Posted 15 January 2017 - 06:19 PM
My thought on the Roadmaps,
January,
XL engines balance, at least they try some things.
New music, that is welcome. Can we have music in the matches too ??
Art fix, since its been mentioned, hitboxes will probably change for a few mechs but no specifics given. it will be very minor changes so no big deal.
New IS Light, just an other Mech.
Release of the Bushwacker, same as above.
February,
Skill Tree, while it has absolutely nothing to do with actual skill, the Mech adjustment section could be interesting, only thing we can do now is to try it on the PTS when available, we will see how much it will offer versus what we currently have.
FP/FW/CW fixes and improvements, well its FP, I gave up so doesn't affect me anymore.
Beyond February,
Incursion game mode, like all other game modes, a skirmish mode with a different sauce. I'm still disappointed that scouting is just a 4vs4 skirmish with little flags.
Mech IK, purely cosmetic, doesn't add anything to game play.
FP/FW/CW reward adjustments and special events, no change to game play so I wont bother.
Improved spectator tool, nice for those who use it.
Floating chat function, can be practical.
New Tech & Mechs from the 3060 era, many can get excited about this, will it be truly new ? I got big doubts about that.
Nothing truly new, same stuff but served on a different plate.
true new stuff would be for Mechs, quads.
Game modes, with real objectives and rewards for succeeding those objectives.
getting in and out of the Mech.
having other stuff than just Mechs to shoot at or maybe even control like Tanks, VTOLs , Aerospace Fighters and Clan Elementals / IS Battle Armors as random hazards that are defending / attacking a zone. This could be useful for new players to have a cheaper way to play in a group since Mechs cost like top CBills and for Clan Elementals / IS Battle Armors, one player could take the small guy so others can take bigger Mechs.
its PGI, so having no expectations is better to reduce disappointment.