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Can We Do Something About These Premades?


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#181 Carl Vickers

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Posted 04 January 2017 - 02:18 AM

View PostJohnny Z, on 04 January 2017 - 02:08 AM, said:

How will group queue do without 2 mans forced to be in it and instead given a choice? Answer that, or shut up same with the rest of the really bads trying to force 12 mans on everyone.


Lol, you know, I was prepared to give you some slack cause I played a few matches with you in FW. Ill clue you in, you are one of those really bads JohnnyZ, out of 4 or 5 matches I played with you, you only broke 1k damage once.

PGI will not change the way the queues work cause a precious princesses want it to be so, so my advice, get over it.

That is aimed solely at JZ, noone else.

#182 Johnny Z

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Posted 04 January 2017 - 02:28 AM

View PostCarl Vickers, on 04 January 2017 - 02:18 AM, said:



Lol, you know, I was prepared to give you some slack cause I played a few matches with you in FW. Ill clue you in, you are one of those really bads JohnnyZ, out of 4 or 5 matches I played with you, you only broke 1k damage once.

PGI will not change the way the queues work cause a precious princesses want it to be so, so my advice, get over it.

That is aimed solely at JZ, noone else.


I think I know how group queue will do without 2 mans, if you choose to ignore it or not. Why not give 2 man groups a choice which queue to drop into?

Edited by Johnny Z, 04 January 2017 - 02:37 AM.


#183 Karl Streiger

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Posted 04 January 2017 - 02:28 AM

View PostDGTLDaemon, on 04 January 2017 - 02:08 AM, said:

Reading through this thread has literally made my hair stand... In a team-based, competitive PvP game coordinated teamwork is viewed as something objectionable, something that is ruining "fun" for the players? Guys, what the f**k is wrong with this picture? And if I may ask, what's the definition of "FUN" that is getting ruined by all those premades that you hate so much? Randomly shooting in all directions with an idiotic grin on your face, and making sure that you do not communicate, coordinate, or make any significant effort to actually win the match? If so, I'll be happy to join the "anti-fun" crowd...

You don't even need to communicate, not a single word is necessary.
Minimap and the Q button is everythin you ever need - althoug PGI moved great distances to ruin both tools.

Minimap is almost unreadable, same goes for getting information about the Mechs when hitting Q: Usually I can read that this guy is a "Ace of Spades" or similar but I can't get Informations about his Mech

#184 Johnny Z

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Posted 04 January 2017 - 02:42 AM

View PostSnazzy Dragon, on 04 January 2017 - 02:16 AM, said:



It gets richer every time.

You know, Johnny, maybe you should look to yourself. Your main mech to drop in is a phoenix hawk-- nothing wrong with that, but it has much less firepower on average than many other mechs, not so great hitboxes, and it's a massive mech. To top it off, your aim isn't exactly the best and you do not unlock arms-- which is where the phoenix hawk shines. You also don't torso twist damage from lasers, from what I've spectated.

To round it out, you will claim a mech is "ignoring" damage when you are hitting an already destroyed side torso instead of the center torso from behind with a measly 22 damage shot (2lpl seems to be your preferred fit- please correct me if I'm wrong), so you are sometimes only doing 40% of your damage (22 * .4 = only 8.8 damage, which is not very much).


Lag shielding is the single biggest problem in the game.

Your comments about my mech or game play are laughable.

Edited by Johnny Z, 04 January 2017 - 02:44 AM.


#185 Kodyn

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Posted 04 January 2017 - 02:44 AM

I've never before had the urge to put something this way, but this is a player skill and laziness issue...

Better players in small groups don't really care or complain about the occasional 12-man stomp, it's one match, here and there, you deal with it. Lower skill players that can't find ways around it and spend more time losing anyway, no matter who they're against like to beat this dead horse because they're sick of losing in general, and this is a topic they think they can get changes on as a result for whatever reason.

Casual play is for solo queue, expect a harder game in group. Use some of the community Teamspeak servers, join a unit, etc.

#186 Johnny Z

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Posted 04 January 2017 - 02:53 AM

View PostKodyn, on 04 January 2017 - 02:44 AM, said:

I've never before had the urge to put something this way, but this is a player skill and laziness issue...

Better players in small groups don't really care or complain about the occasional 12-man stomp, it's one match, here and there, you deal with it. Lower skill players that can't find ways around it and spend more time losing anyway, no matter who they're against like to beat this dead horse because they're sick of losing in general, and this is a topic they think they can get changes on as a result for whatever reason.

Casual play is for solo queue, expect a harder game in group. Use some of the community Teamspeak servers, join a unit, etc.


Group queue stats are worthless. Basically everyone knows this, yet you say some of small groups don't mind being stomped to pad stats? Really? Because that is half my point.

My main point being, is that 2 man groups shouldn't have to be put into the environment of group queue.

Edited by Johnny Z, 04 January 2017 - 03:09 AM.


#187 Pika

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Posted 04 January 2017 - 03:20 AM

View PostKodyn, on 04 January 2017 - 02:44 AM, said:

I've never before had the urge to put something this way, but this is a player skill and laziness issue...

Better players in small groups don't really care or complain about the occasional 12-man stomp, it's one match, here and there, you deal with it. Lower skill players that can't find ways around it and spend more time losing anyway, no matter who they're against like to beat this dead horse because they're sick of losing in general, and this is a topic they think they can get changes on as a result for whatever reason.

Casual play is for solo queue, expect a harder game in group. Use some of the community Teamspeak servers, join a unit, etc.


Usually yeah. Last night I was dropping against 8-12 man groups all night. Loss after loss ended up being very demoralising after a while. Though I understand the situation. I was three clicks away from being able to hop on the CGBI TS and get a group of 12 if I felt THAT bad. Though this thread does nail one thing perfectly right: It IS very hard to teach a newbie, especially one who's perhaps a bit intimidated by joining a unit's TS when he hardly knows how his 'Mech moves - in the group queue, you simply don't get time. HOWEVER when he then went into the solo queue he was amazed by how "Easy" it was comparatively. Maybe it's something of a trial by fire?

Did manage to pinch a win off of an EmP and EoN mega-team though by communicating with my own team and playing the objectives rather than fight them... so that was good!

Edited by Pika, 04 January 2017 - 03:26 AM.


#188 Bud Crue

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Posted 04 January 2017 - 03:27 AM

So, I get that some of you are bent because you feel that there ought to be a place where 2, to perhaps 4 player teams can group up without having to face the wraith of the dreaded "12-man premades". I get it now. I agree.

Alas, that place does not exist in this game.

Write to support, go down to feature suggestions and write it up there, tweet Russ.

In the meantime, you are welcome to join me an mine on the FRR TS hub, in just about any room other than ISEN or maybe the MJ12 guys as they tend to form into one of those dreaded "12-man premades". The rest of us though? We all go to where the groups are and may even get up to 12, but none are ever a "premade". In fact, we are making no effort what so ever at trying to form a 12-man, but sometimes it does happen. Because the game is just more fun when playing with folks who like to have a good time, and like attracts like. To wit: 1stH tends to be drunk warrior online, with a bit of whining and constant non-sequiturs depending on who is playing. LORS is very friendly but a bit more tight-nit and quiet as several of them know each other well. SO is a mixed bag of some really good veterans and a lot of new comers...all nice folks. etc. I believe you will find similar folks on nearly every hub or channel.

You and your 2-4 man groups are welcome in any of these places. I can't promise any will help you face those dreaded 12-mans any better than if you go it "alone", but you will have a good time. Besides, you don't have much alternative.

Edited by Bud Crue, 04 January 2017 - 03:28 AM.


#189 Old-dirty B

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Posted 04 January 2017 - 03:36 AM

It has always wondered me why the big unit stomping is the rule not the exception... Small units should be the main stream and the big units needs additional matters to have their way of play without messing up the rest...

From a business perspective, especially for a F2P game, you need as much traffic to your game as possible. The current F2P mobile games give a perfect example how to do this, you get one guy to play the game and make it attractive so that he brings in a friend and so on.. One of these friends will turn out to be a "whale", the big spender that just throws alot of cash at the game. Translate this to MWO, you need a way to play comfortably with a friend, especially a new player, have fun together and let that guy be a whale or introduce other friends. If you can't get these people to be hooked, because not everybody likes to go trough torture, you will never really expand, no grow means death in the end.. first FP, then mwo...

From my view its evident that fp needs to get alot more small unit friendly and let the big unit gameplay be organised in a special way, like tournaments or what ever..

Edited by B3R3ND, 04 January 2017 - 03:40 AM.


#190 TWIAFU

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Posted 04 January 2017 - 04:06 AM

View PostRestosIII, on 03 January 2017 - 02:34 PM, said:


Yes, I'm sure that 10-man group will actually listen to the 2-man group, and not be the ones occasionally barking out an order the few times they remember that there are people outside their TS server playing the game. Maybe, just maybe, I want to drop with a friend and have it be a casual experience that the solo queue offers. Group queue forces coordination or you're ****ed.


What makes you think your two man is so special that a 10 man should listen to you?

You could listen to them if your not to special, that is an option, no?

You could go join that TS and play and a full unit of 12 instead of two groups, a 10 and a 2.

You could hit ESC > Settings > Audio > Enable VOIP, and not use TS and you can coordinate your two "teams" into one.

Group Chat not work for you?

#191 TWIAFU

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Posted 04 January 2017 - 04:11 AM

View Post1453 R, on 03 January 2017 - 02:45 PM, said:

STOP. IT.

I'ma be the first guy to say it - I don't want to talk to you.

I specifically anti-desire to go through the hassle and hullaballoo and hootinany of getting twelve people together on a third-party comms system and coordinating 'Mechs, dealing with whatever load of primadonnas LFG or whatever saddles us with that REFUSE to drop in anything but their big scawwy Marauder-IIC and to hell with everyone else.

I am one of those guys with social issues.

When I drop in MWO with my buddies I want to play MWO with my buddies. Not 'my buddies' and a bunch of hooting nincomprods completely unwilling to let us do what we do because it's not Meta-Compliant, or because they need us all to drop to Locusts so they can have all the Kodiaks.

I will not f***ing get on comms with Puglandia randos. .

F***ing. Stop. It. Telling people "just get more friends, you toad!" is not only unconstructive, it is insulting as hell and, as I've just gotten through demonstrating, a great way to trigger some people. So don't f***ing do it, bruh.


Well then tough sh*t. If your such an anti-social, self centered, special snowflake, then there is no help for you.

You should stick to QP.

#192 TWIAFU

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Posted 04 January 2017 - 04:18 AM

View PostJohnny Z, on 03 January 2017 - 05:28 PM, said:

As far as I can tell the only one that would be complaining about 2 mans in solo queue would be the group queue players. Why is this completely ignored? Not only ignored but the opposite is presented as truth.


Solo will complain about the evil 2 man seal clubbing the poor solos.

Sound familiar?

#193 TWIAFU

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Posted 04 January 2017 - 04:29 AM

View PostJohnny Z, on 04 January 2017 - 02:08 AM, said:

How will group queue do without 2 mans forced to be in it and instead given a choice? Answer that, or shut up same with the rest of the really bads trying to force 12 mans on everyone.


Ahh, the 12man boogieman bullsh*t again.


Last metric released by PGI was that 12mans were 1% or less of the group population.

Cannot force anything on anyone if it hardly exists.

But for your special 2man group, facing other groups in the group queue, in a teamwork centric game, it is to hard, not to mention they all cheat.

Your solution is to remove groups from group queue and place them where there are no groups, just a bunch of potatoes. Your tired of getting beat up by teamwork and coordinated groups, options you have and will not use. So your answer is to put your small team, now to work as a team and coordinate, in the kiddie pool where you can now farm seals.

Wow.

Never going to happen but suggest you hold your breath until it does.

#194 Johnny Z

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Posted 04 January 2017 - 04:51 AM

View PostTWIAFU, on 04 January 2017 - 04:29 AM, said:



Ahh, the 12man boogieman bullsh*t again.


Last metric released by PGI was that 12mans were 1% or less of the group population.

Cannot force anything on anyone if it hardly exists.

But for your special 2man group, facing other groups in the group queue, in a teamwork centric game, it is to hard, not to mention they all cheat.

Your solution is to remove groups from group queue and place them where there are no groups, just a bunch of potatoes. Your tired of getting beat up by teamwork and coordinated groups, options you have and will not use. So your answer is to put your small team, now to work as a team and coordinate, in the kiddie pool where you can now farm seals.

Wow.

Never going to happen but suggest you hold your breath until it does.


Your ignoring why 2 man groups should have to queue up in group queue instead of regular queue. Isnt group queue for "all the BS you just said"?

Anyone reading this topic its already decided which is the best way and fair.

If group queue is so fun and the padded stats so great then it should do fine right? Isnt it all about sink or swim like you guys say or are you guys just really bads that need as many crutches as you can get your hands on even to have a match at all? My guess is the crutch wielding really bads will be begging for all the crutches they can get, even if it is clearly at the expense of 2 man groups and new players.

Edited by Johnny Z, 04 January 2017 - 04:58 AM.


#195 MischiefSC

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Posted 04 January 2017 - 05:08 AM

View PostJohnny Z, on 03 January 2017 - 06:27 PM, said:

Some one tries this game and likes it and invites a friend, they are both forced into the self proclaimed try hard queue with no match maker and that isn't a flaw?

Again a better question is how was this allowed to happen at all.

Another good question is how can group queue players troll this topic publicly.

Shouldn't 2 man groups have a choice which queue to drop into? friends just not a thing in this game? Or only big groups with a boss allowed? Anyone have any self respect around here at all? All questions I would like answered.


No, because 2 members of Empyreal dropping in pug queue would (and when we had teams in pug queue always did) break balance dramatically.

You want to drop with 1 friend and derp then do private matches. Saying nobody else is allowed to drop together and actually put some effort in is silly, saying everyone who pugs should have to periodically have 2man teams of coordinated players dropping against them in QP is also silly.

I have enough self respect to recognize that this is a team v team PvP game. Full stop. Team of 12 (or 4 in scouting in FP) every single match, every single time. Demanding that everyone else limit their teamwork, effort and skill they bring because I'm wanting to derp or I want to drop with a casual/new friend but not actually make a prviate lobby would be a complete lack of self respect.

I take accountability for my decisions and their impact on others and I get that this game is a team v team game. Every match, every single ******* time. There is no way experienced players dropping with newbies is more common than 4mans wanting to derp or whatever.

Group queue is for groups. Pug queue is for pugging, private lobbies are for when you want to play in a safe or controlled environment without muddling things up for everyone else.

#196 BattleBunny

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Posted 04 January 2017 - 05:09 AM

Having read through most of this I feel the need to add 3 things.
I play group queue almost exclusively.

1. Where are all these crazy stomping 12-men teams some of you keep bringing up? If I play a total of 24 hours of group queue, I might have met one. I cant recall the last full 12 men team I went up against, and I played a bunch during the holidays.

2. Playing in a 12 men team in group queue if crazy difficult. My friends and I did it a few times and if we really focus we can pull it off with good results, but it takes some real effort. The tonnage the other teams gets with 2-4 smaller groups is just insane compared to the 600 you got for a 12 men team. 4-7 men teams is the sweet spot.

3. If you want to show a buddy the game, make an alt account and drop together with that.

edit:

4th thing actually: Playing in a big group in FW is the most boring thing to do in this game. With no matchmaker and mostly solo players on the enemy team , its ....pretty nasty,

Edited by BattleBunny, 04 January 2017 - 05:11 AM.


#197 QuantumButler

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Posted 04 January 2017 - 05:18 AM

Guys, Johnny Z is a well known troll, ignore him and move on.

Edited by QuantumButler, 04 January 2017 - 05:19 AM.


#198 Snazzy Dragon

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Posted 04 January 2017 - 05:24 AM

View PostQuantumButler, on 04 January 2017 - 05:18 AM, said:

Guys, Johnny Z is a well known troll, ignore him and move on.


At this point I think he is more of a self-victimizing loser seeking attention and making lousy attempts to make "bad guys" out of anyone that calls him out on anything.

At least he pilots worth a damn here and there; that's way more than a lot of players can say.

#199 Johnny Z

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Posted 04 January 2017 - 05:30 AM

View PostMischiefSC, on 04 January 2017 - 05:08 AM, said:



No, because 2 members of Empyreal dropping in pug queue would (and when we had teams in pug queue always did) break balance dramatically.

You want to drop with 1 friend and derp then do private matches. Saying nobody else is allowed to drop together and actually put some effort in is silly, saying everyone who pugs should have to periodically have 2man teams of coordinated players dropping against them in QP is also silly.

I have enough self respect to recognize that this is a team v team PvP game. Full stop. Team of 12 (or 4 in scouting in FP) every single match, every single time. Demanding that everyone else limit their teamwork, effort and skill they bring because I'm wanting to derp or I want to drop with a casual/new friend but not actually make a prviate lobby would be a complete lack of self respect.

I take accountability for my decisions and their impact on others and I get that this game is a team v team game. Every match, every single ******* time. There is no way experienced players dropping with newbies is more common than 4mans wanting to derp or whatever.

Group queue is for groups. Pug queue is for pugging, private lobbies are for when you want to play in a safe or controlled environment without muddling things up for everyone else.


So you say, 2 of them is any worse than 12 or how ever many? By the way I was far FAR FAR from impressed with the skill levels at the world championships.

Group queue was made specifically for larger groups, everyone knows that, it is a fact. Why do 2 man groups have to pay that price? No match maker to speak of, some time completely new players getting stomped by "competitive" teams, I use that term loosely because "competitive" suggests they like competition.

Edited by Johnny Z, 04 January 2017 - 05:39 AM.


#200 krash27

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Posted 04 January 2017 - 05:45 AM

It was inevitable...
I lobbied for a seperate group queue back in the day...
It was a good decision on PGI's part to seperate them like they have...
But now the care bears want their cake and eat it to..
Some people wont be happy until all comp or semi comp players are pushed out of the game...

This is out of hand, group queue is fine. When I have time I drop in group queue with as few as one friend, we communicate with our team and work together as best we can.
Do we allways win... hell no, sometimes the other team is better and just more coordinated, regardless of if they are one big 12 man or a team made of smaller units...
I can tell you one thing, my skill level has gone up not down.

Instead of coming here and raging maybe look to yourselves to see how you can contribute better in the group queue.

But no, you wont stop coming here p*ssing and moaning until large groups/comp/semi comp teams are driven out of the game...

This community and the arrogance of some of the pugglifers baffles me..





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