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How Do You Feel About The Current Ttk?


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#121 Belkor

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Posted 06 January 2017 - 11:29 PM

View Postmogs01gt, on 06 January 2017 - 07:42 AM, said:

ttk is too low. The further this game gets away from CoD the better.


This game isn't WoW. The further this game gets away from WoW, the better. Don't expect to live very long if you expose yourself to multiple enemies.

#122 LordNothing

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Posted 06 January 2017 - 11:48 PM

depends on builds. for bad builds its ok, for fun builds its fine. but then you get scraped by 8 cermls in fp and loose an entire armor section. there are still a few edge cases to iron out.

the ballistics nerfs, while undesirable, kind of set a good pace. i find that large uacs are a lot like ppcs were a year or two ago, avoided unless quirks. ac20 and gauss are still too easy to crit out. low end ballistics feel about right though. face time seems to be a little less intimidating these days, though that really only applies to pug games. but now people are lerming more, srms are still the go to brawl weapon of choice, and laser vomit is still the tops. so the more things change the more they stay the same.

Edited by LordNothing, 07 January 2017 - 12:06 AM.


#123 Valhallan

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Posted 07 January 2017 - 01:57 AM

Imo the only acceptable increase to TTK that wouldn't absolutely wreck 1v1's by making them take too long, is the method suggested on forums long ago, increasing the armor "panel"/hitbox amount on mechs, i.e. 1 armor in CT adds 1 armor to 9 armor panels which each have separate hp's (structure is shared). Though this solve will mean that beam durations and Cuacs will need some looking into, and the HSR will probably catch fire Posted Image .

#124 Mystere

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Posted 07 January 2017 - 07:38 AM

View PostBombast, on 06 January 2017 - 07:49 AM, said:

I think it's just a tad too low. Just a smidge.


<off topic>
I don't know about anyone else, but seeing both terms used in the same sentence just confuses the heck out of me. Something can't be "a bit" and "excessive" at the same time. Needless to say, the phrase "just a bit too excessive" makes my head spin. Posted Image

So instead of killing someone with a thousand cuts, which is just a bit too excessive, I should just kill him with 999? Posted Image
</off topic>

Edited by Mystere, 07 January 2017 - 07:40 AM.


#125 WANTED

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Posted 07 January 2017 - 07:42 AM

I agree with Bud Crue, The Atlas goes down way to quick for being the king of the battlefield. It still needs a slight more buffing in the armor department cause it has no way to get away from any situation like most other Mechs ( Kodiak )

#126 Hotthedd

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Posted 07 January 2017 - 07:53 AM

TTK is too low if you consider the fact that we are supposed to be piloting the pinnacle of war machines in the 31st century.

The ultimate weapon of war is not one that should be destroyed so easily.

#127 Gas Guzzler

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Posted 07 January 2017 - 08:17 AM

View PostHotthedd, on 07 January 2017 - 07:53 AM, said:

TTK is too low if you consider the fact that we are supposed to be piloting the pinnacle of war machines in the 31st century.

The ultimate weapon of war is not one that should be destroyed so easily.


When you consider we also have the pinnacle of weapons of the 31st century, it cancels out.

#128 Snazzy Dragon

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Posted 07 January 2017 - 08:18 AM

View PostGas Guzzler, on 07 January 2017 - 08:17 AM, said:


When you consider we also have the pinnacle of weapons of the 31st century, it cancels out.


I don't know about that one, our machine guns only have 120m optimal range ;(

#129 Gas Guzzler

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Posted 07 January 2017 - 08:19 AM

View PostLordNothing, on 06 January 2017 - 11:48 PM, said:

laser vomit is still the tops.


Excuse me while I try to keep from laughing

View PostSnazzy Dragon, on 07 January 2017 - 08:18 AM, said:


I don't know about that one, our machine guns only have 120m optimal range ;(


But they have magical crit seeking abilities!

#130 Deathlike

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Posted 07 January 2017 - 08:29 AM

I think TTK's OK, but let's be honest... people aren't using their brains enough for these things. A lot of things that you SHOULD be learning through experience, but then again if you aren't figuring out "what is the proper counter", you're just going to be melted down.

A lot of elements of MWO is closer to an FPS... but that's a natural consequence of things.

Do you poke your head up when you have a short ranged build in a map that favors snipers? This happens a lot of the time in Canyon, yet people don't seem to get that if you don't have the range to fight back at your target... you shouldn't show yourself or be prepared to take unnecessary damage before the main engagement.

Do you bring Seismic Sensor at all? I know people downplay its usefulness, but they never consider using it for the proper situation or scenario. If you're fighting in the buildings at River City, it helps to know where to be and reposition based on seismic readings... particularly when the enemy cannot see you directly. If and when it comes to push, you can have a pretty good idea where the enemy is and push locations that make sense.


The reality is that TTK is directly proportional to your self-awareness of the situation. When you wander into firing lines or walk into the wide open not expecting anyone to shoot you, you are doing yourself a disfavor and that's why your TTK is low. Even just trying to fight an uneven battle where you have the lesser # of people is enough to be a losing situation.

I'm not saying TTK can't be adjusted, but most TTK issues are self-made, and not so much an issue about everything else.

#131 Hobbles v

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Posted 07 January 2017 - 08:39 AM

View PostMechaBattler, on 06 January 2017 - 01:47 PM, said:


Technically you could fire 2 PPCs with the Shadowhawk-2K and run more heat efficiency. But yeah a lack of velocity bonus, which the hunchback IIC gets from it's targeting computer, holds 2K back.


the shadowhawk 2k has a 20% velocity built in. the HBK needs a MK IV comp to match that.

#132 Shiroi Tsuki

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Posted 07 January 2017 - 08:40 AM

I have mixed feelings for this tbh.
On one hand, my butt gets completely violated for peeking a corner (scouting enemies ftw)
On the other, it's decent at least with proper damage spreading.

I do think that the low TTK is mostly due to the current meta tbh

#133 MaximusPayne

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Posted 07 January 2017 - 08:53 AM

Based on my 12v12 Quickplay experience, TTK is fine. I'm an average pilot and the few times I went down fast was because I wasn't where I was supposed to be. Regardless of your mech's weight class, if you rush headlong into the enemy deathball with guns blazing thinking this is the best way to win a battle, you're delusional. Using cover, exploiting your opponents' weaknesses, and mitigating damage throughout your mech and your team's mechs not only increases TTK, but also your chances of winning.

#134 Weaselball

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Posted 07 January 2017 - 08:59 AM

View PostGas Guzzler, on 06 January 2017 - 09:20 PM, said:


Lolno.

If you think firing multiple weapons at once in a MechWarrior game is a problem, then you don't know what a MechWarrior game is.


If you think firing double Gauss + 2 PPC at once without any real penalty isn't a problem, or firing 8+ medium pulse lasers into a mech at once without any real penalty isn't a problem, or firing an SRM-30 into a mech at close range without any real penalty is a problem (read: heat isn't an issue with most of these alpha-boats) then I laugh at you with a tinge of pity in my scoff.

#135 Vxheous

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Posted 07 January 2017 - 11:06 AM

View PostWeaselball, on 07 January 2017 - 08:59 AM, said:


If you think firing double Gauss + 2 PPC at once without any real penalty isn't a problem, or firing 8+ medium pulse lasers into a mech at once without any real penalty isn't a problem, or firing an SRM-30 into a mech at close range without any real penalty is a problem (read: heat isn't an issue with most of these alpha-boats) then I laugh at you with a tinge of pity in my scoff.


The scoff goes both ways, considering that armor in this game is doubled, so compared to tabletop, you're getting hit with the equivalent of 1 PPC and a medium laser worth of damage.

#136 Weaselball

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Posted 07 January 2017 - 11:19 AM

View PostVxheous Kerensky, on 07 January 2017 - 11:06 AM, said:


The scoff goes both ways, considering that armor in this game is doubled, so compared to tabletop, you're getting hit with the equivalent of 1 PPC and a medium laser worth of damage.


If I was being hit with that every 10 seconds like in tabletop then sure. But we both know that such isn't so.

#137 Bishop Steiner

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Posted 07 January 2017 - 11:22 AM

View PostSnazzy Dragon, on 06 January 2017 - 07:30 AM, said:

Personally I think it is too low. Feels like counterstrike with mechs with all the PPC + gauss boats running around. And increasing cooldown time won't really do anything-- there will still be high alpha strikes, and with longer cooldowns it is likely you will see less overheating anyway.

isXL compounds it

Assaults feel like paper still, despite massive structure buffs. Atlases always end up as sticks, assuming they aren't just cored out-- and any mech like the stalker which has no such quirks will quickly be stripped

I really can't blame people for "hiding" and trying not to ever expose for more than a couple seconds-- you are absolutely trashed if you do.

But what are YOUR thoughts about it?


Let me get back to you on that in just one second...

Because that is literally about as long as it takes for my KDK to go under any moderately focused fire.

(Does that state my opinion succinctly enough?)

#138 Vxheous

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Posted 07 January 2017 - 11:25 AM

View PostBishop Steiner, on 07 January 2017 - 11:22 AM, said:


Let me get back to you on that in just one second...

Because that is literally about as long as it takes for my KDK to go under any moderately focused fire.

(Does that state my opinion succinctly enough?)


Under same moderate fire in tabletop, can you also lose that same kodiak in 1 turn>?

#139 Bishop Steiner

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Posted 07 January 2017 - 11:27 AM

View PostWeaselball, on 07 January 2017 - 11:19 AM, said:


If I was being hit with that every 10 seconds like in tabletop then sure. But we both know that such isn't so.

there is a reason essentially ALL other FPS games of note feature various forms of "imperfect aiming" mechanisms. Yet those things, which would instantly solve most of the TTK issues, add immersion, and a sconce of realism to this game, are vehemently fought against by the denizens of Mt Tryhard.

Until Aiming/Convergence and a realistic Heatscale similar to what is in TT are addressed, TTK will remain at crap levels no matter what kind of idiotic GH or ED bandaid they try to slap over the issue.

View PostVxheous Kerensky, on 07 January 2017 - 11:25 AM, said:


Under same moderate fire in tabletop, can you also lose that same kodiak in 1 turn>?

Unlikely. Having played TT for 29 years. The situations where one even remotely faces the amount of fire we do in MWO is insanely rare, and to hit is not only massively harder, but also, ya know..random?

GGClose, though.

#140 Moomtazz

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Posted 07 January 2017 - 11:31 AM

Been gone since May and it's like I never left. Maybe TTK is fine since it hasn't been changed.





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