Jump to content

Summoner Loyalty Pods Need Nerfing

Balance BattleMechs

200 replies to this topic

#101 Wecx

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 294 posts

Posted 12 January 2017 - 09:06 PM

Man, the forums used to be a great place to visit, I am starting to understand why Russ doesn't check them anymore. You guys are complaining about a 70 ton mech with a 20 point alpha? Really? I am going to blow your mind guys with this tip: Move to about 300-400 meters. Wowzers!! GG Summoner pilots.

#102 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 12 January 2017 - 09:34 PM

View PostWecx, on 12 January 2017 - 09:06 PM, said:

Man, the forums used to be a great place to visit, I am starting to understand why Russ doesn't check them anymore. You guys are complaining about a 70 ton mech with a 20 point alpha? Really? I am going to blow your mind guys with this tip: Move to about 300-400 meters. Wowzers!! GG Summoner pilots.


Someone doesn't seem very objective


The best Medium in the game also uses just 2 cERPPCs, only this is more durable, with faster PPCs, with similar (but inferior) mounts, and it even cools faster


Too good at it's role? It's not overbearingly OP, but I've never had the pleasure of using it. I can only say, it's good on mechs with inferior stats in every way...so I can only assume it's quite good.

#103 Wecx

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 294 posts

Posted 12 January 2017 - 09:35 PM

View PostMcgral18, on 12 January 2017 - 09:34 PM, said:


Someone doesn't seem very objective


The best Medium in the game also uses just 2 cERPPCs, only this is more durable, with faster PPCs, with similar (but inferior) mounts, and it even cools faster


Too good at it's role? It's not overbearingly OP, but I've never had the pleasure of using it. I can only say, it's good on mechs with inferior stats in every way...so I can only assume it's quite good.


Yeah the best Medium in the game uses 2ppcs, the Summoner isn't a Medium. So much for being objective. I'd take a Warhammer at 300-400 meters over a 2PPC Summoner any day. If your trying to trade with a dedicated PPC sniper you will lose. All you got to do is move forward to negate any advantage a summoner has. It isn't OP people just need to git gud.

Edited by Wecx, 12 January 2017 - 09:38 PM.


#104 Snazzy Dragon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 2,912 posts
  • LocationRUNNING FAST AND TURNING LEFT

Posted 12 January 2017 - 09:40 PM

View PostWecx, on 12 January 2017 - 09:06 PM, said:

Man, the forums used to be a great place to visit, I am starting to understand why Russ doesn't check them anymore. You guys are complaining about a 70 ton mech with a 20 point alpha? Really? I am going to blow your mind guys with this tip: Move to about 300-400 meters. Wowzers!! GG Summoner pilots.


Yeah, pushing within 400m often means crossing out through some open areas-- comp players will riddle you with holes on your merry way and their mobile brawlers will set up with that summoner to decimate you.

It isn't so simple in the comp scene like it is in PUGlandia.

#105 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 12 January 2017 - 09:40 PM

View PostWecx, on 12 January 2017 - 09:35 PM, said:


Yeah the best Medium in the game uses 2ppcs, the Summoner isn't a Medium. So much for being objective. I'd take a Warhammer at 300-400 meters over a 2PPC Summoner any day. If your trying to trade with a dedicated PPC sniper you will lose. All you got to do is move forward to negate any advantage a summoner has. It isn't OP people just need to git gud.


lol wut

#106 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 12 January 2017 - 09:42 PM

Hot damn! This thread is still on?

Did some people's poptart-based PTSD get triggered by the Summoner? Hell, let me say that again: a Summoner? Posted Image

I seriously think some folks need to seek professional help if the much-maligned Summoner is doing that to you. Posted Image

Edited by Mystere, 12 January 2017 - 09:43 PM.


#107 Wecx

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 294 posts

Posted 12 January 2017 - 09:47 PM

View PostSnazzy Dragon, on 12 January 2017 - 09:40 PM, said:


Yeah, pushing within 400m often means crossing out through some open areas-- comp players will riddle you with holes on your merry way and their mobile brawlers will set up with that summoner to decimate you.

It isn't so simple in the comp scene like it is in PUGlandia.


I am a comp player, but please tell me more about these open areas that you have to cross. Really if you can't figure out how to navigate the maps without crossing open areas then you should keep your opinion to yourself.

#108 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 12 January 2017 - 09:52 PM

View PostWecx, on 12 January 2017 - 09:47 PM, said:

I am a comp player, but please tell me more about these open areas that you have to cross. Really if you can't figure out how to navigate the maps without crossing open areas then you should keep your opinion to yourself.


I feel this explains my reaction to that response:


Maybe it's my skepticism, but I've read so many "complaints" that I don't see a "comp player" would ever use... I'm inclined to stay in disbelief in this instance.

Edited by Deathlike, 12 January 2017 - 09:53 PM.


#109 Snazzy Dragon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 2,912 posts
  • LocationRUNNING FAST AND TURNING LEFT

Posted 12 January 2017 - 09:53 PM

View PostWecx, on 12 January 2017 - 09:47 PM, said:


I am a comp player, but please tell me more about these open areas that you have to cross. Really if you can't figure out how to navigate the maps without crossing open areas then you should keep your opinion to yourself.


If a comp team isn't forcing you to cross out in unfavorable areas to get to their pokers they are not very good at map control :P

#110 Talos7

    Member

  • PipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 130 posts
  • LocationCesspool that is post 2016 Washington DC

Posted 12 January 2017 - 09:59 PM

Wha? People besides myself play with the Summoner/Thor?

I swear I've only seen maybe five others on the field in the last 6 months...
The 2 ERPPC or the Gauss/ERPPC have always treated me well from day they launched. Yes its a great medium to long range sniper, but it suffers severely up close. I cant imagine someone seriously wanting to nerf anything about this very maneuverable one trick pony.

Edited by Talos7, 12 January 2017 - 10:01 PM.


#111 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 12 January 2017 - 10:03 PM

View PostTalos7, on 12 January 2017 - 09:59 PM, said:

Wha? People besides myself play with the Summoner/Thor?

I swear I've only seen maybe five others on the field in the last 6 months...
The 2 ERPPC or the Gauss/ERPPC have always treated me well from day they launched. Yes its a great medium to long range sniper, but it suffers severely up close. I cant imagine someone seriously wanting to nerf anything about this very maneuverable one trick pony.


It's allegedly the "best" at "something". Ergo, it must be nerfed. <smh>

Edited by Mystere, 12 January 2017 - 10:04 PM.


#112 a gaijin

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,003 posts
  • LocationUS Naval Base, Yokosuka, Japan

Posted 12 January 2017 - 10:08 PM

View PostZergling, on 12 January 2017 - 09:04 PM, said:

As someone that plays both the Shadow Cat (almost always with dual ER PPC sniper builds) and the loyalty hardpoint Summoners (almost always with dual ER PPC builds), I can confidently say the Summoners are far better.

Here's my stats in Shadow Cats:
48 battles, 28 wins, 20 losses (1.40 W/L, 58.33% W/R), 47 kills, 22 deaths (2.14 K/D, 0.98 Kills/Battle), 375 Damage/Battle

Versus in my loyalty Summoners:
100 battles, 66 wins, 33 losses (2.00 W/L, 66.67% W/R), 145 kills, 43 deaths (3.37 K/D, 1.45 Kills/Battle), 614 Damage/Battle

Just no comparison. I can pull off things in the Summoner I can't dream of doing in the Shadow Cat.

Glad to see some comparison stats Posted Image

Without the E-Nips the Summoner falls right back into Lower Tier 3 (talking metamechs).

Though the height of the nips really makes it perfect for Poptarting, personally I think it's mostly that velocity that really gives it the edge. What's your thoughts?

View PostMcgral18, on 12 January 2017 - 09:34 PM, said:


Someone doesn't seem very objective
The best Medium in the game also uses just 2 cERPPCs, only this is more durable, with faster PPCs, with similar (but inferior) mounts, and it even cools faster


Too good at it's role? It's not overbearingly OP, but I've never had the pleasure of using it. I can only say, it's good on mechs with inferior stats in every way...so I can only assume it's quite good.


Without the velocity I'd say the e-Nip Summoner would be knocked down from metamechs.com tier 1 to 2.
And without the eNips it's definitely in tier 3. At best.

Summoner doesn't need to be nerfed. And if the eNip Summoner needs nerfing....well doesn't it just logically mean all tier ranked 1mechs need nerfing?
That's a rhetorical question, by the way. I don't mean that they should at all.
No mechs need nerfing. And I don't own any KDK3s but wish the KDK3's would to get their original, pre-nerf stats back.

Nerfing is not the answer.

#113 Talos7

    Member

  • PipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 130 posts
  • LocationCesspool that is post 2016 Washington DC

Posted 12 January 2017 - 10:11 PM

View PostMystere, on 12 January 2017 - 10:03 PM, said:


It's allegedly the "best" at "something". Ergo, it must be nerfed. <smh>



Sigh, that's sad. What next nerf the armor on an Atlas or Marauder cuz it tanks too well?

All a good player needs to do to counter, in this Summoner/Thor nipple situation, is not try to out poke it from range.
I dont get how some players cant be flexible in their play style despite their load outs.

#114 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,795 posts
  • LocationKansas City, MO

Posted 12 January 2017 - 10:17 PM

View PostWecx, on 12 January 2017 - 09:47 PM, said:

I am a comp player

So am I, and as far as I'm concerned, the fact that this is better at poptarting than the other two Clan heavies (which is still what dominates the meta) is a bad sign.

Edited by Quicksilver Kalasa, 12 January 2017 - 10:18 PM.


#115 Chrome Magnus

    Member

  • PipPipPipPipPipPip
  • 275 posts

Posted 12 January 2017 - 11:12 PM

View PostSnazzy Dragon, on 12 January 2017 - 09:40 PM, said:


Yeah, pushing within 400m often means crossing out through some open areas-- comp players will riddle you with holes on your merry way and their mobile brawlers will set up with that summoner to decimate you.

It isn't so simple in the comp scene like it is in PUGlandia.


You mean in Puglandia where you often can't push (even against LRMs) because your team is sitting back waiting for someone to create an opportunity? It isn't so simple in puglandia like it is in the comp scene.

#116 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 12 January 2017 - 11:36 PM

View PostQuicksilver Kalasa, on 12 January 2017 - 10:17 PM, said:

So am I, and as far as I'm concerned, the fact that this is better at poptarting than the other two Clan heavies (which is still what dominates the meta) is a bad sign.


The fact it's forbidden from Comp matches may have a role
But, how often would it be taken in restricted decks? I'm really not sure how good it really is. Polar or Alpine, probably over a Gyr or Timby (due to range), and the Gauss nerf. But mid range?

I imagine a pair of those and a pair of H2Cs could poke something nasty.

#117 1 21 Giggawatts

    Member

  • PipPipPip
  • The Blazing
  • The Blazing
  • 87 posts

Posted 12 January 2017 - 11:55 PM

Is it just me, or are most of these salt-warrior's clamouring for yet another nerf Inner Sphere?

Oh and this happens to be a clan mech thats useful in the new CW quickplay maps.

Co-Incidence?

#118 The Unstoppable Puggernaut

    Member

  • PipPipPipPipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 1,022 posts
  • LocationLondon

Posted 13 January 2017 - 12:18 AM

Sorry folks, still not buying it. I don't see this mech overly used. When used I don't see this mech dominating the game even if pumping out 1000+ damage. I've done that a few times and it takes AGES. Other mechs lasting the same distance would do much more (Timber gauss/ppc builds).

But I am guessing, someone titled the thread nerf so this will have caught Lucille's attention already.

As for Warhammer (laser vom) vs Summoner (PPC), if I was to ask the team to pick a target, I'd take out the Warhammer first. Summoner does damage over time, but the Warhammer can wreck something pretty damn quickly. I've used both. This is definately not a straight comparison as it depends on the map of course but I wouldnt want the Warhammer to start racking up the damage.

To give a mech that's always been shelfed a reason to be used is a good thing, this just needs to be applied all around the table.

I personally think there's more important balances that need to take place before looking at particular pods for a mech.

#119 General Solo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • 3,625 posts

Posted 13 January 2017 - 12:19 AM

I kill many nippy Summoners in my hand me down Summoner
Whats the problem,

Of course a dual Summoner is gonna be better than shawcat, its 25 tons heavier

Narc works guid on pop tarters

Dont nerf the only decent jumping non hover clan heavy

Edited by OZHomerOZ, 13 January 2017 - 12:22 AM.


#120 Requiemking

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 2,479 posts
  • LocationStationed at the Iron Dingo's Base on Dumassas

Posted 13 January 2017 - 12:29 AM

View PostQuicksilver Kalasa, on 12 January 2017 - 10:17 PM, said:

So am I, and as far as I'm concerned, the fact that this is better at poptarting than the other two Clan heavies (which is still what dominates the meta) is a bad sign.

So, what your saying is that, because the Summoner is good at a single style of play to the point of being a niche mech, it deserves a nerf. Really? By that logic, the Atlas deserves a heavy nerf because it's too good at Brawling, even though it positively sucks outside of that role, it still deserves a nerf. Same goes for any of the other mechs who specialise in a single style of play.





10 user(s) are reading this topic

0 members, 10 guests, 0 anonymous users