SuomiWarder, on 15 January 2017 - 01:28 PM, said:
It isn't the general idea of jumping above an obstacle and firing that is the issue. "Poptarting" becomes a problem when third person view enters the picture, allowing the jumping mech to see over the obstacle and start aiming before it should be able to see the target. A little practice and soon one can get just barely high enough for weapons to clear, limiting exposure. These things cannot be done when locked in first person view.
For crying out loud, 3PV is so insignificant right now but you're complaining about it anyway? <smh>
Frankly, I'd rather PGI did something like
this instead to make it more meaningful.
Edited by Mystere, 15 January 2017 - 01:56 PM.