Scythe Kagato, on 15 January 2017 - 11:07 AM, said:
And that's fine. I often bring an ERPPC Nova into scouting matches on maps with reasonable distance. I've had teammates call me out on this several times, saying things like "Lol wut, sniping in scouting?" and "You lost in the mechlab!" Some have even gone as far as calling out my position out to the enemy to get me swarmed.
And yet, at the end of the match, my damage is almost always higher than the sum of the rest of my team combined. I guess it's not a good idea to facetank all those SRM Griffins and AC20 Cents, huh?
The difference here isn't playing what you want. It's being able to do it
well. I think I echo the point that many people here are trying to make. We honestly don't care what mech you bring, or what your weapon load-out is, or whether you like to min-max or use some edge-case specialty build. If you can put out 800+ damage consistently in a dedicated LRM boat,
bring it. But don't cry about teammates hating you if you're firing all of your missiles into the side of a building.
If you don't have the ability to score reasonably well with your mech, you're a liability to the team. Plain and simple. It has very little to do with build choice and much more to do with experience and tactics. The people putting up these scores would do around the same damage with a meta Kodiak and a quad machine gun Spider, because they make HUGE tactical errors that get them killed almost instantly.
M A N T I S, on 05 January 2017 - 03:15 PM, said:
Nice attitude.
We need more players to be encouraged to play this mode and be excited about it. You're placing barriers for many of these new players by this type of subversive shaming. Everyone is allowed to play. If it bothers you, tough. Pugs join, do poorly, you both move on. Don't forget, it's only by that player's choice to join that you were able to fill out your (or opponent's) group in the first place to get a game. Be thankful you have others to play with and against.
I'm far from the best player here, but I can do 500 damage in a Faction Play match doing literally nothing but suicide bombing the entire enemy team solo with 4 close range builds. It only takes, what ... 10 or 11 Alphas overall?
Think about it. 125 damage per mech.
If your score is lower than that, you shouldn't be in Faction Play. You should be learning the ropes in Quick Play: getting better at positioning, aiming, and tactics. Maybe trying out new builds for a better fit. That's the point OP is trying to make. There's no sense in newbies throwing themselves into a meat grinder without knowing how to fight their way out first. All they'll want to do after getting stomped is abandon the mode -- or even the game -- entirely.
Edited by Kazenoma, 15 January 2017 - 04:01 PM.