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Match Making Q And Tiers


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#21 JaxRiot

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Posted 13 January 2017 - 04:53 PM

View PostSnazzy Dragon, on 13 January 2017 - 04:48 PM, said:


Could we get an in-game feature, then, to publicly display our tier to other players within a match? A simple number next to our names within the team roster would suffice. Posted Image


There would just be a Potato next to my name.

Even though Im not really a Potato.

I do hope to grow up to be a Potato one day though

But for now, Im just a wee Spud being forced to grow up too fast in the fast paced PSR world that shows no mercy

#22 justcallme A S H

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Posted 13 January 2017 - 05:10 PM

View PostTina Benoit, on 13 January 2017 - 04:26 PM, said:


T1 and T5 do not encounter.


Sorry Tina but that is factually untrue.

I'm T1, another player "itchybones" is T5. We are in the same unit, solo dropping we were in same matches repeatedly last year. This was during the Oceanic 'cycle' in QP. It happened from roughly July onwards. There are many other users thst have posted about this on the forums in Gen Disc and New Player sections.

You have the logs from last year I'm sure and you'll be able to run a simple query to confirm my specific experience in this case. I don't have screenshots unfortunately.

That said, given you have logs, you should have already been able to find this out?

#23 Ultimax

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Posted 13 January 2017 - 05:12 PM

View PostTina Benoit, on 13 January 2017 - 04:45 PM, said:

Unfortunately Tiers are considered as personal account information so we do not force nor reveal player's tiers publicly unless they choose to, like for example how you can right here on the forums.



Hi Tina,

You don't need to attach the Tier directly to the player's name to display the Tiers on each team.


A simple anonymized record would be sufficient for informative purposes.


I.E.

TEAM 1
T1 = 4 players
T2 = 6 players
T3 = 2 players

TEAM 2
T1 = 5
T2 = 3
T3 = 4


Just find a spot for that on the endgame scoreboard, and it's good enough.

Edited by Ultimax, 13 January 2017 - 05:12 PM.


#24 Wintersdark

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Posted 13 January 2017 - 05:20 PM

View PostGas Guzzler, on 13 January 2017 - 04:36 PM, said:

So really, all we have to do is set a timer for 4 minutes and 15 seconds, and if we don't get a match by then, hit cancel and re-launch.
lol no, silly gas, that's not what it means at all. A match may have been searching for 4 minutes, THEN you queue, get added to the match and it launches.

The timer is since the MM started building the match and as such likely has no relation to your queue time.

Edit: more info -

MM seeds a match with the person who's been queued the longest. So you could be queued for 3 minutes, Then the MM starts building a match seeded with you, so you'd have several more minutes before release valves started.

Edited by Wintersdark, 13 January 2017 - 05:23 PM.


#25 Revis Volek

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Posted 13 January 2017 - 05:20 PM

View PostTina Benoit, on 13 January 2017 - 04:26 PM, said:


T1 and T5 do not encounter.



There is a good amount of evidence here on these forums that says otherwise.

#26 Colonel ONeill

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Posted 13 January 2017 - 05:20 PM

Maybe a reset of the Tiersystem could be an option? I have the feeling that everybody ends up Tier 1 at some point

#27 BLOOD WOLF

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Posted 13 January 2017 - 05:25 PM

View PostRevis Volek, on 13 January 2017 - 05:20 PM, said:



There is a good amount of evidence here on these forums that says otherwise.

Post the screenshots.

#28 ChapDude

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Posted 13 January 2017 - 05:28 PM

the Teir system atm is purely a XP bar and doesn't actually represent a players ability to preform in game, it would be nice if the Teir system was adjusted so that not just anyone can reach teir 1 and the MM adjusted accordingly, i say this assuming MM purely matches people based on their tier and then tonnage, there are alot of T2 T3 players expected to preform as T1 players which makes it just that much harder for MM to make balanced games. I say this as someone who wants a challenge of facing comparable skill players as much as possible to improve my own game.

#29 Tarl Cabot

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Posted 13 January 2017 - 05:33 PM

View PostTina Benoit, on 13 January 2017 - 04:31 PM, said:

Hm, if T1 and T5 are encountering then they should make sure to report the match to us with a screenshot so we can investigate it.

On here or support would work. I'll dig in the forums too as well in-case I find any.


Actually a better explanation is needed though. If a Tier 3 is seeded for the Solo queue, that range is from Tier 1 to Tier 5. If the next sets of people to be grabbed are Tier 3s then a Tier 4 and Tier 5. Does that mean that, even though seeded player is a Tier 3, if the last person available is a Tier 1 player, it will not select that Tier 1 player but wait for a Tier 2-5?

Edited by Tarl Cabot, 13 January 2017 - 05:34 PM.


#30 Unnatural Growth

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Posted 13 January 2017 - 06:25 PM

View PostBLOOD WOLF, on 13 January 2017 - 05:25 PM, said:

Post the screenshots.



Here's just ONE of the threads on this issue:

https://mwomercs.com...450-mr-dayleet/

Kind of surprised you missed this, since you live on the MWO forums and all.

#31 Y E O N N E

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Posted 13 January 2017 - 07:10 PM

View PostOldOrgandonor, on 13 January 2017 - 06:25 PM, said:



Here's just ONE of the threads on this issue:

https://mwomercs.com...450-mr-dayleet/

Kind of surprised you missed this, since you live on the MWO forums and all.


IIRC, DAYLEET was actually still Tier 2 when that thread was new.

#32 Riscy

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Posted 13 January 2017 - 07:58 PM

I just did some reverse match making from screen shots of matches in the last couple of weeks. In some games my gut feel was there there was a huge imbalance between the two teams. But after reviewing the match scores and scraping pilot data from the scoreboard it looks like in most cases the teams are balanced, but the variation in skill level within each team is huge.

Most likely the victory is due to the quality of the lower ranked players and if they end up fighting against the higher ranked players in the other team in a firefight. That is why Nascar ends up being so popular...the lower ranked players get caught out of position and the high ranked players clean them up.

#33 Beaching Betty

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Posted 13 January 2017 - 08:26 PM

View PostGas Guzzler, on 13 January 2017 - 04:34 PM, said:

Guys, keep in mind that people will troll by saying "I'm in Tier 5." Don't take what people say at face value.

Im new, how do you change your robot?

#34 justcallme A S H

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Posted 13 January 2017 - 09:33 PM

View PostOldOrgandonor, on 13 January 2017 - 06:25 PM, said:



Here's just ONE of the threads on this issue:

https://mwomercs.com...450-mr-dayleet/

Kind of surprised you missed this, since you live on the MWO forums and all.


He even posted in it...

Ignore him. He just trolls each thread constantly with absolute rubbish.

View PostColonel ONeill, on 13 January 2017 - 05:20 PM, said:

Maybe a reset of the Tiersystem could be an option? I have the feeling that everybody ends up Tier 1 at some point


Yes and no.

There are quite a few players who hop between T5/T4 eternally like this guy:

https://mwomercs.com...new-tier-level/

There are other users that I know, even after 1000's of games - are still T3. I mean they blame "other players", of course. Fact is their match score average is low and that is a good indication they are in the Teir they essentially should be.

A reset is still a good idea potentially, good players will be in T2 after a dozen matches. Only issue then is for the 4-8 weeks post "reset" is all the T1 players lumped with lower Tiers. Matches would have quite a bit of disparity, albeit not for a super long period.

#35 GrimRiver

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Posted 13 January 2017 - 09:39 PM

I and others got tired of carrying the T4/5's.

But yes I'm happy I get put with equal players or not as potatoes. lol

#36 Snazzy Dragon

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Posted 13 January 2017 - 09:50 PM

Matches are a lot better but I think it's partly because it's Friday night and there's a lot of community hype so some more good players are on.

That said matches are still snowballing-- to be expected because of how focus fire works

#37 Davegt27

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Posted 13 January 2017 - 09:53 PM

on a good note
experienced players get a chance to help new players and the new players learn by example

so its not all doom and gloom if you drop with some new players

#38 Navid A1

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Posted 14 January 2017 - 01:20 AM

Tina, Tier 4 or 5 or 3 does not matter.
You can add 100 more tiers and it still would not matter.
The way PSR works is wrong.


- With the current flawed PSR and Tier system everyone reaches Tier 2 even with one hand tied behind their back.
- The current Tier system does not take builds and tonnage into account (it thinks a Victor is equal to a Kodiak)
- In the current Tier system a high skill pilot in a mist lynx counts directly towards the total team PSR while that potato in a Kodiak struggles to hit a target at point blank.

Those are the real issues Tina.

You can forward those to who is responsible... or you can ignore this post as if it does not exist!

#39 STEF_

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Posted 14 January 2017 - 01:59 AM

What about quitting and erasing the MM?
It never worked, and never been used in any previous MW game. Posted Image

View PostNavid A1, on 14 January 2017 - 01:20 AM, said:

Tina, Tier 4 or 5 or 3 does not matter.
You can add 100 more tiers and it still would not matter.
The way PSR works is wrong.


- With the current flawed PSR and Tier system everyone reaches Tier 2 even with one hand tied behind their back.
- The current Tier system does not take builds and tonnage into account (it thinks a Victor is equal to a Kodiak)
- In the current Tier system a high skill pilot in a mist lynx counts directly towards the total team PSR while that potato in a Kodiak struggles to hit a target at point blank.

Those are the real issues Tina.

You can forward those to who is responsible... or you can ignore this post as if it does not exist!

100% this!

(but ...zero based psr in a match is too much math involved :D )

#40 mrpetzold

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Posted 14 January 2017 - 02:02 AM

View PostChapDude, on 13 January 2017 - 05:28 PM, said:

the Teir system atm is purely a XP bar and doesn't actually represent a players ability to preform in game, it would be nice if the Teir system was adjusted so that not just anyone can reach teir 1 and the MM adjusted accordingly, i say this assuming MM purely matches people based on their tier and then tonnage, there are alot of T2 T3 players expected to preform as T1 players which makes it just that much harder for MM to make balanced games. I say this as someone who wants a challenge of facing comparable skill players as much as possible to improve my own game.


Yesterday I found a player in tier 1 with a KDR of 0,55. He is considered to be as good as Proton in this tier-system... 0,55 KDR should at best be in tier 4, and should probably be in tier 5.





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