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Time To Get Rid Of The "kill" Stat.


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#1 BadBird

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Posted 09 January 2017 - 08:43 AM

PGI Please do away with the "Kill" shot stat. Replace it with KMDD once and for all.

How many times do we need to see players running away from a fight just to preserve their mighty K/D ratio? K/D should not be a tracked stat, It does not deserve to be a leader-board item. I'd like to see a KMDD/Death ratio instead or SoloKill/Death ratio even. Make people fight and stop giving them the reason to run way from a fight even when the odds are against them.

Edited by BadBird, 09 January 2017 - 08:44 AM.


#2 El Bandito

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Posted 09 January 2017 - 08:53 AM

I am completely fine with that. I got KMDDs for days. The kill itself eludes me a lot. ;)

#3 C E Dwyer

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Posted 09 January 2017 - 09:09 AM

View PostBadBird, on 09 January 2017 - 08:43 AM, said:

PGI Please do away with the "Kill" shot stat. Replace it with KMDD once and for all.

How many times do we need to see players running away from a fight just to preserve their mighty K/D ratio? K/D should not be a tracked stat, It does not deserve to be a leader-board item. I'd like to see a KMDD/Death ratio instead or SoloKill/Death ratio even. Make people fight and stop giving them the reason to run way from a fight even when the odds are against them.


If it's not K.D there will be some other reason.

Removing it won't change a thing, other than people won't have an obvious stat to point at, and blame for people avoiding combat

#4 Tarogato

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Posted 09 January 2017 - 09:13 AM

I've always said KDR is pretty meaningless anyways. Because your stats are combined across solo queue and group queue, your KDR depends highly upon your WLR, and your WLR depends highly upon who you play group queue with and how much. So in essence, your KDR depends on who you play with, and is not really a measure of your individual skill.

Take KDR away from me completely and I'll still try to survive until the end of a match and pick off one more mech before going down. Why wouldn't you? And you can't stop me, either. Heck, sometimes I might even win against odds, I've done it before.

#5 Gas Guzzler

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Posted 09 January 2017 - 09:16 AM

View PostEl Bandito, on 09 January 2017 - 08:53 AM, said:

I am completely fine with that. I got KMDDs for days. The kill itself eludes me a lot. Posted Image


Huh... you'd think with the perfect convergence/accuracy and low TTK, kills would be easy to come by.

#6 El Bandito

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Posted 09 January 2017 - 09:20 AM

View PostGas Guzzler, on 09 January 2017 - 09:16 AM, said:

Huh... you'd think with the perfect convergence/accuracy and low TTK, kills would be easy to come by.


Only when I play with derp teammates who cannot even finish off red CT enemy.

#7 Spheroid

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Posted 09 January 2017 - 09:21 AM

This is a non-issue, nobody cares about KDR.

#8 El Bandito

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Posted 09 January 2017 - 09:24 AM

View PostSpheroid, on 09 January 2017 - 09:21 AM, said:

This is a non-issue, nobody cares about KDR.


You'd be surprised at how many players come to the forums to write threads, blaming their teammates for the bad WLR, while touting their own KDR. For them, KDR > WLR.

#9 Chip Danger

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Posted 09 January 2017 - 09:35 AM

View PostEl Bandito, on 09 January 2017 - 09:24 AM, said:


You'd be surprised at how many players come to the forums to write threads, blaming their teammates for the bad WLR, while touting their own KDR. For them, KDR > WLR.


I'm not. I've even seen units that use KDR as a way to vet new member apps. This game revolves around 11 other players on your team to really care about stats at all. The tier system alone is a joke and counts on you getting 11 ok players to even move up rank. Or 11 really bad ones so you can stay where you are.

#10 Vanguard836

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Posted 09 January 2017 - 09:41 AM

This topic again...

KMDD..
Let's say:
Player A Spread LRM damage over 5 targets gets 600 damage
Player B headshots said mechs for 180 damage.

Although extremely unlikely to happen, who would theoretically be the more skilled player ? Whould KMDD be a good reflection of skill ? Would K/D be a valid metric...

Sadly, both stats are situational and should not be seen as the be all end all stats.

#11 Chip Danger

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Posted 09 January 2017 - 09:44 AM

View PostVanguard836, on 09 January 2017 - 09:41 AM, said:

This topic again...

KMDD..
Let's say:
Player A Spread LRM damage over 5 targets gets 600 damage
Player B headshots said mechs for 180 damage.

Although extremely unlikely to happen, who would theoretically be the more skilled player ? Whould KMDD be a good reflection of skill ? Would K/D be a valid metric...

Sadly, both stats are situational and should not be seen as the be all end all stats.


Right and that's the point I think OP was getting at. Why have them at all when the only stat that should matter is W/L.

#12 MacClearly

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Posted 09 January 2017 - 09:49 AM

View PostBadBird, on 09 January 2017 - 08:43 AM, said:

PGI Please do away with the "Kill" shot stat. Replace it with KMDD once and for all.

How many times do we need to see players running away from a fight just to preserve their mighty K/D ratio? K/D should not be a tracked stat, It does not deserve to be a leader-board item. I'd like to see a KMDD/Death ratio instead or SoloKill/Death ratio even. Make people fight and stop giving them the reason to run way from a fight even when the odds are against them.

So you want to get rid of a stat because of your perception of other people's motivation? Ideally there is only one suspect that I know of that is really well known for doing this and hiding. To take away a stat though because of the bad behviour of the small minority of players doesn't make sense to me.

#13 Davegt27

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Posted 09 January 2017 - 09:50 AM

well I don't remember anyone saying anything about KDR

people that run and hide will always run and hide its just there nature

I would like to have stats that are going to help me evaluate my Mechs effectiveness

like kill per drop

also I want to know what effect all those skill and modules have on my game play
(they seem to be missing in FP on the IS side)

you would think for all the time and effort we spend working on the skills and or modules they should raise some sort of stat

but to be honest except for the speed tweak oh and quick ignition I see little effect the skills have at the end results

#14 Appogee

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Posted 09 January 2017 - 09:51 AM

View PostTarogato, on 09 January 2017 - 09:13 AM, said:

I've always said KDR is pretty meaningless anyways. Because your stats are combined across solo queue and group queue, your KDR depends highly upon your WLR, and your WLR depends highly upon who you play group queue with and how much. So in essence, your KDR depends on who you play with, and is not really a measure of your individual skill.

Completely agreed. I wish they would provide separate solo and group stats.

#15 Gas Guzzler

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Posted 09 January 2017 - 10:13 AM

View PostVanguard836, on 09 January 2017 - 09:41 AM, said:

This topic again...

KMDD..
Let's say:
Player A Spread LRM damage over 5 targets gets 600 damage
Player B headshots said mechs for 180 damage.

Although extremely unlikely to happen, who would theoretically be the more skilled player ? Whould KMDD be a good reflection of skill ? Would K/D be a valid metric...

Sadly, both stats are situational and should not be seen as the be all end all stats.


No, you need to consider all stats together.

WLR, KDR, Avg Match Score... when looked at together can be indicative of how well one is playing.

#16 Mechteric

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Posted 09 January 2017 - 10:16 AM

It won't happen, it is just that way in games. In team games especially there just is no such thing as a kill steal (technically speaking), because the quicker a target goes down the better it is for the team. Better get used to it, otherwise go play a game with shorter TTK.


EDIT: Ok so I only covered the Kill part, how about the Death? I say to that "Who gives a crap"? If they shutdown intentionally or run borders to avoid combat to run down the timer that is against the game non-participation rules and they can be reported.

Edited by CapperDeluxe, 09 January 2017 - 10:25 AM.


#17 Chip Danger

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Posted 09 January 2017 - 10:18 AM

View PostCapperDeluxe, on 09 January 2017 - 10:16 AM, said:

It won't happen, it is just that way in games. In team games especially there just is no such thing as a kill steal (technically speaking), because the quicker a target goes down the better it is for the team. Better get used to it, otherwise go play a game with shorter TTK.


Kill stealing isn't the issue. It's that last light mech finding the very edge of the map and powering down to save their K/D that's seems to be the issue that OP had. I've seen it more in T-1 in fact then any other Tier I have been in.

#18 Mystere

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Posted 09 January 2017 - 10:20 AM

I have no problem with that.

#19 Mystere

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Posted 09 January 2017 - 10:30 AM

View PostAppogee, on 09 January 2017 - 09:51 AM, said:

Completely agreed. I wish they would provide separate solo and group stats.


This should have been done a long time ago.

#20 BadBird

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Posted 09 January 2017 - 11:02 AM

The concern I have is that tracking KDR on the leader-boards does have a negative impact on the game. It creates a culture of run and hide at the end of the match among certain players. No one can deny they see this behavior. If this stat was not tracked and instead another stat was such as KMDD/Death it would give players a reason to stay and fight EVERY time.

If concerned with ePen player skill. I would argue perhaps the best stat that give indication of player skill would be "Average Match Score". Maybe..

Edited by BadBird, 09 January 2017 - 11:02 AM.






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