http://mwo.smurfy-ne...7250bd115342d0a
I run a comparable loadout in my Battlemaster Hellslinger and enjoy it as one of my favorite, all-around mechs.
The standard engine was upgraded to XL since this mech was converted to long range use. Armor was significantly increased from the standard issue for durability. AMS was retained since this mech will draw attention on the battlefield.
It carries 2 LLas, 3 SLas, a Tag and Beagle Active Probe. And most importantly, 3 LRM10s with 8t of LRM ammo.
It could be equally well used in a short range configuration. But this one plays out beautifully. As one of the slower heavies, it starts to deal damage as soon as the lights in the team have spotted first targets, delivering a steady stream of LRMs, while slowly moving to the front line. In parallel, it will start to poke with the large lasers once targets get in sight. LRM and Large Lasers are fired alternating to maintain heat. Once you reach medium distance you are dealing optimal damage. Once ammo is depleted, you then get into close quarters. With the LRM spent, remaining heat is acceptable.
Slight variations are possible. Also a 2x LRM 15 combo works well, if you prefer symmetry. The unique point with using LRM / Large Laser Combos, is to comb the battlefield from back to front. This can be additionally tuned by the type of your torso energy weapons. Artemis can be added at the cost of some ammo, armor, or AMS. The only drawback of this build is a bit of heat, if firing too agressively. But this is primarily intended as a support mech.
Edited by Shuruga, 19 January 2017 - 02:03 PM.