Posted 02 January 2017 - 01:57 PM
I see these long threads with people bringing up statistics and numbers back and forth, and it's just annoying. Statistics are fine, until you bring in the actual human element that comprises part of what makes a competitive multiplayer game, then they start to mean less and less as the reality of how the game actually plays becomes relevant. Stats are just aggregate numbers designed to help us understand how the game is functioning, not necessarily tell us exactly which mech is going to be better than others. I'm assuming that everyone on this forum has actually played this game. People keep bringing up meaningless stats about weapons and mechs. There is SO much more that makes a good mech than that. Clan mechs are just simply easier for people to use, and are better due to MANY factors other than just whether or not their lasers have longer range or more damage. In fact, most of the people QQ'ing over IS being OP, are entirely ignoring the team based element that also effects mechs themselves. Sure the IS may, arguably, have some better quirks that make them more efficient in specific situations, but overall Clan mechs are just considerably better. Here's my opinion on that. I will discuss the higher ranking mechs, as low ranking mechs are not played enough to warrant consideration. (I.E. No one is complaining about how OP the Myst Lynx is, or how an Awesome can just rip through waves of Clan mechs like butter.)
1. Clan mechs have speed and firepower. Both of those things are necessary for a mech to be functional in the current game. Look at the top contending mechs in the Clan arsenal. They are fast (Even the Night Gyr is fast for the amount of firepower it packs on board.), and have enough firepower to be a threat to ANY mech on the battlefield. There is no assault mech that can ignore a Clan mech simply because it is a lower tonnage. However, as an assault I can ignore similarly tonned IS mechs because they lack the firepower necessary to damage me effectively. In addition, even if they have firepower, they aren't always fast enough to bring that firepower to bear efficiently. Even if the IS wants to have speed and firepower, they need to put in an IS XL, which is extremely inefficient compared to a Clan XL. Not only do you have the worry of dying to a side torso loss, but the extra 2 slots that take up the side torsos, do effect what load outs the IS can bring into the fray.
2. Geometry on top ranking mechs. The IS just has some bad geometry on their top mechs, and statistics can't tell us what type of geometry is going to be more efficient in the meta. Mechs like the grasshopper and Black Knight are just easy to disassemble compared to the Clan mechs of the same caliber. Ever tried to fight each of these mechs 1 on 1. I can assure you that taking down the IS mechs is much easier than taking out the clan mech. Not just because of the firepower, but because of how they can move and shield. Ebon Jag is low to the ground, with nicely placed weapon systems, the Timber wolf also runs fairly low compared to its Humanoid IS counterparts, and has well placed weapons. The IS mechs on the other hand, are incredibly tall, with low weapon mounts and inefficient hard point placement. This is the case even in the high ranking Clan and IS assaults. Yes, the Kodiak may have been nerfed to hell, but its amazing hard point placement and good geometry still makes it an insanely good mech. It doesn't matter that the Mauler, Banshee, Battlemaster or Cyclops are quirked, the geometry and weapon placement on the Kodiak, coupled with a clan XL, just makes it more efficient. To those that would be crying about, "The Battlemaster is just so OP due to quirks," you have either: A) Never fought a Battlemaster 1 on 1 with a Kodiak or MAD IIC (Both similarly ranked mechs.) or have never played an unquirked Battlemaster (It sucks in case you were wondering. The quirks make it playable.) Due to the Battlemaster blocky shape, and the need to run an XL, a Dakka Kodiak will shred through the Battlmaster in seconds. Yes, some IS pilots can make the mech work, but in most circumstances it can not compete with a Kodiak overall. Sure, it might shred a Kodiak at long ranges with an ERLL build, but it wouldn't be fighting a Kodiak at that range, it'd encounter an Ebon Jag, or Timber wolf, who could outmaneuver it with the same amount of firepower. Which brings me to my 3rd point.
3. This game is not a series of one on one duels or one off long range encounters. Overall, the team composition of a Clan team is just better than an IS team. Sure, a 12 man of Warhammers can stomp a Clan PUG, but put that group of Warhammers against an equally skilled 12 man of Ebon Jags, and you are looking at a loosing battle. Not only are the Ebon Jags faster and more durable, but they can run a boat load of builds to adapt to different situations. The IS mechs usually only have 1 or 2 good builds to run.
4. Clan mechs are more forgiving. Sure, the IS can. theoretically, run the same firepower and speed a the clans, but clan mechs are just easier to utilize out of the box.
I really enjoy the game, and I love the Clan mechs, but to claim that the IS is more powerful than the Clan is ignoring real player experience in the game. Sure, you may have gotten stomped by a good IS group, but most of the time, PUG against PUG, the more efficient, tougher, and faster Clan mechs are going to win.