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Poll Discussion - 2017 Mechs


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#61 Karl Streiger

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Posted 03 January 2017 - 08:37 AM

View PostQuicksilver Kalasa, on 03 January 2017 - 08:33 AM, said:

Actually, there are currently more heavies in game than mediums (21 vs 20).


All I'm saying is that is the only Clan assault that will ever be relevant until the KDK-3 gets nerfed.

You really need to drop with a KDK without basics it is already nerfed and it is always the prime target
Considering that I did preordered the KDK I highly regret not to have played it earlier - I get better results on any other mech


#62 Quicksilver Aberration

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Posted 03 January 2017 - 08:40 AM

View PostGas Guzzler, on 03 January 2017 - 08:35 AM, said:


Oh, damn you are right. By April they will be even (mediums will take the lead in March).

By April, here would be the counts
Lights: 14 (9 IS, 5 Clan)
Mediums: 22 (15 IS, 7 Clan)
Heavies: 22 (14 IS, 8 Clan)
Assaults: 19 (11 IS, 8 Clan)

View PostKarl Streiger, on 03 January 2017 - 08:37 AM, said:

You really need to drop with a KDK without basics it is already nerfed

Comparing mechs without basics to mechs that are mastered is a good way to setup a faulty comparison. Either way it is still the best assault in the game, the gap is just slowly narrowing finally.

#63 Gas Guzzler

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Posted 03 January 2017 - 08:42 AM

View PostQuicksilver Kalasa, on 03 January 2017 - 08:33 AM, said:

All I'm saying is that is the only Clan assault that will ever be relevant until the KDK-3 gets nerfed.


Well when you put it that way...

Mad Cat Mk. II might give it a run for its money, being able to hoptart and all.
Thunder Hawk might be powerful but in a different way, being able to do something like 3 UAC5s, 2 AC5s and be faster than a Dire Wolf/Mauler by a hair.

View PostQuicksilver Kalasa, on 03 January 2017 - 08:40 AM, said:

Comparing mechs without basics to mechs that are mastered is a good way to setup a faulty comparison. Either way it is still the best assault in the game, the gap is just slowly narrowing finally.


It likely will be relevant once the skill tree comes. Pure conjecture, I know, but chances are it will end up with less "skill quirks" then it has from the current skill tree.

#64 Quicksilver Aberration

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Posted 03 January 2017 - 08:43 AM

View PostGas Guzzler, on 03 January 2017 - 08:41 AM, said:

Mad Cat Mk. II might give it a run for its money, being able to hoptart and all.

It won't, it has to deal with wide hardpoints (Gauss in both arms, like the Scorch) and the fact it won't as much armor or free tonnage to run it as well. It might be better than the Scorch depending on its profile though.

View PostGas Guzzler, on 03 January 2017 - 08:41 AM, said:

Thunder Hawk might be powerful but in a different way, being able to do something like 3 UAC5s, 2 AC5s and be faster than a Dire Wolf/Mauler by a hair.

Thunder Hawk I support since the IS needs more assaults, not the Clans.

#65 Gas Guzzler

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Posted 03 January 2017 - 08:51 AM

View PostQuicksilver Kalasa, on 03 January 2017 - 08:43 AM, said:

It won't, it has to deal with wide hardpoints (Gauss in both arms, like the Scorch) and the fact it won't as much armor or free tonnage to run it as well. It might be better than the Scorch depending on its profile though.


Thunder Hawk I support since the IS needs more assaults, not the Clans.


Wide, but pretty high at least. Should be able to hoptart over hills is what I was thinking.

#66 Quicksilver Aberration

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Posted 03 January 2017 - 08:53 AM

View PostGas Guzzler, on 03 January 2017 - 08:51 AM, said:

Wide, but pretty high at least. Should be able to hoptart over hills is what I was thinking.

Not with 2 ton JJs it won't.

#67 Ryuken-hachi

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Posted 03 January 2017 - 08:53 AM

My votes.

IS
  • Annihilator
  • Crusader
  • Devastator
  • Longbow
Clans
  • Pouncer
  • Locust IIC
  • Warhammer IIC
  • Other (Piranha)


#68 Quicksilver Aberration

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Posted 03 January 2017 - 08:58 AM

View PostGas Guzzler, on 03 January 2017 - 08:42 AM, said:

It likely will be relevant once the skill tree comes. Pure conjecture, I know, but chances are it will end up with less "skill quirks" then it has from the current skill tree.

Yes, but who's to say the MKII will be better than the Scorch which should have even more skill quirks than the MKII thanks to not having access to JJs and only low direct fire mounts. That's the problem with that sort of conjecture, is that there is a lot of unknowns with regards to how they plan on using it with regards to balance to really say anything about it.

Edited by Quicksilver Kalasa, 03 January 2017 - 08:59 AM.


#69 Gas Guzzler

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Posted 03 January 2017 - 09:01 AM

View PostQuicksilver Kalasa, on 03 January 2017 - 08:53 AM, said:

Not with 2 ton JJs it won't.


Like you said, it will depend on the profile, and how much torso is above the cockpit. It might not need to jump that high..

View PostQuicksilver Kalasa, on 03 January 2017 - 08:58 AM, said:

Yes, but who's to say the MKII will be better than the Scorch which should have even more skill quirks than the MKII thanks to not having access to JJs and only low direct fire mounts. That's the problem with that sort of conjecture, is that there is a lot of unknowns with regards to how they plan on using it with regards to balance to really say anything about it.


Oh, yeah that's not the point I was making. More just that the KDK-3 in particular may end up much closer to its unbasiced state following the skill tree release.

#70 Quicksilver Aberration

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Posted 03 January 2017 - 09:03 AM

View PostGas Guzzler, on 03 January 2017 - 09:01 AM, said:

Like you said, it will depend on the profile, and how much torso is above the cockpit. It might not need to jump that high..

It will still need to jump, even the HBK-IIC-A and Timby take enough JJs to clear decent amounts of terrain, and they don't have the worst jets in the game.

View PostGas Guzzler, on 03 January 2017 - 09:01 AM, said:

Oh, yeah that's not the point I was making. More just that the KDK-3 in particular may end up much closer to its unbasiced state following the skill tree release.

Oh, that might be true, but that goes for everything else as well.

#71 Tordin

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Posted 03 January 2017 - 10:13 AM

I support the lights. I want the Cougar and the Flea (other).

#72 TheArisen

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Posted 03 January 2017 - 11:25 AM

The Javelin should be in the poll. As others pointed out there are very few lights in the game, so more lights in the poll would be good.

The options were good but excluded a few. These are the mechs I'd pick.
- Nightstar, nuff said
- Javelin, likely best 30t light option
- Cerberus, ballistic Banshee, 400 engine capable
- Mongoose, super fast laser boat, ecm (I think) 25 tonner.

I'm not really into Clan mechs so I'll not comment.

#73 CK16

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Posted 03 January 2017 - 11:30 AM

View PostQuicksilver Kalasa, on 03 January 2017 - 08:58 AM, said:

Yes, but who's to say the MKII will be better than the Scorch which should have even more skill quirks than the MKII thanks to not having access to JJs and only low direct fire mounts. That's the problem with that sort of conjecture, is that there is a lot of unknowns with regards to how they plan on using it with regards to balance to really say anything about it.


Well IIRC the Mk II-2 is pretty much identical to the Scorch hardpoints wise, yes. However it would not be behind the pay wall which is fine now seeing as another mech can do it now as well, but hero still is viable kind of thing. Also after the KDK-3 debacle think any varriant will get ballistics inflated again? Hope so cause quad UAC5's but yea :(

#74 Metus regem

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Posted 03 January 2017 - 11:34 AM

IS:
  • Stinger/wasp
  • Crusader
  • Devastator
  • Champion
Clan Side:
  • Nova Cat
  • Warhammer IIC
  • Cougar
  • Other


Other; I'd like to see either the Pouncer or Coyolt for a new Clan 40t mech... also I want the little devil machine known as the Piranha...

#75 Gas Guzzler

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Posted 03 January 2017 - 11:34 AM

View PostTheArisen, on 03 January 2017 - 11:25 AM, said:

- Cerberus, ballistic Banshee, 400 engine capable



This thing needs more PR. It can do some really great things without any hardpoint inflation (4 AC10s, 3 AC10s + 2 PPCs, (not sure if the tonnage works out here but the hardpoints do so its probably possible!) 4 UAC5s with XL engine, dual gauss dual ppc, dual gauss 3 LPL, 3 UAC5s 2 PPCs, the possibilities are endless!) and it is compliant with the BESM.

#76 Quicksilver Aberration

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Posted 03 January 2017 - 11:44 AM

View PostMetus regem, on 03 January 2017 - 11:34 AM, said:

Other; I'd like to see either the Pouncer or Coyolt for a new Clan 40t mech...

Coyotl would be the best option, as a jumping Adder still isn't something that sparks hope for a good mech regardless of its hardpoints. I'd much prefer a poor man's Shadow Cat.

Edited by Quicksilver Kalasa, 03 January 2017 - 11:45 AM.


#77 Metus regem

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Posted 03 January 2017 - 11:51 AM

View PostQuicksilver Kalasa, on 03 January 2017 - 11:44 AM, said:

Coyotl would be the best option, as a jumping Adder still isn't something that sparks hope for a good mech regardless of its hardpoints. I'd much prefer a poor man's Shadow Cat.



I look at it this way:

Viper: the mech for those that like speed over fire power

Pouncer: the mech for those that like fire power over speed

Coyotl: the mech for those that like a balance of speed and fire power

#78 process

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Posted 03 January 2017 - 11:52 AM

IS other: Axeman, Sentinel

#79 Quicksilver Aberration

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Posted 03 January 2017 - 11:55 AM

View PostMetus regem, on 03 January 2017 - 11:51 AM, said:



I look at it this way:

Viper: the mech for those that like speed over fire power

Pouncer: the mech for those that like fire power over speed

Coyotl: the mech for those that like a balance of speed and fire power

The problem is that there are diminishing returns in firepower when dropping speed and the Pouncer crosses that threshold of sacrificing too much speed for not enough firepower over the Coyotl. In my eyes the Viper is the best blend (if it didn't have those 8 locked JJs that is) while the Phantom would be the speed over firepower and the Coyotl would be the firepower over speed.

I say that because the difference in tonnage weight between what the Coyotl mounts and what the Pouncer mounts is a measly 1.5 tons vs the 4.5 ton difference between the Viper and Coyotl (granted the Coyotl is stuck with Standard armor instead of Ferro).

Edited by Quicksilver Kalasa, 03 January 2017 - 11:58 AM.


#80 Leone

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Posted 03 January 2017 - 12:28 PM

Mechs I'd've chosen if presented.

Hellhound
Vixen
Pirahna

And

Javelin.

~Leone.





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