

Can We Have 8V8 Back Please?
#1
Posted 05 January 2017 - 03:12 PM
With the current 12v12 meta people just ball up and stand around waiting for the enemy to push out, and if anyone tries to make a push, they get shot down instantly.... if there were only 8 enemies to contend with, a small group would have an easier job getting into a flanking position, thus adding to the overall fun, in my opinion.
Again, not saying that 12v12 doesn't have it's place, I would just really like the option to do either, like many other games offer.
Just my humble opinion.
#2
Posted 05 January 2017 - 03:28 PM
While we're on the subject though, I'm going to stay mad about the fact that Clan Loyalists are dropping in Lances until the end of time.
#3
Posted 05 January 2017 - 04:02 PM
Further, less mechs means a higher TTK. Right now, one bad moment of exposure and blam. Game over. It was extremely rare in the 8v8 period when enough concentrated firepower existed such that a critical number of enemy mechs could focus individuals at any given moment.
Between more varied map experiences and a higher TTK, I absolutely do want 8v8 back.
As an aside, I agree with Restoslll: I wish we had Clan stars. :\
#4
Posted 05 January 2017 - 04:41 PM
#5
Posted 05 January 2017 - 05:56 PM
#6
Posted 05 January 2017 - 06:00 PM
RestosIII, on 05 January 2017 - 03:28 PM, said:
Well, if people did not cry loudly and incessantly about it, we'd still have that and the other original maps.
RestosIII, on 05 January 2017 - 03:28 PM, said:
If that is the case, then what exactly did you mean by this?

#7
Posted 05 January 2017 - 06:03 PM
Mystere, on 05 January 2017 - 05:56 PM, said:
Maybe after the inevitable population crash in CW, a concerted twitter effort might get them to reduce the base game to 8x8. Gotta figure if it is like last time (end of phase 3) more than a few people will just walk away (at least for a time) creating the reality/perception of an overall insufficiency of player population (not just in CW). At that point, and probably only at that point, there might be an angle to break thru the normal modus operandi of Russ's "I know best even when reality proves otherwise" world view and get a queue that is more in line with the actual game playing population.
Just a thought. Gotta plan ahead for this stuff.
#8
Posted 05 January 2017 - 06:05 PM
The fun factor of the game went significantly diwnhill after 12v12..It was almost immediate
#10
Posted 05 January 2017 - 06:08 PM
Bud Crue, on 05 January 2017 - 06:03 PM, said:
Maybe after the inevitable population crash in CW, a concerted twitter effort might get them to reduce the base game to 8x8. Gotta figure if it is like last time (end of phase 3) more than a few people will just walk away (at least for a time) creating the reality/perception of an overall insufficiency of player population (not just in CW). At that point, and probably only at that point, there might be an angle to break thru the normal modus operandi of Russ's "I know best even when reality proves otherwise" world view and get a queue that is more in line with the actual game playing population.
Just a thought. Gotta plan ahead for this stuff.
Well, if the population gets so bad we end up with 5 Clan vs. 8 IS (plus 5x5 Clan and 8x8 IS, of course), then in Hades' name why not?
#11
Posted 05 January 2017 - 06:11 PM
#12
Posted 05 January 2017 - 06:12 PM
RestosIII, on 05 January 2017 - 06:05 PM, said:
Oh! So you were not in agreement with PP's post. Good!
But don't be a defeatist (

#13
Posted 05 January 2017 - 06:14 PM
Mystere, on 05 January 2017 - 06:08 PM, said:
Well, if the population gets so bad we end up with 5 Clan vs. 8 IS (plus 5x5 Clan and 8x8 IS, of course), then in Hades' name why not?
Actually the more I think about this the more it is appealing to me. But I think it would have to be in CW:
So they added a 4X4 queue to CW in the form of scouting. God forbid they add a lore or fluff aspect where by those four mechs are "breaking off from the company to go scout". The remaining 8 mechs are what you play in invasion the rest of CW. I mean if the population goes through the same drop it did during Phase 3, this could be a way for PGI to pretend everything is fine, and give us a viable reduced population queue.
Edit:
Ooo..and those mechs that survive the scouting match get to be played in their current state in the invasion match. Huh? Man that kind of immersion would be cool.
Sigh.
Edited by Bud Crue, 05 January 2017 - 06:16 PM.
#14
Posted 05 January 2017 - 06:17 PM
Bud Crue, on 05 January 2017 - 06:14 PM, said:
So they added a 4X4 queue to CW in the form of scouting. God forbid they add a lore or fluff aspect where by those four mechs are "breaking off from the company to go scout". The remaining 8 mechs are what you play in invasion the rest of CW. I mean if the population goes through the same drop it did during Phase 3, this could be a way for PGI to pretend everything is fine, and give us a viable reduced population queue.
OMFG! I must be more insane that usual today for me to be even agreeing with this.

Edited by Mystere, 05 January 2017 - 06:17 PM.
#15
Posted 05 January 2017 - 06:21 PM
Bud Crue, on 05 January 2017 - 06:14 PM, said:
Actually the more I think about this the more it is appealing to me. But I think it would have to be in CW:
So they added a 4X4 queue to CW in the form of scouting. God forbid they add a lore or fluff aspect where by those four mechs are "breaking off from the company to go scout". The remaining 8 mechs are what you play in invasion the rest of CW. I mean if the population goes through the same drop it did during Phase 3, this could be a way for PGI to pretend everything is fine, and give us a viable reduced population queue.
Edit:
Ooo..and those mechs that survive the scouting match get to be played in their current state in the invasion match. Huh? Man that kind of immersion would be cool.
Sigh.
I.. kind of like that.
Just add one more bucket to FP:
4v4 to tug the Scouting bar.
8v8 Quickplay-with-dropdecks to tug the Invasion bar by 3%
12v12 Invasion mode on Invasion maps to tug the Invasion bar by 5%
..I think most everyone would be happy. People would have their QPwithDDs and never have to see Invasion.. Invasion people would have their mode without having to touch QP.. and it could all exist within the tug system.
#17
Posted 05 January 2017 - 06:28 PM
AnTi90d, on 05 January 2017 - 06:21 PM, said:
I.. kind of like that.
Just add one more bucket to FP:
4v4 to tug the Scouting bar.
8v8 Quickplay-with-dropdecks to tug the Invasion bar by 3%
12v12 Invasion mode on Invasion maps to tug the Invasion bar by 5%
..I think most everyone would be happy. People would have their QPwithDDs and never have to see Invasion.. Invasion people would have their mode without having to touch QP.. and it could all exist within the tug system.
Mess with drop deck weights between the QP maps (lighter) and Invasion (heavier) and I think we are at least sniffing the immersive experience PGI once promised, and with theoretically reduced queue times. Make maps between the three "modes" thematically consistent and we are even closer to it; even by the minimally viable product standards of PGI.
#18
Posted 05 January 2017 - 06:29 PM
Bud Crue, on 05 January 2017 - 06:28 PM, said:
Mess with drop deck weights between the QP maps (lighter) and Invasion (heavier) and I think we are at least sniffing the immersive experience PGI once promised, and with theoretically reduced queue times. Make maps between the three "modes" thematically consistent and we are even closer to it; even by the minimally viable product standards of PGI.
I seem to be in the minority not liking drop decks. Messes with my immersion to be able to jump into a different mech so quickly, like I'm just abandoning my well loved machine I had just lost.
#19
Posted 05 January 2017 - 06:32 PM
Mystere, on 05 January 2017 - 06:00 PM, said:
The thing is that the crying was mostly about the map being way too small for 12v12 and arguably even 8v8. I had no real problems with the map itself and don't recall seeing many complaints from other people that didn't just boil down to "the map is way too small," and I even prefer the old Forest Colony over what we have now honestly because the new Forest Colony has too many rocks and mountains that make most of the map worthless.
I liked old Forest Colony and even old River City, they were just way too small for 12v12 matches and that was the only real issue that needed to be addressed.
#20
Posted 05 January 2017 - 06:33 PM
RestosIII, on 05 January 2017 - 06:29 PM, said:
I seem to be in the minority not liking drop decks. Messes with my immersion to be able to jump into a different mech so quickly, like I'm just abandoning my well loved machine I had just lost.
I quite agree, and I fully understand: I once sold 71 mechs because I decided I was going to run the same 4 Quickdraws for the entire match to give that feeling of consistency (that did not work out very well). That said, I can't imagine them getting rid of drop decks at least the invasion mode.
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