Heya, Best First Mech?
#1
Posted 06 January 2017 - 09:05 AM
#2
Posted 06 January 2017 - 09:08 AM
General consensus is start with a medium, all the clan ones are good, most of the IS ones are too.
Is there something that catches your eye? A certain weapon you like using? Any weight class?
#3
Posted 06 January 2017 - 09:14 AM
#4
Posted 06 January 2017 - 09:43 AM
x Xyanide x, on 06 January 2017 - 09:05 AM, said:
Welcome to MWO.
First and foremost... The "Best" mech for a beginner in game is typically generic because the question is generic. In which case, Hunchback.
If you can be much more specific about you, we could recommend the best 'Mechs for you specifically as different 'Mechs are better suited to different playstyles.
Some are better and hit-and-run,
some suit well with the hold-kinda-still-and-shoot,
some are good for bunny hopping,
some are really good for those who frame rates are low,
some are decent for players whose have trouble aiming,
some are pretty good for players who enjoy fighting more than one opponent at a time,
some are good for players who just want to hold the trigger
and others are better suited for those who want to pop-and-squat.
It's a really, really long list. So the more specific you can be, the better your help will be.
Edited by Koniving, 06 January 2017 - 09:45 AM.
#5
Posted 06 January 2017 - 10:14 AM
#6
Posted 06 January 2017 - 10:57 AM
#7
Posted 06 January 2017 - 09:27 PM
#8
Posted 07 January 2017 - 01:11 AM
heavies should be ebons or hellbringers if clan, Warhammers or grasshoppers or battlemasters (assaults) if IS
Go to metamechs for a starting point for good builds
#9
Posted 07 January 2017 - 01:57 AM
Why?
If you are brand, brand new and do not know the maps well then a fast mech is invaluable for getting you in and out of bad positioning.
Also you can use your speed to observe the builds, and positions that other players use and fight from.
And finally you can help your team mates by reporting enemies and patterns to your team, however, this selfless action is generally dead in the QP queue.
Edited by Peter Wolf 359, 07 January 2017 - 01:57 AM.
#10
Posted 07 January 2017 - 03:00 AM
But I strongly recommend trying all the trial Mechs for a few games each and taking notes on what you like/dislike about each (e.g. I like the speed and agility of [Mech name] I like [weapon name] but hate [weapon], I need Jumpjets and like the durability of [mech]), then post your notes back here and we should be better able to help.
I also strongly recommend doing the training and first 25 games because those pay 8 million cbills for the training and 12 million + match earnings for the first 25 games. After training and the first 25 games you should have 19-21 million depending on how well you have done.
Edited by Rogue Jedi, 07 January 2017 - 01:44 PM.
#11
Posted 07 January 2017 - 09:45 AM
Better than buying three hunchies to get the same 'try everything' capabilities.
#12
Posted 07 January 2017 - 01:50 PM
Spheroid, on 06 January 2017 - 09:14 AM, said:
there are 16 trial Mechs, 2 for each weight class for Clan and 2 for IS
Peter Wolf 359, on 07 January 2017 - 01:57 AM, said:
Why?
If you are brand, brand new and do not know the maps well then a fast mech is invaluable for getting you in and out of bad positioning.
Also you can use your speed to observe the builds, and positions that other players use and fight from.
And finally you can help your team mates by reporting enemies and patterns to your team, however, this selfless action is generally dead in the QP queue.
not saying you are wrong, but this early ECM can become a crutch which people become overreliant on, and many people find Lights to be hard to play well. try the trial Mechs to see if you like fast Mechs before buying one, although a Light will absolutely teach some good things
Stormie, on 07 January 2017 - 09:45 AM, said:
Better than buying three hunchies to get the same 'try everything' capabilities.
the reason I sugest the Hunchie over the SCR is the Hunchie teaches good habits which the Stormcrow does not, the Stormcrow is one of the best Mechs available and most other Mechs will feel underpowered and unresponsive if you learn on that, and even taking into account the costs of upgrades you can buy 2 hunchies for the cost of a SCR, although admitidly with the requirement for 3 Mechs to master a chassis probably being removed in Feburary cost will become less of an issue
#13
Posted 09 January 2017 - 11:57 AM
Edited by Natred, 09 January 2017 - 11:59 AM.
#14
Posted 09 January 2017 - 12:06 PM
#15
Posted 09 January 2017 - 06:57 PM
The nova has always been a great mech. They are not, however, best at showcasing all the weaponry or teaching twisting like the hunchie. I feel they are a better mech for my playstyle, but until the OP gives us more information to go on, I'd still suggest the Hunchback.
~Leone
Edited by Leone, 09 January 2017 - 06:57 PM.
#16
Posted 09 January 2017 - 08:13 PM
That said, to get GOOD advice, we need more information from you. The more information you give us, the better and more detailed/reasoned advice you will get in return.
But if your answer is "whatever, anything" then that is also the answer you get.
Spheroid made a good suggestion (also don't forget the tutorial mechs and shooting your instructor). I'd go with that, unless you already have some experience you can report on.
Koniving, on 06 January 2017 - 09:43 AM, said:
First and foremost... The "Best" mech for a beginner in game is typically generic because the question is generic. In which case, Hunchback.
If you can be much more specific about you, we could recommend the best 'Mechs for you specifically as different 'Mechs are better suited to different playstyles.
Some are better and hit-and-run,
some suit well with the hold-kinda-still-and-shoot,
some are good for bunny hopping,
some are really good for those who frame rates are low,
some are decent for players whose have trouble aiming,
some are pretty good for players who enjoy fighting more than one opponent at a time,
some are good for players who just want to hold the trigger
and others are better suited for those who want to pop-and-squat.
It's a really, really long list. So the more specific you can be, the better your help will be.
and then there are the mechs for people who just really like setting things on fire.
#17
Posted 09 January 2017 - 08:53 PM
Gotta play battletech for that.
#18
Posted 09 January 2017 - 09:50 PM
Rogue Jedi, on 07 January 2017 - 01:50 PM, said:
not saying you are wrong, but this early ECM can become a crutch which people become overreliant on, and many people find Lights to be hard to play well. try the trial Mechs to see if you like fast Mechs before buying one, although a Light will absolutely teach some good things
the reason I sugest the Hunchie over the SCR is the Hunchie teaches good habits which the Stormcrow does not, the Stormcrow is one of the best Mechs available and most other Mechs will feel underpowered and unresponsive if you learn on that, and even taking into account the costs of upgrades you can buy 2 hunchies for the cost of a SCR, although admitidly with the requirement for 3 Mechs to master a chassis probably being removed in Feburary cost will become less of an issue
I never liked this reasoning. If you follow it further then the best mech for a new player would be a Commando. I'd rather use the most forgiving mech to learn on.
#19
Posted 09 January 2017 - 10:09 PM
Moomtazz, on 09 January 2017 - 09:50 PM, said:
I never liked this reasoning. If you follow it further then the best mech for a new player would be a Commando. I'd rather use the most forgiving mech to learn on.
People have their pet ideas that they always put forward as one-size fits all. I for one have never learned any habits, good or otherwise, from piloting my hunchies. Habits come about from practice doing things, not from being hamstrung and having to figure out how to make up for it (especially if you never realize). That's how habits, good and bad, form =p It is habitual. Something you do regularly. The fact that you ought to behave in a way in a mech does not ensure that you WILL.
The reasons for recommending a hunchback are other than those. Things like the ability to be zombied (which could be considered a crutch as well for the bad habit of "mang, why you get shot up so mush"), high torso mounts, mount variety, size, build flexibility, and so on. If it is a learning mech, it means you can try different things and find out for yourself what works and what doesn't through repeated trial and error. Not "learn the subjective right way by being harshly punished until you git it right".
Every player that comes looking for help is going to need to be Taught/told and learn from experience. If they had all the skills and only needed some simple repetition (whether they thought about it or not) to develop skills, they wouldn't need to come looking for help at all.
#20
Posted 09 January 2017 - 11:27 PM
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