Can We Get A Big Urban Map In 2017?
#141
Posted 01 March 2017 - 06:28 AM
Have a large portion (over 75%) of the map be urban, that fades into suburbs and then open-ish forested area. One side drops outside the city and can enter it before being fired upon, while the other side drops deep in the city to meet the attackers.
#142
Posted 01 March 2017 - 06:59 AM
#143
Posted 01 March 2017 - 08:52 AM
#144
Posted 01 March 2017 - 10:27 AM
Second, we're doing it all wrong, guys! We are wayyyyy to excited and positive.
We should be more like "Heck no! None of us ever, ever want to play on a dense urban destructible map with subways and huge industrial warehouses! You can't make us play a map like that, PGI!" See, THEN we'd see it in the next month's patch notes for sure!
Edit: consider this a global 'like' for everyone of the posts, saves me clicking 'like' across 8 pages annoying everone
Edited by Morggo, 01 March 2017 - 10:28 AM.
#145
Posted 01 March 2017 - 03:24 PM
After making a map like this they then need to fix rewards for scouting, currently it is pointless to even bother unless you are truly dedicated to helping out your team mates who won't listen to you anyway. (Unless you find a decent group or drop with your unit). *but that's a rant for another thread*
I have little faith that we will receive a map like this as PGI will wan't to 'balance' the map to all styles and will inevitably turn it into yet another long range poke map...
#146
Posted 01 March 2017 - 04:07 PM
#147
Posted 01 March 2017 - 06:26 PM
#149
Posted 01 March 2017 - 09:11 PM
#150
Posted 01 March 2017 - 10:29 PM
#152
Posted 06 March 2017 - 10:41 AM
Bud Crue, on 15 January 2017 - 04:45 PM, said:
Google earth. Screen shot of down town Chicago for the grid layout and the various building distribution. Create map from that. Populate the grid with PGI brand futuristic buildings (and their inexplicable need for all those buttresses despite most being only a few stories in height), but a lot taller and boom, map is done. Feel free to include lower wacker drive for that claustrophobic Blues Brothers/Batman chase scene feeling. I'd even be okay with the lake front, if it was only on one side of the map, and only if I get to blow up navy pier.
Use Detroit instead. It comes complete with a wide range urban blight and collapsing buildings required for a stomping good time.
Edited by SteelBruiser, 06 March 2017 - 10:43 AM.
#154
Posted 06 March 2017 - 11:01 AM
SteelBruiser, on 06 March 2017 - 10:41 AM, said:
I'm from Detroit. It's not nearly big enough or interesting enough to make a good urban map. It would play pretty much like Polar Highlands, as half of it has been leveled already.
Chicago is good. Or some of the larger European metropolises, like Barcelona, would be good models.
#155
Posted 06 March 2017 - 11:48 AM
And if I could be so bold as to request some of the skyscrapers have urbanmech-sized holes in them.
#156
Posted 06 March 2017 - 01:48 PM
Like mining collective, one a larger city with appropriate city-scape stuff.
#157
Posted 07 March 2017 - 04:45 AM
CDLord HHGD, on 06 March 2017 - 01:48 PM, said:
Like mining collective, one a larger city with appropriate city-scape stuff.
As long as the central park wasn't very big, that'd be ok. I prefer a bunch of small parks scattered around the map. You don't want a huge open area in the center and lots of cover along the edges of the map, like Grim Plexus. It just leads to sniping matches across the open space, because the only alternative is to nascar around the edges. When the open space is too big, you basically can't do pincer attacks along both sides.
jjm1, on 01 March 2017 - 10:29 PM, said:
Yeah, I'd love to see a map with buildings of that size. Mechwarrior 3 had tons of it. Really helped establish the scale of the game, made mechs feel bigger.
That's more of a suburban map though.
AWOL 01, on 01 March 2017 - 06:28 AM, said:
Have a large portion (over 75%) of the map be urban, that fades into suburbs and then open-ish forested area. One side drops outside the city and can enter it before being fired upon, while the other side drops deep in the city to meet the attackers.
This is exactly what I don't want, personally. I just want a clean urban map. We already have several maps with both urban areas and open areas. If PGI does it again, it'll just be a remix of River City / Crimson Strait / Frozen City.
I feel like we have enough mixed maps, and we have a great open map in MWO already (Polar highlands). Now I'd like to see a pure, dense urban map.
#158
Posted 07 March 2017 - 01:12 PM
Or is PGI just never gonna build another fricken map.
Its just terrible, and bad management that no new maps have dropped in, like, FOREVER.
PGI should be ashamed. Can only focus on one thing at time. Its sad really....MEchWarrior 5 is all they seem to care about.
Flak
#159
Posted 07 March 2017 - 02:12 PM
Flak Kannon, on 07 March 2017 - 01:12 PM, said:
PGI should be ashamed. Can only focus on one thing at time. Its sad really....MEchWarrior 5 is all they seem to care about.
Flak
What is funny about that statement?
A few things...
That there is this implied belief that the further lack of content in this game is due to PGI scrupulously working on MW5, and more importantly...
That after 4-6 years of mismanagement of a game franchise, that they have magically turned a new leaf and will no longer peddle vaporware and brand it as working as intended.
Edited by JackalBeast, 07 March 2017 - 10:27 PM.
#160
Posted 07 March 2017 - 02:18 PM
RestosIII, on 15 January 2017 - 10:15 AM, said:
That, and the MW4:Mercs mission to help the one planetary council get off-planet for free. God that mission was fun.
Honestly, the only thing I have against urban maps is that LRMs will need to get re-worked to be less terrible for direct LoS firing, with higher velocities and lower flight arcs. Do that, and by god I'll join the urban map hype.
OH MY GODDDDDDD, SO MANY MEMORIES!!!!
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