

Polar Highlands Is The Most ****** Map
#1
Posted 31 December 2016 - 11:59 PM
#2
Posted 01 January 2017 - 12:00 AM
#3
Posted 01 January 2017 - 12:02 AM
#4
Posted 01 January 2017 - 12:05 AM
#5
Posted 01 January 2017 - 12:07 AM
I can see things, and it breaks the monotony of forever HPG/Crimson/MiningColony/Canyon.
#6
Posted 01 January 2017 - 12:09 AM
ice trey, on 01 January 2017 - 12:07 AM, said:
I can see things, and it breaks the monotony of forever HPG/Crimson/MiningColony/Canyon.
It makes me think of MW4: Mercs. Specifically, a stealth mission in it. Makes me wish for the Flea even more. But I do like Polar.
#7
Posted 01 January 2017 - 12:10 AM
#8
Posted 01 January 2017 - 12:11 AM
Either figure out how to flank or ditch the myopic brawl-builds in favour of a mixed build.
#9
Posted 01 January 2017 - 12:11 AM
Polar is a fantastic map. It allows tactical maneuver rather than mass brawl like mining or snipe fest like Frozen City. Majority of QP players just aren't organized enough to coordinate a push or a flank to take advantage of Polar.
How many times have you seen everyone mill around one spot trying to snipe at the enemy while blocking everyone else's LOS? How many players instinctively trying to flank the enemy gun line rather than stay and trade FACE TO FACE? Polar does heavily favors LRMs but it's also rare to find more than 2 missile boats per team these days. A coordinated push through the gullies would take your entire time within 400m of their team safely out of LOS but 99% of the time, the brawlers would go over the TOP directly because it's the shortest path and get wrecked.
Polar will take your **** tactics that you might have gotten away with in stale arena maps like HPG and punish you - much like campers are now being punished in Escort.
#10
Posted 01 January 2017 - 12:19 AM
Kshahdoo, on 31 December 2016 - 11:59 PM, said:
Not in my experience. Most lurms definitely don't always win, short range + slow mech? + solo queue (with a unfavourable team) isn't much fun... but short range with even a half decent team is okay IMO.
#11
Posted 01 January 2017 - 12:28 AM
DaZur, on 01 January 2017 - 12:11 AM, said:
Either figure out how to flank or ditch the myopic brawl-builds in favour of a mixed build.
Man, there are a lot of sniping maps in the game. And I remember I had 6 kills on Highlands with my brawler Scorch, but it doesn't change anything. If opponents aren't imbeciles, you're as good as dead on a brawling mech on this map. And it's just impossible to hide form LRMs, if you aren't on something really small and fast.
Edited by Kshahdoo, 01 January 2017 - 12:29 AM.
#12
Posted 01 January 2017 - 12:32 AM
LRM can be counter in Polar. By moving into cover, stay mobile to dodge the missile, stay close with AMS equipped teamates or ECM to counter LRM. Also keep eye on sneaky light spotter or UAV above you.
#13
Posted 01 January 2017 - 12:35 AM
Kshahdoo, on 01 January 2017 - 12:28 AM, said:
Man, there are a lot of sniping maps in the game. And I remember I had 6 kills on Highlands with my brawler Scorch, but it doesn't change anything. If opponents aren't imbeciles, you're as good as dead on a brawling mech on this map. And it's just impossible to hide form LRMs, if you aren't on something really small and fast.
Not every situation will be ideal for every mech configuration...
Reality is you do the best you can with what you have OR you plan accordingly and plan/configure for any contingency.
I know this means forgoing the meta and ignoring the hive-mind mentality and "gasp"... not totally boating. That said, I've lowered my blood pressure and improved my mental situation by doing so.

Edited by DaZur, 01 January 2017 - 12:35 AM.
#14
Posted 01 January 2017 - 12:35 AM
#15
Posted 01 January 2017 - 12:41 AM
Consider it a training map. If you're getting smashed by LRMs on Polar Highlands, you're doing it wrong. If you're a sniper, your pinpoint damage should be better than LRMs. Every time you expose your mech, you'll have time for 1 alpha strike and they'll have time for 1-2 alpha strikes, if you have radar deprivation module. They're doing damage to your entire mech, you should be doing damage to only 1-2 components. If you're a brawler, just push.
Of course, it doesn't really matter if your team is 11 shades of potatoes. They will probably get smashed by LRMs 50% of the time. But that's the joy of the solo queue, really. Especially now that matchmaker has basically given up. There's two different levels of matchmaking going on.
- Tier 2-5
- Tier 1-4.
#16
Posted 01 January 2017 - 12:54 AM
After 133 games on that map, I have still NEVER seen a game there that didn't come down to short-range slugging at some point. Just got to be patient until that point.
#17
Posted 01 January 2017 - 01:22 AM
jss78, on 01 January 2017 - 12:54 AM, said:
After 133 games on that map, I have still NEVER seen a game there that didn't come down to short-range slugging at some point. Just got to be patient until that point.
Have you played all of them in PUGs?
#18
Posted 01 January 2017 - 01:29 AM
Kshahdoo, on 01 January 2017 - 12:28 AM, said:
Man, there are a lot of sniping maps in the game. And I remember I had 6 kills on Highlands with my brawler Scorch, but it doesn't change anything. If opponents aren't imbeciles, you're as good as dead on a brawling mech on this map. And it's just impossible to hide form LRMs, if you aren't on something really small and fast.
I've been dodging LRMs in a 64kph Orion IIC. Probably helps that I use LRMs so much I understand what hoses them, even on the poor cover maps like Polar. Assault brawlers? You are in serious trouble, but even then if your team is keeping the other guys from focusing you will get in range to do some damage before dying.
PUGs as usual are just clueless and are going to die, but the only difference is how and in what order on any given map. Potatoes gonna potatoe.
#20
Posted 01 January 2017 - 01:34 AM
If anything, Alpine is worse.
Edited by El Bandito, 01 January 2017 - 01:37 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users