Lightfoot, on 10 January 2017 - 04:02 PM, said:
Those are pretty minor hurdles compared to any other MMO pvp game where you might spend years to get some armor that everyone else has. Players want challenges like this rather than the 2-3 year grind for some crappy piece of armor. I started a new character and I had 3 mediums and 3 heavies in about 3 weeks and so could have oufitted a class drop deck in 2 weeks or less.
Anything that adds Skills to learn to simulation game is good and needed for game depth.
I am not only mentioning "haves/not haves"; but also "experienced/unexperienced" for good reason .
Also, I do not compare MW:O with any other MMO . The points I am making have nothing to do with "grind for amor" or 'Mech .
What I am trying to get across is that it would be VERY easy for established and wealthy Players to simply buy, equip and run THE, or close to THE perfect 'Mech for any given Map. Chassis, Variant, Weaponry, Modules and all ( if they dont already own it that is), and subsequently bring that PERFECT 'Mech into every QP Game they play .
Instead of just fighting my points by trying to devalue them, give some actual REASONING how you would tackle the resulting Problem(s) mentioned by me ?
Having 200mill Cbills in the Bank with thousands of Matches played, it wont be much skill needed to bring the perfect 'Mech for any 'Map if you were allowed to select 'Mech AFTER Map Selection . A new, poor, or less experienced Player...or one who is all 3...wont be able to, at all .
How do you tackle that ?
Edited by Besh, 10 January 2017 - 04:19 PM.