Summoner Loyalty Pods Need Nerfing
#101
Posted 12 January 2017 - 09:06 PM
#102
Posted 12 January 2017 - 09:34 PM
Wecx, on 12 January 2017 - 09:06 PM, said:
Someone doesn't seem very objective
The best Medium in the game also uses just 2 cERPPCs, only this is more durable, with faster PPCs, with similar (but inferior) mounts, and it even cools faster
Too good at it's role? It's not overbearingly OP, but I've never had the pleasure of using it. I can only say, it's good on mechs with inferior stats in every way...so I can only assume it's quite good.
#103
Posted 12 January 2017 - 09:35 PM
Mcgral18, on 12 January 2017 - 09:34 PM, said:
Someone doesn't seem very objective
The best Medium in the game also uses just 2 cERPPCs, only this is more durable, with faster PPCs, with similar (but inferior) mounts, and it even cools faster
Too good at it's role? It's not overbearingly OP, but I've never had the pleasure of using it. I can only say, it's good on mechs with inferior stats in every way...so I can only assume it's quite good.
Yeah the best Medium in the game uses 2ppcs, the Summoner isn't a Medium. So much for being objective. I'd take a Warhammer at 300-400 meters over a 2PPC Summoner any day. If your trying to trade with a dedicated PPC sniper you will lose. All you got to do is move forward to negate any advantage a summoner has. It isn't OP people just need to git gud.
Edited by Wecx, 12 January 2017 - 09:38 PM.
#104
Posted 12 January 2017 - 09:40 PM
Wecx, on 12 January 2017 - 09:06 PM, said:
Yeah, pushing within 400m often means crossing out through some open areas-- comp players will riddle you with holes on your merry way and their mobile brawlers will set up with that summoner to decimate you.
It isn't so simple in the comp scene like it is in PUGlandia.
#105
Posted 12 January 2017 - 09:40 PM
Wecx, on 12 January 2017 - 09:35 PM, said:
Yeah the best Medium in the game uses 2ppcs, the Summoner isn't a Medium. So much for being objective. I'd take a Warhammer at 300-400 meters over a 2PPC Summoner any day. If your trying to trade with a dedicated PPC sniper you will lose. All you got to do is move forward to negate any advantage a summoner has. It isn't OP people just need to git gud.
lol wut
#106
Posted 12 January 2017 - 09:42 PM
Did some people's poptart-based PTSD get triggered by the Summoner? Hell, let me say that again: a Summoner?
I seriously think some folks need to seek professional help if the much-maligned Summoner is doing that to you.
Edited by Mystere, 12 January 2017 - 09:43 PM.
#107
Posted 12 January 2017 - 09:47 PM
Snazzy Dragon, on 12 January 2017 - 09:40 PM, said:
Yeah, pushing within 400m often means crossing out through some open areas-- comp players will riddle you with holes on your merry way and their mobile brawlers will set up with that summoner to decimate you.
It isn't so simple in the comp scene like it is in PUGlandia.
I am a comp player, but please tell me more about these open areas that you have to cross. Really if you can't figure out how to navigate the maps without crossing open areas then you should keep your opinion to yourself.
#108
Posted 12 January 2017 - 09:52 PM
Wecx, on 12 January 2017 - 09:47 PM, said:
I feel this explains my reaction to that response:
Maybe it's my skepticism, but I've read so many "complaints" that I don't see a "comp player" would ever use... I'm inclined to stay in disbelief in this instance.
Edited by Deathlike, 12 January 2017 - 09:53 PM.
#109
Posted 12 January 2017 - 09:53 PM
Wecx, on 12 January 2017 - 09:47 PM, said:
I am a comp player, but please tell me more about these open areas that you have to cross. Really if you can't figure out how to navigate the maps without crossing open areas then you should keep your opinion to yourself.
If a comp team isn't forcing you to cross out in unfavorable areas to get to their pokers they are not very good at map control
#110
Posted 12 January 2017 - 09:59 PM
I swear I've only seen maybe five others on the field in the last 6 months...
The 2 ERPPC or the Gauss/ERPPC have always treated me well from day they launched. Yes its a great medium to long range sniper, but it suffers severely up close. I cant imagine someone seriously wanting to nerf anything about this very maneuverable one trick pony.
Edited by Talos7, 12 January 2017 - 10:01 PM.
#111
Posted 12 January 2017 - 10:03 PM
Talos7, on 12 January 2017 - 09:59 PM, said:
I swear I've only seen maybe five others on the field in the last 6 months...
The 2 ERPPC or the Gauss/ERPPC have always treated me well from day they launched. Yes its a great medium to long range sniper, but it suffers severely up close. I cant imagine someone seriously wanting to nerf anything about this very maneuverable one trick pony.
It's allegedly the "best" at "something". Ergo, it must be nerfed. <smh>
Edited by Mystere, 12 January 2017 - 10:04 PM.
#112
Posted 12 January 2017 - 10:08 PM
Zergling, on 12 January 2017 - 09:04 PM, said:
Here's my stats in Shadow Cats:
48 battles, 28 wins, 20 losses (1.40 W/L, 58.33% W/R), 47 kills, 22 deaths (2.14 K/D, 0.98 Kills/Battle), 375 Damage/Battle
Versus in my loyalty Summoners:
100 battles, 66 wins, 33 losses (2.00 W/L, 66.67% W/R), 145 kills, 43 deaths (3.37 K/D, 1.45 Kills/Battle), 614 Damage/Battle
Just no comparison. I can pull off things in the Summoner I can't dream of doing in the Shadow Cat.
Glad to see some comparison stats
Without the E-Nips the Summoner falls right back into Lower Tier 3 (talking metamechs).
Though the height of the nips really makes it perfect for Poptarting, personally I think it's mostly that velocity that really gives it the edge. What's your thoughts?
Mcgral18, on 12 January 2017 - 09:34 PM, said:
Someone doesn't seem very objective
The best Medium in the game also uses just 2 cERPPCs, only this is more durable, with faster PPCs, with similar (but inferior) mounts, and it even cools faster
Too good at it's role? It's not overbearingly OP, but I've never had the pleasure of using it. I can only say, it's good on mechs with inferior stats in every way...so I can only assume it's quite good.
Without the velocity I'd say the e-Nip Summoner would be knocked down from metamechs.com tier 1 to 2.
And without the eNips it's definitely in tier 3. At best.
Summoner doesn't need to be nerfed. And if the eNip Summoner needs nerfing....well doesn't it just logically mean all tier ranked 1mechs need nerfing?
That's a rhetorical question, by the way. I don't mean that they should at all.
No mechs need nerfing. And I don't own any KDK3s but wish the KDK3's would to get their original, pre-nerf stats back.
Nerfing is not the answer.
#113
Posted 12 January 2017 - 10:11 PM
Mystere, on 12 January 2017 - 10:03 PM, said:
It's allegedly the "best" at "something". Ergo, it must be nerfed. <smh>
Sigh, that's sad. What next nerf the armor on an Atlas or Marauder cuz it tanks too well?
All a good player needs to do to counter, in this Summoner/Thor nipple situation, is not try to out poke it from range.
I dont get how some players cant be flexible in their play style despite their load outs.
#114
Posted 12 January 2017 - 10:17 PM
Wecx, on 12 January 2017 - 09:47 PM, said:
So am I, and as far as I'm concerned, the fact that this is better at poptarting than the other two Clan heavies (which is still what dominates the meta) is a bad sign.
Edited by Quicksilver Kalasa, 12 January 2017 - 10:18 PM.
#115
Posted 12 January 2017 - 11:12 PM
Snazzy Dragon, on 12 January 2017 - 09:40 PM, said:
Yeah, pushing within 400m often means crossing out through some open areas-- comp players will riddle you with holes on your merry way and their mobile brawlers will set up with that summoner to decimate you.
It isn't so simple in the comp scene like it is in PUGlandia.
You mean in Puglandia where you often can't push (even against LRMs) because your team is sitting back waiting for someone to create an opportunity? It isn't so simple in puglandia like it is in the comp scene.
#116
Posted 12 January 2017 - 11:36 PM
Quicksilver Kalasa, on 12 January 2017 - 10:17 PM, said:
The fact it's forbidden from Comp matches may have a role
But, how often would it be taken in restricted decks? I'm really not sure how good it really is. Polar or Alpine, probably over a Gyr or Timby (due to range), and the Gauss nerf. But mid range?
I imagine a pair of those and a pair of H2Cs could poke something nasty.
#117
Posted 12 January 2017 - 11:55 PM
Oh and this happens to be a clan mech thats useful in the new CW quickplay maps.
Co-Incidence?
#118
Posted 13 January 2017 - 12:18 AM
But I am guessing, someone titled the thread nerf so this will have caught Lucille's attention already.
As for Warhammer (laser vom) vs Summoner (PPC), if I was to ask the team to pick a target, I'd take out the Warhammer first. Summoner does damage over time, but the Warhammer can wreck something pretty damn quickly. I've used both. This is definately not a straight comparison as it depends on the map of course but I wouldnt want the Warhammer to start racking up the damage.
To give a mech that's always been shelfed a reason to be used is a good thing, this just needs to be applied all around the table.
I personally think there's more important balances that need to take place before looking at particular pods for a mech.
#119
Posted 13 January 2017 - 12:19 AM
Whats the problem,
Of course a dual Summoner is gonna be better than shawcat, its 25 tons heavier
Narc works guid on pop tarters
Dont nerf the only decent jumping non hover clan heavy
Edited by OZHomerOZ, 13 January 2017 - 12:22 AM.
#120
Posted 13 January 2017 - 12:29 AM
Quicksilver Kalasa, on 12 January 2017 - 10:17 PM, said:
So, what your saying is that, because the Summoner is good at a single style of play to the point of being a niche mech, it deserves a nerf. Really? By that logic, the Atlas deserves a heavy nerf because it's too good at Brawling, even though it positively sucks outside of that role, it still deserves a nerf. Same goes for any of the other mechs who specialise in a single style of play.
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