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Can We Get A Big Urban Map In 2017?


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#21 Sjorpha

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Posted 15 January 2017 - 12:33 PM

Oh yes, a proper metropolitan map. It's the main missing map type in the game.

#22 mouser42

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Posted 15 January 2017 - 02:07 PM

yes yes yes please pgi it would be so much fun, playing hide and shoot in an ecm spider or arctic cheater um.... cheetah:) please make this happen with meta cheese on top.

Edited by mouser42, 15 January 2017 - 02:08 PM.


#23 Johnny Z

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Posted 15 January 2017 - 02:22 PM

Of course +1

#24 Tordin

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Posted 15 January 2017 - 02:35 PM

Yes please, for the love of great urban battles, yes!
Also make it so that lrm boats can stand a chance to use their armament. The solution could be some open paths between buildings straight through the buildings. And or shorter buildings and such, mixed in.

#25 LordNothing

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Posted 15 January 2017 - 03:05 PM

any new maps would be a great idea. i for one am getting fed up with all the revamps.

#26 jjm1

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Posted 15 January 2017 - 03:40 PM

please no super high birds nests for JJ ECM snipers. That will ruin it.

Also it doesn't really need to be big. Big =/= Better. - Just more walking and drawn out ranged poking, and crap FPS.

#27 LordNothing

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Posted 15 January 2017 - 04:04 PM

View Postjjm1, on 15 January 2017 - 03:40 PM, said:

please no super high birds nests for JJ ECM snipers. That will ruin it.

Also it doesn't really need to be big. Big =/= Better. - Just more walking and drawn out ranged poking, and crap FPS.


i for one think the maps are too flat. hell forbid we get 2 or 3 levels of elevation, let alone a dozen. like kagoshima from living legends, now thats how you maximize vertical space. the only map that really tries to do anything about this is new frozen city, but a single deep valley does not a good tierd map design make.

Edited by LordNothing, 15 January 2017 - 04:06 PM.


#28 Bud Crue

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Posted 15 January 2017 - 04:10 PM

View Postmouser42, on 15 January 2017 - 02:07 PM, said:

yes yes yes please pgi it would be so much fun, playing hide and shoot in an ecm spider or arctic cheater um.... cheetah:) please make this happen with meta cheese on top.


I'd start spending again for that mode.

#29 Tristan Winter

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Posted 15 January 2017 - 04:15 PM

View Postjjm1, on 15 January 2017 - 03:40 PM, said:

please no super high birds nests for JJ ECM snipers. That will ruin it.

Also it doesn't really need to be big. Big =/= Better. - Just more walking and drawn out ranged poking, and crap FPS.

I don't think ECM snipers on roof tops would be a big problem on an urban map. There's a reason nobody ever does it on River City. If anything, sniping from a bird's nest in MWO is so difficult, I'd be happy to see it on one map, because every time someone thinks sniping in MWO is similar to COD or CS:GO, they get punted off that roof so fast they don't even have time to spit out their mouthful of doritos and mountain dew.

On some maps, increased size is pointless. However, the real reason bigger -should- be better (even though MWO maps don't reflect this) is because:
  • Bigger maps should have more options. More places to fight over, more viable strategies, more viable tactics.
  • More options means more room for creativity.
  • More creativity means more fun and less predictable gameplay.
  • Less predictable gameplay means the map has more longevity.
The only time "walking simulator" is really appopriate, is maps like Forest Colony 2, where we are forced to walk for 2 minutes at the start of the match, even though everybody knows perfectly well that we're going to fight on the same spot as usual anyway.

In my opinion, Frozen City 2 does not prove that bigger maps are worse, it just proves that worse maps are worse.

#30 NighthawK1337

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Posted 15 January 2017 - 04:16 PM

Yes. So much yes.
I don't like frozen and river city because it forces a dividing line in the territory, ie the large valley and the river, so it ends up being Peek-a-boo Warriors Online. Having lots of cover will help make brawling great again. It will make the game feel more like the old mechwarrior games, which is good IMO.

#31 Pariah Devalis

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Posted 15 January 2017 - 04:26 PM

I don't even care if they reuse the same 5 buildings over and over again. I want that dense urban jungle, dammit!

#32 C E Dwyer

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Posted 15 January 2017 - 04:44 PM

Big urban map should be a thing

#33 Mechteric

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Posted 15 January 2017 - 04:45 PM

I sure hope so, we need like 3 of them at least

#34 Bud Crue

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Posted 15 January 2017 - 04:45 PM

View PostPariah Devalis, on 15 January 2017 - 04:26 PM, said:

I don't even care if they reuse the same 5 buildings over and over again. I want that dense urban jungle, dammit!


Google earth. Screen shot of down town Chicago for the grid layout and the various building distribution. Create map from that. Populate the grid with PGI brand futuristic buildings (and their inexplicable need for all those buttresses despite most being only a few stories in height), but a lot taller and boom, map is done. Feel free to include lower wacker drive for that claustrophobic Blues Brothers/Batman chase scene feeling. I'd even be okay with the lake front, if it was only on one side of the map, and only if I get to blow up navy pier.

#35 Pariah Devalis

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Posted 15 January 2017 - 06:13 PM

View PostBud Crue, on 15 January 2017 - 04:45 PM, said:


Google earth. Screen shot of down town Chicago for the grid layout and the various building distribution. Create map from that. Populate the grid with PGI brand futuristic buildings (and their inexplicable need for all those buttresses despite most being only a few stories in height), but a lot taller and boom, map is done. Feel free to include lower wacker drive for that claustrophobic Blues Brothers/Batman chase scene feeling. I'd even be okay with the lake front, if it was only on one side of the map, and only if I get to blow up navy pier.


I mean, a google earth based layout is one thing. The actual models for the buildings are quite another. That said, look at Big City from MW4. They had only about half a dozen building models, placed down in prefabricated chunks. Did not matter. The map was a blast to fight on.

#36 RestosIII

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Posted 15 January 2017 - 06:19 PM

View PostPariah Devalis, on 15 January 2017 - 06:13 PM, said:


I mean, a google earth based layout is one thing. The actual models for the buildings are quite another. That said, look at Big City from MW4. They had only about half a dozen building models, placed down in prefabricated chunks. Did not matter. The map was a blast to fight on.


Plus, the FASA building would show up occasionally. It was always fun to crush it.

#37 Deathlike

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Posted 15 January 2017 - 06:23 PM

RIP original Frozen City.

Maybe someday PGI will rediscover more Lostech.

#38 N0MAD

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Posted 15 January 2017 - 06:32 PM

Well you are poop outa luck with maps for the next 6 months..at least..
Dream on..
Well there was the Road map this month...any mention there?

#39 Accused

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Posted 15 January 2017 - 07:04 PM

I want to get behind the idea. It's just...how long have we've been asking for a map like this, since beta? Then they give us "city maps" and they're not cities. Just looking at the weird roads, off building designs, etc doesn't fill me with hope that they would know what to do.

#40 Marius Romanis

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Posted 15 January 2017 - 11:18 PM

yes Please





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