBJ CT from ANY angle, even if they twist away????

This can also fire 3 times before needing to cool off, play it smart. 150pts+ of dmg... Not even a clan assault will survive it.

This can't do 3 times. But it can do 2.5 and then a follow up not long after.

Or look at a Battlemaster 2C with 5LPL

WHMs and GHPs are not far off either. They run a tad hotter, the BLK does it a tad better but it's mount points are not as good (so you need to pick a compromise).

I mean come on, there are PLENTY of options.

You are questioning balance here, balance is not as far off as you perceive it to be. You need to understand the game/mode better. Hence the warning screen when you clicked on "FP" and had to "OK" it. IS XL is a weak point, I totally support something being done there, but the issue then it is will really alter the balance substantially and overall things will need to be looked at again.

The real issue, and why you're posting, is your pilot skill needs to improve if you want to play IS mechs. Practice, learn - do.


Now all we have to do is bump that medium laser fro. 270m to 405 and we got balance

We had this for a few weeks until Russ blanket nerfed 70 IS mechs.



#25 justcallme A S H

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Posted 30 December 2016 - 02:55 PM

View Postmoerker, on 30 December 2016 - 02:48 PM, said:

Sure i can run high alpha IS mechs. If i get close to the opponent. With all these open maps you usually die before you get to fire off. Especially if you like me, likes to play more balanced mech, speed, agility, less tank and do decent, sustained dmg over longer period. So what do you do when you sit in a medium mech, EBJ rushes you... You turn and leggit, get alphad in back? We talk mostly pug games here. This game only for competetive players? please do tell me what i do wrong and dont understand. I've tried many wierd things to evolve and become a better player (teamplayer) i like to win games, not only score kills.


Why would you ever show your back to another mech? You can RUN from a mech, with your torso twisted and the damage goes into your arm... Which had what, 60 points between armour/HP? Twist twice, that is 120 points.

The EBJ can only shoot twice and then has to hide for 5-7 seconds. If you can't kill, or at least severely damage a EBJ in a SRM Griffin (if the EBJ is actually charging you, like you say) - then that again. Comes back to pilot skill. Not balance. No pilot in their right mind would turn and RUN from a EBJ that is charging someone. By making that statement, you clearly have shown it's pilot skill error.

Because truly there is no way a EBJ laser vomit build, is going to charge you. It's hot a hell, and the person needs to take time to use its loadout effectively.


Take the Dane's offer. Get on TS, group with his guys - and learn how to play the game.

After you've done that for a month. Come back and talk balance.

View PostMonkey Lover, on 30 December 2016 - 02:51 PM, said:

Now all we have to do is bump that medium laser fro. 270m to 405 and we got balance

We had this for a few weeks until Russ blanket nerfed 70 IS mechs.


A GHP 5P has 10% range. Add a module, that is now 20%.

So you're MAX eff dmg range is 324. You are still doing damage out to 500m. What's the problem again?


I can play this game all day. I build my IS mechs to the quirks for a reason.

Edited by justcallme A S H, 30 December 2016 - 03:01 PM.


#26 Commoners

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Posted 30 December 2016 - 03:04 PM

A laser vomit jag rushing you is an indicator that the pilot wants to get in his next mech, or you're way out of position and there are 3-4 of them that know they will just walk over you on their way to the actual fight. Either punch out their lpl mickey mouse ears at long range or short range, but don't play their 1.25 second staring game at midrange where the ERMLs come into play at their best.

#27 moerker

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Posted 30 December 2016 - 03:06 PM

And no i dont turn and run, last thing i do. I always try find the best angle of suprise attack. and 120points of armor to soak dmg, well almost all builds i run that i found on metamech site have very little or almost no armor in arms, on the mechs i use. So that doesnt always help as much as you'd want...

Edited by moerker, 30 December 2016 - 03:08 PM.


#28 Starbomber109

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Posted 30 December 2016 - 03:13 PM

View Postmoerker, on 30 December 2016 - 10:46 AM, said:

Ventilation complete.


There's like 10 vent threads now...too bad pgi doesn't read the forums or this problem would be fixed by now

Edited by Starbomber109, 30 December 2016 - 03:16 PM.


#29 Monkey Lover

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Posted 30 December 2016 - 03:13 PM

View Postjustcallme A S H, on 30 December 2016 - 02:55 PM, said:

.



A GHP 5P has 10% range. Add a module, that is now 20%.

So you're MAX eff dmg range is 324. You are still doing damage out to 500m. What's the problem again?


I can play this game all day. I build my IS mechs to the quirks for a reason.


What would you call a 1 ton target computer ? It's basically quirks for every clan mech. Modules are the same on both mechs so again this doesn't matter.

IS mechs need 25% range to even start being balanced. Not even counting they're slower and most had xl engines.

#30 justcallme A S H

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Posted 30 December 2016 - 03:20 PM

View PostMonkey Lover, on 30 December 2016 - 03:13 PM, said:

What would you call a 1 ton target computer ? It's basically quirks for every clan mech. Modules are the same on both mechs so again this doesn't matter.

IS mechs need 25% range to even start being balanced. Not even counting they're slower and most had xl engines.



I would call it a 1 tonne targeting computer.

It gives you a couple % crit chance and a very very minor range buff. Nothing like the base quirk range buff that is on IS mechs. A Targeting Comp also does not buff laser duration in any way, something IS mechs have a lot of, plus already lower duration weapons. Nor does a TC give agility buffs which a lof of IS mechs have.

The mechs I posted above, the BLK's... Are faster than Clan Mechs, have more structure. Basically a 100T mech for 75T - far better survivability. You just need to know how to PLAY them. It requires much more skill, not denying that for a second.

Again, I can do it ALL day.

#31 moerker

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Posted 30 December 2016 - 03:21 PM

View PostMech The Dane, on 30 December 2016 - 02:44 PM, said:



I read the link, So why should i be "punished" for playing lonewolf. Work alot and dont have the time to join a outfit who require you to attend to "call to arm" play togheter. Why am i not allowed to be a "newb" or not a "pro" to have fun and feel its balanced and fine. Yah i understand you guys love to bash on people like me, who doesnt have time to play the game for hour to end. Every day. Min-maxing is something i had time to do when i was young and had more time. Now i wish i could enjoy the game, in a more casual way. As alot of ppl have stated. There are many things to take in consideration. Skill, playstyle, maps, gamemechanics and trix to help you fair better.

#32 Commoners

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Posted 30 December 2016 - 03:27 PM

The cowboy standing in the middle of the street at high noon is going to die much faster than the cowboy crouching behind a barrel.

The mechs that strip armor off their shield arms generally are going to be things like grasshoppers, and they need to be positioned to use terrain to take advantage of their high mounts, high range, and low burn time. If they receive a full burn from clan lasers it's very likely that they are out of position and standing somewhere that they should not be.

IS ERLLs outperform CERLLs and CLPLs either by their superior burn times in the case of cERLLs or by being able to dish out damage at a longer range in the case of CLPLs. You can also go ham and fire five of them at once and just eat the ghost heat penalty if you are in a poking situation that doesn't require sustained fire, and a clan mech that tries the same stunt will either shut down outside of cover or turn its CT into a molten slag pile.

View Postmoerker, on 30 December 2016 - 03:21 PM, said:


I read the link, So why should i be "punished" for playing lonewolf. Work alot and dont have the time to join a outfit who require you to attend to "call to arm" play togheter. Why am i not allowed to be a "newb" or not a "pro" to have fun and feel its balanced and fine. Yah i understand you guys love to bash on people like me, who doesnt have time to play the game for hour to end. Every day. Min-maxing is something i had time to do when i was young and had more time. Now i wish i could enjoy the game, in a more casual way. As alot of ppl have stated. There are many things to take in consideration. Skill, playstyle, maps, gamemechanics and trix to help you fair better.


There aren't stringent requirements to join groups like Mech the Dane's. Just show up when you show up and play with the people who are there. All that you have to do on your part is follow the calls that are being made and bring mechs that aren't walking abominations unto god. Casual play will mostly be found in quickplay, FW requires team cohesion and one person on a twelve man team not pulling their weight is a bigger liability to an FW team than it is to a QP team.

Edited by Commoners, 30 December 2016 - 03:28 PM.


#33 justcallme A S H

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Posted 30 December 2016 - 03:28 PM

View Postmoerker, on 30 December 2016 - 03:21 PM, said:


I read the link, So why should i be "punished" for playing lonewolf.


Well read the pop up you agreed to.

Posted Image


The particular points:

Strong emphasis on team Cohesion
Specialized loadouts
No skill match maker
Experienced & Oraganized warriors


If you are unwilling/unable to join a team. Don't complain about being beaten by them, or then go and blame "balance".

Edited by justcallme A S H, 30 December 2016 - 03:29 PM.


#34 Starbomber109

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Posted 30 December 2016 - 03:37 PM

View Postjustcallme A S H, on 30 December 2016 - 03:28 PM, said:

If you are unwilling/unable to join a team. Don't complain about being beaten by them, or then go and blame "balance".

I mean, I complain about my lack of skill constantly. I'm not a very good player, but I still fight. every loss i take, is my own. I can't stand people who blame things other than themselves for their losses, it's a psychological self defense mechanism.

#35 Monkey Lover

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Posted 30 December 2016 - 03:43 PM

View Postjustcallme A S H, on 30 December 2016 - 03:20 PM, said:



I would call it a 1 tonne targeting computer.

It gives you a couple % crit chance and a very very minor range buff. Nothing like the base quirk range buff that is on IS mechs. A Targeting Comp also does not buff laser duration in any way, something IS mechs have a lot of, plus already lower duration weapons. Nor does a TC give agility buffs which a lof of IS mechs have.

The mechs I posted above, the BLK's... Are faster than Clan Mechs, have more structure. Basically a 100T mech for 75T - far better survivability. You just need to know how to PLAY them. It requires much more skill, not denying that for a second.

Again, I can do it ALL day.


Lol much more skill ha-ha ya that's the issue. All these sucky bad comp players use the clan meta because they're not skilled enough to run IS.



#36 Wayland

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Posted 30 December 2016 - 03:45 PM

There is no point in complaining anymore. Just join other IS only players and don't play FP. Personally I am waiting for the IS vs IS events.

#37 Vxheous

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Posted 30 December 2016 - 03:46 PM

View Postmoerker, on 30 December 2016 - 03:21 PM, said:


I read the link, So why should i be "punished" for playing lonewolf. Work alot and dont have the time to join a outfit who require you to attend to "call to arm" play togheter. Why am i not allowed to be a "newb" or not a "pro" to have fun and feel its balanced and fine. Yah i understand you guys love to bash on people like me, who doesnt have time to play the game for hour to end. Every day. Min-maxing is something i had time to do when i was young and had more time. Now i wish i could enjoy the game, in a more casual way. As alot of ppl have stated. There are many things to take in consideration. Skill, playstyle, maps, gamemechanics and trix to help you fair better.


metamechs min/max for you, without any effort on your part.

#38 justcallme A S H

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Posted 30 December 2016 - 03:47 PM

View PostMonkey Lover, on 30 December 2016 - 03:43 PM, said:

Lol much more skill ha-ha ya that's the issue. All these sucky bad comp players use the clan meta because they're not skilled enough to run IS.



Oh give me a spell. In our competitive MRBC team/season 8 just finished we used a lot of:

GHP-5P / BLR-2C / BNC-3M / AS7-S / AS7-DDC / AWM / ZEU / HBK-SP / MX90 / WHM

Of course we also used Clan mechs in drops also. Depending on what we wanted.

We won our division against some good competition, I wouldn't say we were sucky, or they were. Next year we'll get flogged as Div 1 Oceanic is, next level. But we will learn from losing.

Edited by justcallme A S H, 30 December 2016 - 03:51 PM.


#39 Monkey Lover

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Posted 30 December 2016 - 04:02 PM

View Postjustcallme A S H, on 30 December 2016 - 03:47 PM, said:



Oh give me a spell. In our competitive MRBC team/season 8 just finished we used a lot of:

GHP-5P / BLR-2C / BNC-3M / AS7-S / AS7-DDC / AWM / ZEU / HBK-SP / MX90 / WHM

Of course we also used Clan mechs in drops also. Depending on what we wanted.

We won our division against some good competition, I wouldn't say we were sucky, or they were. Next year we'll get flogged as Div 1 Oceanic is, next level. But we will learn from losing.


So how many IS teams in div 1 again? Good luck fighting kdk with your awesome and Zeus...

I don't think I saw even one battle master, Zeus(other than crazy 1fwg) or awsome in the tourment. We sure as heck did t run them.

I still can't believe your defending this balance.



#40 justcallme A S H

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Posted 30 December 2016 - 04:07 PM

See now you're showing that you don't know much about MRBC. Same level of knowledge you have about balance.
If you did know more, you would be aware specific drops were assault tonnage limited. We elected, more often than not, to take IS assaults.

Anyway, the PGI tourney is not MRBC. The PGI tournament for the most part was far too generic (1 map/mode) and stuck on the same build from what, May? Can't take much away from it. More maps/modes would mean far more variation + updating patches etc.

I'm not defending balance overall. There are some issues with it, I see that part for sure. People however do not understand the gap that is pilot skill vs balance. Too many pilots with quite simply, not enough skill, are complaining about balance when it is not the biggest issue. The biggest issue, is them.

Edited by justcallme A S H, 30 December 2016 - 04:13 PM.






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