xTrident, on 03 January 2017 - 09:09 AM, said:
That being the case whenever working right in the "middle" of providing support of damage dealt as well as damage received the KMDD's and kills just seem to come. Typically won't the winners accumulate more kills which will then give them a higher K/D?
The best thing to do is actually for people to position their mechs correctly according to load out and armor amount, and then for people to fill in for each other if some people are getting focused.
That doesn't happen except rarely in pugs so the alternative is to take a poking builds, find some good firing spot away from the very first line and take an overwatch role. Then you slowly herd team forward and beat enemies back by heavily punishing the most aggressive enemies. This strategy works for a variety of heavy and assault mechs.
If you are in a brawling assault, and you expect to carry, then your strategy is different. You need to be up front but cannot push in the opening game unless team is exceptional. So you take a position where you can hide from most enemy fire but ambush-punish any aggressive front line enemy and stop any aggressive enemy push. So you're really a bouncer for your team's position. Then, as soon as you sense enemy weakness you lead the push.
That's the static role. The NASCAR role is to try to get to the front, and then use your mass and firepower to keep NASCAR constantly advancing at assault mech pace.
As a light, you have a couple of choices. You can flank way out back to backstabbing, but unless team also utilized the Intel you are sending them you simply cannot kill fast enough to make a real difference.
Choice 2 is for you to act as a roving sentry, providing ecm where needed, protecting against light harassers, chasing away snipers and spotters.
The last option, if team is actually pushing you can actually lead the push by constantly executing micro-flanks on the very first line of enemy mechs. This breaks up their battle front and lowers resistance for your team's +W.
Of course, all of the above break down if team is sufficiently potato.























