Can We Get A Big Urban Map In 2017?
#21
Posted 15 January 2017 - 12:33 PM
#22
Posted 15 January 2017 - 02:07 PM
Edited by mouser42, 15 January 2017 - 02:08 PM.
#23
Posted 15 January 2017 - 02:22 PM
#24
Posted 15 January 2017 - 02:35 PM
Also make it so that lrm boats can stand a chance to use their armament. The solution could be some open paths between buildings straight through the buildings. And or shorter buildings and such, mixed in.
#25
Posted 15 January 2017 - 03:05 PM
#26
Posted 15 January 2017 - 03:40 PM
Also it doesn't really need to be big. Big =/= Better. - Just more walking and drawn out ranged poking, and crap FPS.
#27
Posted 15 January 2017 - 04:04 PM
jjm1, on 15 January 2017 - 03:40 PM, said:
Also it doesn't really need to be big. Big =/= Better. - Just more walking and drawn out ranged poking, and crap FPS.
i for one think the maps are too flat. hell forbid we get 2 or 3 levels of elevation, let alone a dozen. like kagoshima from living legends, now thats how you maximize vertical space. the only map that really tries to do anything about this is new frozen city, but a single deep valley does not a good tierd map design make.
Edited by LordNothing, 15 January 2017 - 04:06 PM.
#29
Posted 15 January 2017 - 04:15 PM
jjm1, on 15 January 2017 - 03:40 PM, said:
Also it doesn't really need to be big. Big =/= Better. - Just more walking and drawn out ranged poking, and crap FPS.
I don't think ECM snipers on roof tops would be a big problem on an urban map. There's a reason nobody ever does it on River City. If anything, sniping from a bird's nest in MWO is so difficult, I'd be happy to see it on one map, because every time someone thinks sniping in MWO is similar to COD or CS:GO, they get punted off that roof so fast they don't even have time to spit out their mouthful of doritos and mountain dew.
On some maps, increased size is pointless. However, the real reason bigger -should- be better (even though MWO maps don't reflect this) is because:
- Bigger maps should have more options. More places to fight over, more viable strategies, more viable tactics.
- More options means more room for creativity.
- More creativity means more fun and less predictable gameplay.
- Less predictable gameplay means the map has more longevity.
In my opinion, Frozen City 2 does not prove that bigger maps are worse, it just proves that worse maps are worse.
#30
Posted 15 January 2017 - 04:16 PM
I don't like frozen and river city because it forces a dividing line in the territory, ie the large valley and the river, so it ends up being Peek-a-boo Warriors Online. Having lots of cover will help make brawling great again. It will make the game feel more like the old mechwarrior games, which is good IMO.
#31
Posted 15 January 2017 - 04:26 PM
#32
Posted 15 January 2017 - 04:44 PM
#33
Posted 15 January 2017 - 04:45 PM
#34
Posted 15 January 2017 - 04:45 PM
Pariah Devalis, on 15 January 2017 - 04:26 PM, said:
Google earth. Screen shot of down town Chicago for the grid layout and the various building distribution. Create map from that. Populate the grid with PGI brand futuristic buildings (and their inexplicable need for all those buttresses despite most being only a few stories in height), but a lot taller and boom, map is done. Feel free to include lower wacker drive for that claustrophobic Blues Brothers/Batman chase scene feeling. I'd even be okay with the lake front, if it was only on one side of the map, and only if I get to blow up navy pier.
#35
Posted 15 January 2017 - 06:13 PM
Bud Crue, on 15 January 2017 - 04:45 PM, said:
Google earth. Screen shot of down town Chicago for the grid layout and the various building distribution. Create map from that. Populate the grid with PGI brand futuristic buildings (and their inexplicable need for all those buttresses despite most being only a few stories in height), but a lot taller and boom, map is done. Feel free to include lower wacker drive for that claustrophobic Blues Brothers/Batman chase scene feeling. I'd even be okay with the lake front, if it was only on one side of the map, and only if I get to blow up navy pier.
I mean, a google earth based layout is one thing. The actual models for the buildings are quite another. That said, look at Big City from MW4. They had only about half a dozen building models, placed down in prefabricated chunks. Did not matter. The map was a blast to fight on.
#36
Posted 15 January 2017 - 06:19 PM
Pariah Devalis, on 15 January 2017 - 06:13 PM, said:
I mean, a google earth based layout is one thing. The actual models for the buildings are quite another. That said, look at Big City from MW4. They had only about half a dozen building models, placed down in prefabricated chunks. Did not matter. The map was a blast to fight on.
Plus, the FASA building would show up occasionally. It was always fun to crush it.
#37
Posted 15 January 2017 - 06:23 PM
Maybe someday PGI will rediscover more Lostech.
#38
Posted 15 January 2017 - 06:32 PM
Dream on..
Well there was the Road map this month...any mention there?
#39
Posted 15 January 2017 - 07:04 PM
#40
Posted 15 January 2017 - 11:18 PM
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