Jump to content

Wolf Hound Champion Build


58 replies to this topic

#41 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 15 January 2017 - 10:18 AM

View PostHat Trick, on 15 January 2017 - 09:44 AM, said:

Wolfhound-2
http://mwo.smurfy-ne...c6f938e6ca04a04

This mech can pack a punch and it can go almost 150 kph with speed tweak and overall is a really great mech. I have had some of my best matches with it.

Wolfhound-1
http://mwo.smurfy-ne...aa5674c43ce7c71

This mech goes 156.7 kph with speed tweak and is more of a scouting mech than a brawler.


It doesn't actually matter what a mech does with skills since new players don't get to unlock skills on trial mechs.

#42 Blerome Jake

    Member

  • PipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 70 posts

Posted 15 January 2017 - 05:51 PM

The Wolfhound, used specifically for hunting Timber's and Dire's.

http://mwo.smurfy-ne...3f08a180dae9c61

Still use this today, it runs even better in packs.

Edited by Blerome Jake, 15 January 2017 - 05:53 PM.


#43 James Saxon

    Member

  • PipPip
  • Ace Of Spades
  • 33 posts

Posted 15 January 2017 - 06:00 PM

A watered down hunchback

WLF-1A
5 Medium Laser
1 Large Laser

http://mwo.smurfy-ne...4b024814cd2351d

Edited by James Saxon, 15 January 2017 - 06:02 PM.


#44 Wildstreak

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 5,154 posts

Posted 15 January 2017 - 07:06 PM

Actually my best Wolfhounds used STD engines. Few expect a tanky Light today.
Either the WLF-1A or WLF-2 will do, same build just lasers in different spots, right now the -2 due to Heat Gen quirks but that changes with the skill tree.

#45 TheMadTypist

    Member

  • PipPipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 535 posts

Posted 15 January 2017 - 09:12 PM

The WLF-2

4 ML (torso)
2 MPL (arm)

XL 270
Max armor
10 internal DHS, 4 external

Intended to give the new player a chance to experience several learning opportunities: the difference between arm mounted and torso mounted weapons, the differences between pulse lasers and standard lasers, and how to handle a 'mech moving at a decent clip (while hopefully not being overwhelming while they learn to maneuver at speed).

It features forgiving heat management and only two distinct weapons groups with minor behavioral differences, to ease the adjustment of the new player into the game.

#46 Tiantara

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 815 posts

Posted 16 January 2017 - 02:03 AM

- WLF-2
Ferro Fibrous
Endo-Steel

5 x Double HeatSinks.
STD Engine 210

LT - 1 Medium Laser
RT - 1 Medium Laser
CT - ER Large Laser
RA - 1 Medium Laser

Armor:
LA\RA - 24
LT\RT - 33\10
CT - 43\12
RL\LL - 40
Head - 18

#47 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 16 January 2017 - 03:50 AM

WLF-1B - WLF-1B

Double AMS with 5 ML and 295xl engine.

Something decent for a new player that might not be sure what to do and stick with the other mechs. The AMS should make him useful even if he just derps behind a rock for a bit.

#48 ThunderSoul

    Rookie

  • Moderate Giver
  • 2 posts

Posted 16 January 2017 - 05:52 AM

And it's this exact moment when builds start to repeat themselves because while this chassis is fun, it's not that versatile. And I mean XL builds as it is most logical build for a light with basically no armor and quite a few hardpoints.
I'll leave my ol' WLF-2 Mongrel here. I'm sure similar build was posted already, haven't checked all of them.

http://mwo.smurfy-ne...b3afa4807f52c30

#49 Precentor Ward

    Member

  • PipPip
  • The 1 Percent
  • The 1 Percent
  • 49 posts

Posted 16 January 2017 - 07:58 AM

View PostDee Eight, on 15 January 2017 - 10:18 AM, said:


It doesn't actually matter what a mech does with skills since new players don't get to unlock skills on trial mechs.


Excellent point, magnificent work! How are you going sorting your clothes pegs from brightest to darkest..??

Congrats on getting to tier 3 m87, gr8 work.

#50 Soviet Alex

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 626 posts

Posted 16 January 2017 - 08:11 AM

If these new trial mechs aren't going to come out until after the 3060 tech update, should we consider a build with IS ERM-lasers? Of course, I can't show you it in Smurfy. Think about a WLF-1A with 2xERM-lasers in each side torso, 1 in the right arm & 1 in the centre torso, big XL engine & many double heat sinks. Like a baby Nova-P.

#51 A FluffyKitten

    Member

  • Pip
  • Ace Of Spades
  • Ace Of Spades
  • 10 posts
  • LocationPortland Oregon

Posted 16 January 2017 - 02:51 PM

[smurfy]http://mwo.smurfy-ne...386230310414c66[/smurfy]
3 large lasers
113.4 kph

#52 Entropy11

    Member

  • Pip
  • Mercenary Rank 2
  • Mercenary Rank 2
  • 15 posts
  • LocationKentares IV

Posted 16 January 2017 - 04:16 PM

Haven't seen this one, it works super-well for me and I tend to just wreck with it. 2ERLL with mediums as backup. Pokes super well and runs cold thanks to the WLF-2 perks. Great for squirrelling, or for hunting down other lights. WLF-2

Edited by Entropy11, 16 January 2017 - 04:16 PM.


#53 Noteleet

    Rookie

  • Senior Force Commander
  • Senior Force Commander
  • 8 posts

Posted 16 January 2017 - 09:37 PM

WLF-1B

A Wolfhound for the discerning 'mechwarrior. 1 LPL, 3ML, XL295, 12 DHS. Fast, cool, and lethal.

#54 Danjo San

    Member

  • PipPipPipPipPipPipPipPip
  • Hero of Liao
  • Hero of Liao
  • 1,020 posts

Posted 17 January 2017 - 04:26 AM

2 AMS, 4MPL, XL-295 fast, sufficient firepower, and dual AMS makes it Lurm-safer. and such more forgiving to new players running out into the open too far. The current structure quirks make it quite tanky (with the new skill-tree coming up and the removal of all quirks, that might change)
http://mwo.smurfy-ne...fd274d7fedfe5e3

#55 Lexandro Wolf

    Member

  • PipPipPipPipPip
  • The Undertaker
  • The Undertaker
  • 108 posts
  • LocationHungary, Budapest

Posted 17 January 2017 - 05:01 AM

This is my Wolfhound Champion variant...inspired Wolfhound WLF-3S in the Classic Battletech tabletop game.

http://mwo.smurfy-ne...ddcd4ff955818b4

#56 paws2sky

    Member

  • PipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 167 posts

Posted 18 January 2017 - 07:24 AM

Here's my suggestion: WLF-1B Proposed Trial Mech

Why?
  • Easy to use. 1 LPL, 4 ML. Two weapon groups, each with similar recharge and burn time. 31 damage alpha seems quite reasonable and is only 5 less than the hotter, shorter range 6 MPL meta build.
  • Durable. Heavily armored for the weight, with a some points shaved off the non-weapon arm. IS XL engine remains a liability, but less so for a Light than other weight classes.
  • Reasonably Fast. 270 XL provides 125 kph base speed. As a Trail it can't be speed tweaked (and given that mastery is changing, it's a moot point anyway).
  • More options if you buy. Being all energy, the Wolfhound's suffers from being very limited in terms of what you can do with it. You want some lasers? Or do you more different lasers? Maybe a PPC you aren't quirked to use effectively? With the 1B at least offers the double AMS option should you choose to buy it.

View PostTina Benoit, on 13 January 2017 - 02:18 PM, said:


Keep in mind these will mostly be used by new playersl!


Thank you, Tina! Remember people, this is a Trial mech. Trial mechs should, as far as I'm concerned, be new player friendly. I don't feel the recent Champion/Trial mech selections have been good introductions because they are geared toward the play styles of more experienced players.

Also worth considering is that these will eventually be sold for MC or as part of a bundle, so they should be worth purchasing.

Finally, DO NOT get hung up on the quirks. That whole system is going to be changing very soon, so it really doesn't matter what they have right now.

Thanks for your consideration.

-paws

EDIT: Changed HTML link to BBCode.

Edited by paws2sky, 19 January 2017 - 12:23 PM.


#57 Shuruga

    Member

  • PipPip
  • Mercenary
  • Mercenary
  • 38 posts

Posted 18 January 2017 - 02:59 PM

Here's my suggestion for a WLF-1(C) Build.
http://mwo.smurfy-ne...0f1fdc8bea7da9d

I also picked the variant with the fastest engine. Since the mech is very speedy, it does not need to have long range weapons. Instead, it is now equipped with 5 SPLas to go in quickly for a small, but repeated punch. It was upgraded to DHS, XL engine and Ferrofibrous, using all latest available technology. AMS was added for survivability. It has almost full armor rating, being only slightly reduced in the cockpit (At the same time, AMS ammo was added to the cockpit supporting a new, experimental, long range ejection seat). This is a clearly a build for headstrong pilots.

P.S. Instead of the SPLas in the arm, it could alternatively be using a single MPLas, which would only require to remove one DHS. This would make it consistent with the remaining variants, but with a "pulse". For ease of use with new pilots, I find it more ergonomic with one weapon system only.

Edited by Shuruga, 18 January 2017 - 03:02 PM.


#58 Starbomber109

    Member

  • PipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 387 posts

Posted 18 January 2017 - 10:55 PM

WLF-1
http://mwo.smurfy-ne...53f3a00f3037fbd

MAXIMUM POWER (I wanted one with the biggest engine I could find.)

Edit: Also, medium lasers are more friendly to new players for the combination of range and damage. I do recommend 2 weapon groups though, 1 for the arm laser and the rest for the torso lasers.

Alternative: http://mwo.smurfy-ne...6511df3700a612a
slightly smaller engine, hotter, but the large laser provides some ranged hitting power.

Edited by Starbomber109, 18 January 2017 - 11:03 PM.






7 user(s) are reading this topic

0 members, 7 guests, 0 anonymous users