MischiefSC, on 03 January 2017 - 01:07 PM, said:
There's no way for the system to seperate two guys wanting to derp around from two people who know how to play and like winning more than losing.
Pretending that getting coordinated with a team is like running specops or flight control is silly.
...
The issue of Beer Night Friday groups getting slapped up is sort of not an issue. The issue is that attempting to introduce new players to the game in a more structured setting, with assistance from a more experienced player trying to get her friends involved in the game, ends up slamming all players involved face-first into the worst situation and the worst mismatches MWO could throw at them.
Many groups currently advertising/accepting new members in the game make something of a fetish of extremely tight, 'specops-y' coordination, with mandatory training times, minimum hours/week requirements, specific drop decks that must be adhered to, and all the rest; it's not at all silly to find this tendency frustrating. Attempting to use the game's anemic grouping tools as a substitute for matchmaking is an endeavor that ends in failure as often as it does in success, and the time it takes an average individual to assemble a large team with LFG and the like often far exceeds the time it takes to play a match with your one buddy and just roll the dice. The tonnage boon for small groups does not help players who aren't comfortable with, or don't own, assault 'Mechs - to say nothing of how this 'balancing' mechanism further reinforces the top-heavy game state people keep trying to come up with ways of avoiding, ne?
I'm not behind the notion of slicing group queue down to 4; we've been there and it produced a lot more whine than the current situation. But the current situation is not good because it's better than what we had, and I'm continually baffled by the Lukois and Twiafus of the world who think it's just the easiest thing in the world to whip up a 12-man in two minutes and anyone who can't do so is a failure as a human being.
There are as many reasons not to group up as there are reasons to do so, and just as many of each category are valid. Some people have social anxiety issues that would make forcing themselves to deal with ten complete strangers instead of just them and their trusted friend an emotionally exhausting experience that ruins MWO as a fun night's release for them.
Some folks want to play MWO, not use Piranha's crappy half-implemented tools for forty minutes getting ready to play MWO with 'Mechs, and with people, they don't really like.
Some people are notorious forum ******** nobody wants to play with in the first place (hi, how are ya? If you had a choice between dropping with me and scooping your eyeballs out with a used garden trowel, which would it be? It's okay, I get it. You might even be able to con them into letting you wash the trowel first), so we couldn't get groups if we tried.
Some folks like piloting Trebuchets, and not the ones with large lasers, and thus are dispermitted from dropping anywhere save Puglandia.
Some folks, as stated three hundred million and fourteen times in this thread, are trying to show someone new to the game how MWO works.
There needs to be a proper answer. Telling small-group players "Sorry guys, but you're the designated buttmonkeys for this game; solos complained harder than you did and the Mil-Spec teams need to eat, too. 2bad2sad, now suck it up and die for us" is...well, how viable does that sound to you?
I know what I'm getting into when I spin up my mediums and fat lights in a drop with Maker, and am prepared to be completely ineffectual and lose seventeen games in a row because I refuse to bust out fatbros. Suzie Q. New I'm showing the game for the first time doesn't have any clue, no matter how hard I try to warn her that she's about to hate her life forever.
Is that really acceptable to you guys?
Edited by 1453 R, 03 January 2017 - 02:07 PM.