gloowa, on 16 January 2017 - 10:06 PM, said:
Rocket Launchers will be good as a quick bit of extra damage - I mean an RL10 is 1 slot and half a ton - on larger mechs with random M slots and a little spare weight you don't know what to do with, get a one-off pop.
And you can make a nice little assassin with 4RL20 and an MPL on a Locust.
Duvanor, on 16 January 2017 - 11:43 PM, said:
Rocket Launchers eat up crits and have one single salvo, make that 2 in MWO maybe. At least their weight is not that bad.
And Silver Bullet Gauss? That thing got scrapped in 3051 (the same year someone at the NAIS thought it was ready to roll) and did not resurface before the end of the 3070s. Besides that - who wants a 15 ton weapon with charging mechanism that fires 15 1 damage pellets at the range of regular Gauss Rifles.
The Rifles are a bit lighter than ACs, but only the Heavy Rifle has advantages over the AC/10 worth mentioning of and just 60% of the AC/10s ammo per ton.
Not everything has to be super-meta better-than-what-we-have.
OPTIONS ARE GOOD
Blazer is 1.5 Large Lasers - it'd be a good option for I think the 21 or so single-energy-point mech variants floating about, as an alternative to LPL and PPCs, and it's really easy to implement.
RL's are meant to be a backup / secondary rather than a primary mostly really, and it's an option.
Lots of people like LBX, Gauss is losing the charge time at some point this year, and again - it's an OPTION that's easy to implement.
Rifles are both easy to implement AND, something between Machine Guns and AC2's.
They may be short range, and lower damage - but they're light and small enough to use on Lights, and more options for Mediums.
These would be fun alternatives, that are easily balanced (by either being self regulating (one shot), or as you say 'worse' than existing things.