Clans Op
#41
Posted 03 January 2017 - 10:47 PM
#42
Posted 03 January 2017 - 10:49 PM
Battlemaster56, on 03 January 2017 - 10:47 PM, said:
Personally, I'm sticking around for the show. It feels good in a dark, terrible way to get this frustrated about someone's views.
Edited by RestosIII, 03 January 2017 - 10:50 PM.
#43
Posted 03 January 2017 - 10:55 PM
#44
Posted 03 January 2017 - 11:20 PM
Now lets get to 1v1 mech battle (theoretical battle)
Meet JESTER.
A 65tonn IS mech. With two IS ERLL (one in each arm) which has same range as Clan ERLL thanks to 10% quirk, and short burn time which is even shorter with another 10% quirk - he will be able to put long range pinpoint damage without any spread. Also he has 4 medium lasers in body for short-medium(same 10% quirk) range. JESTER is very small and has very good hitboxes for damage spread. Yes he runs XL, but if he will not forget to wiggle his nose a little from side to side - he will spread all that puny clan lightsabers just fine. He is pretty heat-efficient, so he will be able to put high sustained DPS without overheating. He has max armor everywhere. His speed is 88.5 kph
And his opponent is
HBR-PRIME
A 65tonn Clan mech. With two C-ERLL (in torso) which has same range as IS ERLL, but way longer burn time, which even worse in comparison cause he has not any quirks - he will spread damage all over the place. Also he has 4 c-er med lasers, three in arms and one in head, for short-medium range. HBR-PRIME has huge floppy body - you can see and hit him from miles away, even ECM he has will not help him to hide. He will not be able to spread damage either, cause he has so wide body which he should expose for so long to wait his lasers to finally finish their burn and to top this - his opponent has lasers with very short burn time. He is not heat-efficient, he will not be able to put high sustained DPS without overheating. He have had to sucrifice armor in arms legs and head to squize a little more heatsinks which he desperedly needs.
His speed is 81 kph
So, batlle arena will be - big open map.
JESTER thanks to his speed advantge will be able to kite HBR-PRIME and use his superrior IS ERLL with very short burn time and good heat efficciency, he actually will build up almost no heat. JESTER will do pinpoint damage to center torso of his enemy almost without spread, quickly making his CT armor almost solid red.
HBR-PRIME will try to shoot his inferrior C-ERLL with long long burn time, but all he will achieve is spray some yellowness all over enemy mech. Also he will build up some noticeable heat.
But finally they come up to close fight. HBR-PRIME will desperedly try to use his only theoretical advantege - its 100m range difference between IS Medium Laser, and C-ER Med Lasers. But JESTER thanks to his speed advantege will quickly negate that.
Then JESTER thanks to almost no heat built before, and high overall heat efficiency(which gives him high sustained DPS) will simply destroy his opponent which already had pretty heavily damaged CT.
HBR-PRIME thanks to some heat built before, and overall low heat efficiency(which gives him low sustained DPS) will not be able to do any serious damage to his opponent
#47
Posted 03 January 2017 - 11:34 PM
Snazzy Dragon, on 03 January 2017 - 09:36 PM, said:
That, too, though you can actually run the BJ-3 on a STD 225 and it will run with about the same sustain as the HBK-IIC. It's kind of impressive, really.
Snazzy Dragon, on 03 January 2017 - 10:45 PM, said:
I think that's stretching it for the Marauder. The only reason it isn't running an XL to do it is because it can't run an XL to do it. The WHM gets to run around at a hair under 75 kph while the MAD plods along slower than a Kodiak with half the firepower. Frankly, I laugh at anybody running the 2xPPC+2xUAC/5 Marauder because it is so trivially easy to disable. And it runs hotter. With worse ballistic performance.
There is a very good reason why they got utterly destroyed whenever they popped up in MWOWC, and that's with them still being smaller and colder running than now.
IMHO, the best way to run PPCs on the MAD is to pop-tart with a pair of AC/5 on the 5M and an XL325. The nature of pop-tarting minimizes exposure to preserve that XL and it acquits itself pretty darn well.
Bombast, on 03 January 2017 - 11:25 PM, said:
All you had to do was ignore him. Now he's going to think he's people.
#48
Posted 03 January 2017 - 11:36 PM
Snazzy Dragon, on 03 January 2017 - 11:26 PM, said:
Then I really don't know how to move forward. It's just... I don't know where to go from here. It's beyond me.
I'm sorry to the few people who may have been interested in another 'Fighting Dumb with Dumb' analysis, but I just can't do it with this one.
Yeonne Greene, on 03 January 2017 - 11:34 PM, said:
The ultimate conundrum - The more I respond to him, the more he thinks he was a valid point, and the less I believe he's even a partially sentient being.
#49
Posted 04 January 2017 - 01:04 AM
Bombast, on 03 January 2017 - 11:36 PM, said:
Then I really don't know how to move forward. It's just... I don't know where to go from here. It's beyond me.
I'm sorry to the few people who may have been interested in another 'Fighting Dumb with Dumb' analysis, but I just can't do it with this one.
The ultimate conundrum - The more I respond to him, the more he thinks he was a valid point, and the less I believe he's even a partially sentient being.
If no-one is going to go in-depth on why he's wrong like you did earlier, it isn't any fun. Well, time to start the process of forgetting these godawful posts. Especially the claim of TC's being worthless for PPCs.
#50
Posted 04 January 2017 - 01:27 AM
brroleg, on 03 January 2017 - 11:20 PM, said:
Now lets get to 1v1 mech battle (theoretical battle)
Meet JESTER.
A 65tonn IS mech. With two IS ERLL (one in each arm) which has same range as Clan ERLL thanks to 10% quirk, and short burn time which is even shorter with another 10% quirk - he will be able to put long range pinpoint damage without any spread. Also he has 4 medium lasers in body for short-medium(same 10% quirk) range. JESTER is very small and has very good hitboxes for damage spread. Yes he runs XL, but if he will not forget to wiggle his nose a little from side to side - he will spread all that puny clan lightsabers just fine. He is pretty heat-efficient, so he will be able to put high sustained DPS without overheating. He has max armor everywhere. His speed is 88.5 kph
And his opponent is
HBR-PRIME
A 65tonn Clan mech. With two C-ERLL (in torso) which has same range as IS ERLL, but way longer burn time, which even worse in comparison cause he has not any quirks - he will spread damage all over the place. Also he has 4 c-er med lasers, three in arms and one in head, for short-medium range. HBR-PRIME has huge floppy body - you can see and hit him from miles away, even ECM he has will not help him to hide. He will not be able to spread damage either, cause he has so wide body which he should expose for so long to wait his lasers to finally finish their burn and to top this - his opponent has lasers with very short burn time. He is not heat-efficient, he will not be able to put high sustained DPS without overheating. He have had to sucrifice armor in arms legs and head to squize a little more heatsinks which he desperedly needs.
His speed is 81 kph
So, batlle arena will be - big open map.
JESTER thanks to his speed advantge will be able to kite HBR-PRIME and use his superrior IS ERLL with very short burn time and good heat efficciency, he actually will build up almost no heat. JESTER will do pinpoint damage to center torso of his enemy almost without spread, quickly making his CT armor almost solid red.
HBR-PRIME will try to shoot his inferrior C-ERLL with long long burn time, but all he will achieve is spray some yellowness all over enemy mech. Also he will build up some noticeable heat.
But finally they come up to close fight. HBR-PRIME will desperedly try to use his only theoretical advantege - its 100m range difference between IS Medium Laser, and C-ER Med Lasers. But JESTER thanks to his speed advantege will quickly negate that.
Then JESTER thanks to almost no heat built before, and high overall heat efficiency(which gives him high sustained DPS) will simply destroy his opponent which already had pretty heavily damaged CT.
HBR-PRIME thanks to some heat built before, and overall low heat efficiency(which gives him low sustained DPS) will not be able to do any serious damage to his opponent
#51
Posted 04 January 2017 - 01:31 AM
alien hexapod assault mech is so OP with 400 alpha shot, it one shots everything
#52
Posted 04 January 2017 - 01:44 AM
brroleg, on 03 January 2017 - 11:20 PM, said:
Now lets get to 1v1 mech battle (theoretical battle)
Meet JESTER.
A 65tonn IS mech. With two IS ERLL (one in each arm) which has same range as Clan ERLL thanks to 10% quirk, and short burn time which is even shorter with another 10% quirk - he will be able to put long range pinpoint damage without any spread. Also he has 4 medium lasers in body for short-medium(same 10% quirk) range. JESTER is very small and has very good hitboxes for damage spread. Yes he runs XL, but if he will not forget to wiggle his nose a little from side to side - he will spread all that puny clan lightsabers just fine. He is pretty heat-efficient, so he will be able to put high sustained DPS without overheating. He has max armor everywhere. His speed is 88.5 kph
And his opponent is
HBR-PRIME
A 65tonn Clan mech. With two C-ERLL (in torso) which has same range as IS ERLL, but way longer burn time, which even worse in comparison cause he has not any quirks - he will spread damage all over the place. Also he has 4 c-er med lasers, three in arms and one in head, for short-medium range. HBR-PRIME has huge floppy body - you can see and hit him from miles away, even ECM he has will not help him to hide. He will not be able to spread damage either, cause he has so wide body which he should expose for so long to wait his lasers to finally finish their burn and to top this - his opponent has lasers with very short burn time. He is not heat-efficient, he will not be able to put high sustained DPS without overheating. He have had to sucrifice armor in arms legs and head to squize a little more heatsinks which he desperedly needs.
His speed is 81 kph
So, batlle arena will be - big open map.
JESTER thanks to his speed advantge will be able to kite HBR-PRIME and use his superrior IS ERLL with very short burn time and good heat efficciency, he actually will build up almost no heat. JESTER will do pinpoint damage to center torso of his enemy almost without spread, quickly making his CT armor almost solid red.
HBR-PRIME will try to shoot his inferrior C-ERLL with long long burn time, but all he will achieve is spray some yellowness all over enemy mech. Also he will build up some noticeable heat.
But finally they come up to close fight. HBR-PRIME will desperedly try to use his only theoretical advantege - its 100m range difference between IS Medium Laser, and C-ER Med Lasers. But JESTER thanks to his speed advantege will quickly negate that.
Then JESTER thanks to almost no heat built before, and high overall heat efficiency(which gives him high sustained DPS) will simply destroy his opponent which already had pretty heavily damaged CT.
HBR-PRIME thanks to some heat built before, and overall low heat efficiency(which gives him low sustained DPS) will not be able to do any serious damage to his opponent
#53
Posted 04 January 2017 - 01:52 AM
Dakota1000, on 03 January 2017 - 06:59 PM, said:
Speaking of ballistics, the Kodiak crushes all mechs and deathless XL engines allow for extremely powerful builds that retain speed and durability. Who can hope to stand up against 12 man waves of them in CW?
Just look at this build that I just found:
http://mwo.smurfy-ne...66aa003b6b9d564
How can the IS compete with such a build? They'll never make it to the range in which their weapons are effective, especially when they die on ST loss while this build does not. What do they even do once they are in range and their weapons just bounce off harmlessly?
I mean just look at this IS build:
http://mwo.smurfy-ne...d360fd75fe2643f
This mech moves the same speed but barely has more than have the firepower and weight. Clanners might say I don't overheat as bad, but that's obvious when I only have like half the firepower! On top of all that I die if I lose just a single side torso, I can't even take a full alpha strike from that clan monster with my mech, how is this even fair?
PGI please nerf clanners, they are OP. Anyone who says otherwise just doesn't look at these hard FACTS.
Sure you're right
there are no advantages at all to clan mechs or tech at all everything is just fine.
Feel better now? maybe superior or a tad smug and self rightious?
is he gone yet?.......
Now for everyone else.
I have a few questions.
How many matches have you survived in a clan mech with XL that has lost a side torso?
How about how many matches survived with a side torso blown off an I.S. mech that has an XL?
How many ways can a clan mech with a lost side torso and XL continue to participate in a match?
How many ways can an I.S. mech with a lost side torso and XL continue to participate?
#54
Posted 04 January 2017 - 01:57 AM
brroleg, on 03 January 2017 - 11:20 PM, said:
Now lets get to 1v1 mech battle (theoretical battle)
Meet JESTER.
A 65tonn IS mech. With two IS ERLL (one in each arm) which has same range as Clan ERLL thanks to 10% quirk, and short burn time which is even shorter with another 10% quirk - he will be able to put long range pinpoint damage without any spread. Also he has 4 medium lasers in body for short-medium(same 10% quirk) range. JESTER is very small and has very good hitboxes for damage spread. Yes he runs XL, but if he will not forget to wiggle his nose a little from side to side - he will spread all that puny clan lightsabers just fine. He is pretty heat-efficient, so he will be able to put high sustained DPS without overheating. He has max armor everywhere. His speed is 88.5 kph
And his opponent is
HBR-PRIME
A 65tonn Clan mech. With two C-ERLL (in torso) which has same range as IS ERLL, but way longer burn time, which even worse in comparison cause he has not any quirks - he will spread damage all over the place. Also he has 4 c-er med lasers, three in arms and one in head, for short-medium range. HBR-PRIME has huge floppy body - you can see and hit him from miles away, even ECM he has will not help him to hide. He will not be able to spread damage either, cause he has so wide body which he should expose for so long to wait his lasers to finally finish their burn and to top this - his opponent has lasers with very short burn time. He is not heat-efficient, he will not be able to put high sustained DPS without overheating. He have had to sucrifice armor in arms legs and head to squize a little more heatsinks which he desperedly needs.
His speed is 81 kph
So, batlle arena will be - big open map.
JESTER thanks to his speed advantge will be able to kite HBR-PRIME and use his superrior IS ERLL with very short burn time and good heat efficciency, he actually will build up almost no heat. JESTER will do pinpoint damage to center torso of his enemy almost without spread, quickly making his CT armor almost solid red.
HBR-PRIME will try to shoot his inferrior C-ERLL with long long burn time, but all he will achieve is spray some yellowness all over enemy mech. Also he will build up some noticeable heat.
But finally they come up to close fight. HBR-PRIME will desperedly try to use his only theoretical advantege - its 100m range difference between IS Medium Laser, and C-ER Med Lasers. But JESTER thanks to his speed advantege will quickly negate that.
Then JESTER thanks to almost no heat built before, and high overall heat efficiency(which gives him high sustained DPS) will simply destroy his opponent which already had pretty heavily damaged CT.
HBR-PRIME thanks to some heat built before, and overall low heat efficiency(which gives him low sustained DPS) will not be able to do any serious damage to his opponent
Here is a well designed I.S. mech I will now compare to the worst build I can currently come up with for the Hellbringer...
Here's a hint ...don't use the less impresive clan weapons go for the cool stuff like 12 ton 6 crit gauss or clan ER-PPCs or clan large pulse lasers
Can you do the Ebon Jag vs Thunderbolt next...I really want to see what craptastic Ebon Jag build you can come up with.
Honestly...if you want to do a compareson use a very good Warhammer build vs a super crap Summoner that should look super lopsided.
Edited by Lykaon, 04 January 2017 - 02:06 AM.
#55
Posted 04 January 2017 - 02:22 AM
Lykaon, on 04 January 2017 - 01:57 AM, said:
I just slapped pair of ERLL, four MED LASERS, biggest engine i could find, and filled rest with heatsinks (also topped armor to max everywhere)
Quote
Show better build for Hellbringer for big open map fight.
Quote
Gauss after range nerf will not be able to do any damage at IS ERLL range. JESTER will just kite all day long, cause he has more speed. Eventually of cause Hellbringer will get to the firing range, but at the cost of tons of free damage to his CT which eventually will become his death.
Quote
Again, short range. JESTER will just kite all day long, cause he has more speed. Eventually of cause Hellbringer will get to the firing range, but at the cost of tons of free damage to his CT which eventually will become his death.
Quote
or clan ER-PPCs
They are projectile weapons, with pretty slow projectile speed. Its very hard to score a hit with them. Not only cause enemy movement (and JESTER can burn his ERLL's and back up to cower before ERPPC projectile will make their way to target at max range), but also cause poor map geometry with invisible hedges around land features. Plus they even more hotter than C-ERLL, Hellbringer with them will have even less sustained DPS.
#56
Posted 04 January 2017 - 02:23 AM
brroleg, on 03 January 2017 - 11:20 PM, said:
Now lets get to 1v1 mech battle (theoretical battle)
Meet JESTER.
A 65tonn IS mech. With two IS ERLL (one in each arm) which has same range as Clan ERLL thanks to 10% quirk, and short burn time which is even shorter with another 10% quirk - he will be able to put long range pinpoint damage without any spread. Also he has 4 medium lasers in body for short-medium(same 10% quirk) range. JESTER is very small and has very good hitboxes for damage spread. Yes he runs XL, but if he will not forget to wiggle his nose a little from side to side - he will spread all that puny clan lightsabers just fine. He is pretty heat-efficient, so he will be able to put high sustained DPS without overheating. He has max armor everywhere. His speed is 88.5 kph
And his opponent is
HBR-PRIME
A 65tonn Clan mech. With two C-ERLL (in torso) which has same range as IS ERLL, but way longer burn time, which even worse in comparison cause he has not any quirks - he will spread damage all over the place. Also he has 4 c-er med lasers, three in arms and one in head, for short-medium range. HBR-PRIME has huge floppy body - you can see and hit him from miles away, even ECM he has will not help him to hide. He will not be able to spread damage either, cause he has so wide body which he should expose for so long to wait his lasers to finally finish their burn and to top this - his opponent has lasers with very short burn time. He is not heat-efficient, he will not be able to put high sustained DPS without overheating. He have had to sucrifice armor in arms legs and head to squize a little more heatsinks which he desperedly needs.
His speed is 81 kph
So, batlle arena will be - big open map.
JESTER thanks to his speed advantge will be able to kite HBR-PRIME and use his superrior IS ERLL with very short burn time and good heat efficciency, he actually will build up almost no heat. JESTER will do pinpoint damage to center torso of his enemy almost without spread, quickly making his CT armor almost solid red.
HBR-PRIME will try to shoot his inferrior C-ERLL with long long burn time, but all he will achieve is spray some yellowness all over enemy mech. Also he will build up some noticeable heat.
But finally they come up to close fight. HBR-PRIME will desperedly try to use his only theoretical advantege - its 100m range difference between IS Medium Laser, and C-ER Med Lasers. But JESTER thanks to his speed advantege will quickly negate that.
Then JESTER thanks to almost no heat built before, and high overall heat efficiency(which gives him high sustained DPS) will simply destroy his opponent which already had pretty heavily damaged CT.
HBR-PRIME thanks to some heat built before, and overall low heat efficiency(which gives him low sustained DPS) will not be able to do any serious damage to his opponent
WOW that's an impressively terrible comparisson.
If you want to compare Jester as a 65 ton representative of IS you should do it with an Ebon Jaguar or the Linebacker, both of which would absolutely devastate that terrible build you posted. Hellbringer is a humanoid shaped mech and should br compared with othwr humanoids
#57
Posted 04 January 2017 - 02:30 AM
Bombast, on 03 January 2017 - 11:25 PM, said:
Otto Cannon, on 04 January 2017 - 01:27 AM, said:
Battlemaster56, on 04 January 2017 - 01:44 AM, said:
Lykaon, on 04 January 2017 - 01:57 AM, said:
DovisKhan, on 04 January 2017 - 02:23 AM, said:
If you want to compare Jester as a 65 ton representative of IS you should do it with an Ebon Jaguar or the Linebacker, both of which would absolutely devastate that terrible build you posted. Hellbringer is a humanoid shaped mech and should br compared with othwr humanoids
That Brolleg. Makes Gyrok look completely reasonable and unbiased, right?
#58
Posted 04 January 2017 - 02:37 AM
El Bandito, on 04 January 2017 - 02:30 AM, said:
That Brolleg. Makes Gyrok look completely reasonable and unbiased, right?
I like that he ignores the damage differences between an IS large laser and a clan large laser. Burn damage/second is superior on a cERLLAS and the ending damage if both lasers hold for full duration is in favor of the cERLLAS.
#59
Posted 04 January 2017 - 03:29 AM
Bombast, on 03 January 2017 - 07:30 PM, said:
You are aware that there are weapons besides the ERLL, right? Some of them are even usable. Why do you persist in beating that one drum? One would assume that if IS tech is so overwhelmingly OP, as you claimed, finding another example would be easy.
Are you aware, that LPL has less duration than CSPL? Are you aware, that clan ballistics (save AC2 and UAC2) shoot with 3 shell-bursts, but do the same damage as IS ones? So to deal the full damage with them, you must hit the target with all 3 shells? Are you aware, that Clan large lasers get a ghost heat when you have more than 2 of them, and IS ones get it when you have more than 3 of them? Are you aware, that IS mechs have way better quirks than Clan ones?
Edited by Kshahdoo, 04 January 2017 - 03:32 AM.
#60
Posted 04 January 2017 - 03:30 AM
DovisKhan, on 04 January 2017 - 02:23 AM, said:
If you want to compare Jester as a 65 ton representative of IS you should do it with an Ebon Jaguar
Okey.
I could come up only with this 2 builds
First variant (pure laser) even has TC which gives him whopping 54m range advantage. But still problem with C-ERLL burn time is there and he will not be able to do any serious damage at long range. While JESTER will be able to do some noticeable damage, yes, a little less than to Hellbringer, cause Ebon can spread damage a little better, but only a little better, cause hitboxes is big and burn time of IS ERLL is still very short
Second variant (ballistic and laser) will do some cockpit shake to JESTER with his UAC2's, and will paint him some yellow all over the mech with his C-ERLL lightsabers. He will do a little better at range than first variant. But JESTER still will do accurate pinpoint damage, maybe will spread a little bit more cause of cockpit shake.
Id say in long range second variant (ballistic and laser) is better than first (pure laser)
Now most interesting part for both builds is close range. At this range both variants must forget about their CERLL or they will explode from heat. While JESTER still can freely use his ERLL in close range weapon role, low heat and short burn time will work just as good at close range as it did in long range.
First variant (pure laser)(which is weaker at long range) will be stronger at close range, and probably will be able to cripple JESTER, maybe even kill if very lucky and JESTER will make mistake in torso twisting. But remember, this first variant was poor at long range, so JESTER has almost fresh armor for this close fight, while Ebon will come to this fight pretty beat-up.
Second variant (ballistic and laser)(which is stronger at long range) will be annoying for JESTER to fight at close range cause of cockpit shake, but JESTER will be winning close range trades with this variant cause of bigger sustained DPS.
BUT. For this most interesting close range part to even start working - Ebon must first get to this close range. But JESTER has speed advantage, so Ebon will have hard time closing distance.
Overall, yes, Ebon will do better against JESTER than Hellbringer did. But not much. Ebon will be on subpar with JESTER at best (not even close to "ClanOP")
Edited by brroleg, 04 January 2017 - 04:01 AM.
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