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Can We Get A Big Urban Map In 2017?


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#141 AWOL 01

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Posted 01 March 2017 - 06:28 AM

After looking in to Armored Warfare (as Anjian suggested), even a map like this would be acceptable to me:

Posted Image

Have a large portion (over 75%) of the map be urban, that fades into suburbs and then open-ish forested area. One side drops outside the city and can enter it before being fired upon, while the other side drops deep in the city to meet the attackers.

#142 Anjian

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Posted 01 March 2017 - 06:59 AM

Some old trailers of AW from 2015 that show their urban maps. This gives you an idea how well they are made and run using the Crytek engine.









#143 1Grimbane

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Posted 01 March 2017 - 08:52 AM

dense city scape please. DENSE

#144 Morggo

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Posted 01 March 2017 - 10:27 AM

First, I'll say that all this talk of a dense urban map makes me all tingly all over. Yes, please.

Second, we're doing it all wrong, guys! We are wayyyyy to excited and positive.

We should be more like "Heck no! None of us ever, ever want to play on a dense urban destructible map with subways and huge industrial warehouses! You can't make us play a map like that, PGI!" See, THEN we'd see it in the next month's patch notes for sure! Posted Image


Edit: consider this a global 'like' for everyone of the posts, saves me clicking 'like' across 8 pages annoying everone :P

Edited by Morggo, 01 March 2017 - 10:28 AM.


#145 Cpt Contego

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Posted 01 March 2017 - 03:24 PM

An urban map sounds like a great idea, i'm even for having a few 'taller' buildings in there to cater for the annoying sniper mechs, but make them vulnerable, (Building stands out, no ridiculous cover on the roof, building stands alone in height). I do not think the map needs to cater to LRMs at all, we have enough maps that do that already: Polar, Grim, Caustic, Alpine, Tourmaline etc. We need a dedicated brawling map as others on this thread have mentioned, no choke points, no large open areas, no central feature that makes eveyone fight in the same damn place every match, decent size streets, but still mainly designed around brawling. I also like the raised highway/railroad idea through the center that someone mentioned back a few pages, but only the one, don't need many, just something like an arterial thing through the center.

After making a map like this they then need to fix rewards for scouting, currently it is pointless to even bother unless you are truly dedicated to helping out your team mates who won't listen to you anyway. (Unless you find a decent group or drop with your unit). *but that's a rant for another thread*

I have little faith that we will receive a map like this as PGI will wan't to 'balance' the map to all styles and will inevitably turn it into yet another long range poke map...

#146 LordNothing

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Posted 01 March 2017 - 04:07 PM

instead of a normal urban map, how about space-urban. you know like those domed cities you read about in the books and i believe were in mech2.

#147 Vonbach

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Posted 01 March 2017 - 06:26 PM

This game needs some type of urban brawling map thats for sure.

#148 Kargush

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Posted 01 March 2017 - 08:35 PM

View Post1Grimbane, on 01 March 2017 - 08:52 AM, said:

dense city scape please. DENSE

So dense it has a gravitational pull.

#149 1Grimbane

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Posted 01 March 2017 - 09:11 PM

i think as well a packed spaceport with a city feel would be great. i love the sounds on HPG, an urban feel crafted out of a very busy spaceport would be amazing.

#150 jjm1

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Posted 01 March 2017 - 10:29 PM

How about a tiny 2-4 player SubUrbanMech map. Fully destructible.

Posted Image

#151 Donnerkeil666

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Posted 06 March 2017 - 05:24 AM

View PostAnjian, on 01 March 2017 - 06:59 AM, said:

Some old trailers of AW from 2015 that show their urban maps. This gives you an idea how well they are made and run using the Crytek engine.










So saddening to see the potential..

#152 SteelBruiser

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Posted 06 March 2017 - 10:41 AM

View PostBud Crue, on 15 January 2017 - 04:45 PM, said:


Google earth. Screen shot of down town Chicago for the grid layout and the various building distribution. Create map from that. Populate the grid with PGI brand futuristic buildings (and their inexplicable need for all those buttresses despite most being only a few stories in height), but a lot taller and boom, map is done. Feel free to include lower wacker drive for that claustrophobic Blues Brothers/Batman chase scene feeling. I'd even be okay with the lake front, if it was only on one side of the map, and only if I get to blow up navy pier.


Use Detroit instead. It comes complete with a wide range urban blight and collapsing buildings required for a stomping good time.

Edited by SteelBruiser, 06 March 2017 - 10:43 AM.


#153 Bud Crue

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Posted 06 March 2017 - 10:55 AM

View PostSteelBruiser, on 06 March 2017 - 10:41 AM, said:


Use Detroit instead. It comes complete with a wide range urban blight and collapsing buildings required for a stomping good time.


Detroit has suffered enough. No need to let PGI loose on that poor city.

#154 Jables McBarty

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Posted 06 March 2017 - 11:01 AM

View PostSteelBruiser, on 06 March 2017 - 10:41 AM, said:

Use Detroit instead. It comes complete with a wide range urban blight and collapsing buildings required for a stomping good time.


I'm from Detroit. It's not nearly big enough or interesting enough to make a good urban map. It would play pretty much like Polar Highlands, as half of it has been leveled already.

Chicago is good. Or some of the larger European metropolises, like Barcelona, would be good models.

#155 knight-of-ni

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Posted 06 March 2017 - 11:48 AM

Yes, please. Big urban map.

And if I could be so bold as to request some of the skyscrapers have urbanmech-sized holes in them.

#156 CDLord HHGD

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Posted 06 March 2017 - 01:48 PM

A big city with a central park in the center.

Like mining collective, one a larger city with appropriate city-scape stuff.

#157 Tristan Winter

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Posted 07 March 2017 - 04:45 AM

View PostCDLord HHGD, on 06 March 2017 - 01:48 PM, said:

A big city with a central park in the center.
Like mining collective, one a larger city with appropriate city-scape stuff.

As long as the central park wasn't very big, that'd be ok. I prefer a bunch of small parks scattered around the map. You don't want a huge open area in the center and lots of cover along the edges of the map, like Grim Plexus. It just leads to sniping matches across the open space, because the only alternative is to nascar around the edges. When the open space is too big, you basically can't do pincer attacks along both sides.

View Postjjm1, on 01 March 2017 - 10:29 PM, said:

How about a tiny 2-4 player SubUrbanMech map. Fully destructible.

Posted Image

Yeah, I'd love to see a map with buildings of that size. Mechwarrior 3 had tons of it. Really helped establish the scale of the game, made mechs feel bigger.

Posted Image

Posted Image

That's more of a suburban map though. ;)

View PostAWOL 01, on 01 March 2017 - 06:28 AM, said:

After looking in to Armored Warfare (as Anjian suggested), even a map like this would be acceptable to me:

Posted Image

Have a large portion (over 75%) of the map be urban, that fades into suburbs and then open-ish forested area. One side drops outside the city and can enter it before being fired upon, while the other side drops deep in the city to meet the attackers.

This is exactly what I don't want, personally. I just want a clean urban map. We already have several maps with both urban areas and open areas. If PGI does it again, it'll just be a remix of River City / Crimson Strait / Frozen City.

I feel like we have enough mixed maps, and we have a great open map in MWO already (Polar highlands). Now I'd like to see a pure, dense urban map.

#158 Flak Kannon

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Posted 07 March 2017 - 01:12 PM

Can we flipping get ANY G0dD$M new maps.. at all?


Or is PGI just never gonna build another fricken map.


Its just terrible, and bad management that no new maps have dropped in, like, FOREVER.


PGI should be ashamed. Can only focus on one thing at time. Its sad really....MEchWarrior 5 is all they seem to care about.


Flak

#159 Jackal Noble

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Posted 07 March 2017 - 02:12 PM

View PostFlak Kannon, on 07 March 2017 - 01:12 PM, said:





PGI should be ashamed. Can only focus on one thing at time. Its sad really....MEchWarrior 5 is all they seem to care about.


Flak


What is funny about that statement?
A few things...
That there is this implied belief that the further lack of content in this game is due to PGI scrupulously working on MW5, and more importantly...
That after 4-6 years of mismanagement of a game franchise, that they have magically turned a new leaf and will no longer peddle vaporware and brand it as working as intended.

Edited by JackalBeast, 07 March 2017 - 10:27 PM.


#160 Humpday

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Posted 07 March 2017 - 02:18 PM

View PostRestosIII, on 15 January 2017 - 10:15 AM, said:

When I think urban combat, I always default to this.



That, and the MW4:Mercs mission to help the one planetary council get off-planet for free. God that mission was fun.

Honestly, the only thing I have against urban maps is that LRMs will need to get re-worked to be less terrible for direct LoS firing, with higher velocities and lower flight arcs. Do that, and by god I'll join the urban map hype.


OH MY GODDDDDDD, SO MANY MEMORIES!!!!





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