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Poll Discussion - 2017 Mechs
Started by CK16, Jan 02 2017 09:35 PM
581 replies to this topic
#181
Posted 04 January 2017 - 05:29 PM
Imp
and
Mackie.
and
Mackie.
#182
Posted 04 January 2017 - 05:40 PM
IS (Other) vote goes to Flashman for me.
#183
Posted 04 January 2017 - 05:52 PM
I want more variety on the clan side. IIC conversions seem lame to me. Firemoth over iiclocust easily, kingfisher or bane would be awesome. Basically if there's more than one IIC or look alike I'll be dissapointed. Literally everything else I'd be happy on clan side. IS side just add more mechs that can carry different payloads other than laser vomit on more than half of them
#184
Posted 04 January 2017 - 06:12 PM
Votes for the IS:
Wasp and/or Stinger (would prefer Wasp if only one)
Javelin
Crusader
Other (I'd actually put this as my #2 choice): Mongoose. It's a potent energy-based 25 ton chassis to complement the Commando in the tonnage bracket while also possessing a very unique design.
Votes for the Clans:
Firemoth
Other: Commando IIC. I prefer it a great deal over the Locust IIC and don't care that PGI would need to create quite a few variants. PGI created variants could add a great deal to the mech, and it's a nice complement to the Koshi in the 25 ton bracket.
Other: Piranha. It'll be a blast and there's no other mech really like it in the game. It'd actually be the first truly dedicated MG boat in MWO; and it'd do a great job with it.
Other (tied for 4th): Incubus. I'd be thrilled to see what Alex could do with the potential artwork; and it's a very solid mech in its weight class with a well-rounded payload and hardpoint potential.
Other (tied for 4th): Griffin IIC. It's an interesting far-cry from the IS Griffin, being one of the few IIC chassis that actually lost tonnage, but created an excellent mech for filling a variety of roles. Even PGI adaptations of variants using tech outside our current selection could create some really fun builds and hardpoint combinations.
Wasp and/or Stinger (would prefer Wasp if only one)
Javelin
Crusader
Other (I'd actually put this as my #2 choice): Mongoose. It's a potent energy-based 25 ton chassis to complement the Commando in the tonnage bracket while also possessing a very unique design.
Votes for the Clans:
Firemoth
Other: Commando IIC. I prefer it a great deal over the Locust IIC and don't care that PGI would need to create quite a few variants. PGI created variants could add a great deal to the mech, and it's a nice complement to the Koshi in the 25 ton bracket.
Other: Piranha. It'll be a blast and there's no other mech really like it in the game. It'd actually be the first truly dedicated MG boat in MWO; and it'd do a great job with it.
Other (tied for 4th): Incubus. I'd be thrilled to see what Alex could do with the potential artwork; and it's a very solid mech in its weight class with a well-rounded payload and hardpoint potential.
Other (tied for 4th): Griffin IIC. It's an interesting far-cry from the IS Griffin, being one of the few IIC chassis that actually lost tonnage, but created an excellent mech for filling a variety of roles. Even PGI adaptations of variants using tech outside our current selection could create some really fun builds and hardpoint combinations.
#185
Posted 04 January 2017 - 06:13 PM
The number of people voting Wasp/Stinger makes me want to break the internet.
#187
Posted 04 January 2017 - 07:45 PM
Wasp and Stinger lams for me. The 2cs are just clan version of is mechs and judging from the jenner as I have both versions I'd take the original is over clan.
#188
Posted 04 January 2017 - 07:58 PM
IS mechs:
Men Shen, 55 ton Capellan Omnimech http://www.sarna.net/wiki/Men_Shen
Hatamoto-Chi, 80 ton Kuritan Mech http://www.sarna.net/wiki/Hatamoto-Chi
The above two would be a dream for the art team, I think, as well as great platforms.
Cerberus, 95 ton Clan Killer mech http://www.sarna.net...us_(BattleMech)
Twin Gauss gunslinger? Hell yeah!
Venon, 35 ton super-Spider! http://www.sarna.net/wiki/Venom
For Clan mechs, here are my choices.
Locust IIC, because 8 ER small lasers isn't enough. You need a medium pulse laser to help take out those pesky Atlases. http://www.sarna.net/wiki/Locust_IIC
Shadowhawk IIC, you HAVE to see this mech. It's a brilliant build. http://www.sarna.net...Shadow_Hawk_IIC
Rifleman IIC
Warhammer IIC
Men Shen, 55 ton Capellan Omnimech http://www.sarna.net/wiki/Men_Shen
Hatamoto-Chi, 80 ton Kuritan Mech http://www.sarna.net/wiki/Hatamoto-Chi
The above two would be a dream for the art team, I think, as well as great platforms.
Cerberus, 95 ton Clan Killer mech http://www.sarna.net...us_(BattleMech)
Twin Gauss gunslinger? Hell yeah!
Venon, 35 ton super-Spider! http://www.sarna.net/wiki/Venom
For Clan mechs, here are my choices.
Locust IIC, because 8 ER small lasers isn't enough. You need a medium pulse laser to help take out those pesky Atlases. http://www.sarna.net/wiki/Locust_IIC
Shadowhawk IIC, you HAVE to see this mech. It's a brilliant build. http://www.sarna.net...Shadow_Hawk_IIC
Rifleman IIC
Warhammer IIC
Edited by Peiper, 04 January 2017 - 08:05 PM.
#191
Posted 05 January 2017 - 01:29 AM
If you haven't seen it yet you should come check out the Nightstar!
https://mwomercs.com...-nightstar2017/
- Sexy, check
- Great hard points, check
- Variants with big engine, check
- Variant with JJ, check
- High mounted weapons, check
https://mwomercs.com...-nightstar2017/
- Sexy, check
- Great hard points, check
- Variants with big engine, check
- Variant with JJ, check
- High mounted weapons, check
#192
Posted 05 January 2017 - 06:29 AM
I've been bothered that 3055+ mechs were added without more mechs that were 3050 or earlier. The two that really bother me are that we still don't have a Hatamoto or Charger on the IS side, or Dasher on the clan side.
#193
Posted 05 January 2017 - 06:35 AM
242 voters so far, keep them coming!
#194
Posted 05 January 2017 - 08:46 AM
Why do people keep voting for terrible mechs?
Wasp/Stinger? Turrible, 20 ton humanoids, arm weapons will disappear.
Crusader? We already have missile heavies, Catapult and Archer.
Please stop. The IS doesn't really need more heavies, but if there is any heavy we need, its something that does something different, especially in the 75 ton bracket. And as far as lights go, the IS could really use some good lights, not the nostalgia pieces that are the Wasp and Stinger... my vote goes to the Hermes but the Javelin would be a decent option as well.
Wasp/Stinger? Turrible, 20 ton humanoids, arm weapons will disappear.
Crusader? We already have missile heavies, Catapult and Archer.
Please stop. The IS doesn't really need more heavies, but if there is any heavy we need, its something that does something different, especially in the 75 ton bracket. And as far as lights go, the IS could really use some good lights, not the nostalgia pieces that are the Wasp and Stinger... my vote goes to the Hermes but the Javelin would be a decent option as well.
#196
Posted 05 January 2017 - 09:32 AM
Only 1 of your IS 'mechs - the Uziel
Other than that, I want the Hollander, Hammerhands and Fafnir
For Clan, much better options
Cougar, Pouncer and Nova Cat - just missing my lovely Blood Asp!
Other than that, I want the Hollander, Hammerhands and Fafnir
For Clan, much better options
Cougar, Pouncer and Nova Cat - just missing my lovely Blood Asp!
#200
Posted 05 January 2017 - 10:20 AM
grasshopper IIc
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