Smell Da Glove, on 21 January 2017 - 04:48 PM, said:
I see a lot of people saying that they need to be balanced but I don't see a lot of suggestions. The only suggestion I see is to have isXLs not resulting in death on a side torso loss. So it's only real draw back would be the extra CRIT slot then?
Why isn't balance with STD engines a real consideration for most people?
I see a lot of the meta builds use an XL regardless of the vulnerability it adds to a mech. I get that you want heavier higher damage dealing weapons but I've had decent success in some Mechs by compromising on both speed and fire power for tankiness.
I get that people want as fast and as hard hitting as possible but shouldn't there be a trade off for that?
Clan Omnimechs have locked engines and certain locked components, thats one of their draw backs. Being able to just change around the Mechs hard points to your liking is a pretty big advantage. Even more so once you don't need 3 Mechs to master a mech. I mean the quick hard hitting nature of clan Mechs in game is hard to deny but it just seems to me that any time they do anything people complain.
If an IS mech is quirked into being competitive everyone complains that it is too strong and needs to be nerfed but if a clan mech is nerfed people complain and say that the correct solution is to buff other Mechs (see beginning of sentence for how that goes over). I feel like there is no happy solution without people flipping out. IS stuff is heavier, does less damage, has less range, are hotter but "it needs balanced and things need to be even" but when that's an attempt the general feeling is "but not too even".
What is "fair" what is "balanced" for XL engines?
What penalty should there be for a clan losing its side torso?
What would make isXL acceptable?
Why is the added survivability of an STD add not part of the equation of speed, tankiness, firepower?
If clan Mechs dropped after losing a side torso would the only reason that would be "unfair" is because of the locked engine?
Is that "unfair" because an IS mech that has to take an XL to be viable still has the option to take a terrible option?
An IS mech has locked hard points, a clan Omni doesn't, does that not justify a locked engine and some other locked components?
I've been playing table top and the other mechwarrior games for a really long time so I'm just going to assume that my mind is too adjusted to how things are and have been to really understand where the complaints are coming from so I'm asking in all seriousness. I'm work in the mental health field and basically when I work with a client and I don't get where they are coming from I spend a lot of time trying to grasp where they are coming from before proceeding with any intervention or any attempt at help. Guess I'm trying the same thing here.....
The TT has random hit location while MWO has pinpoint convergence. This is the biggest difference on why ISXL engines are not properly balanced.
There are really two aspects to this conversation. The first is what role should standard engines have. The second is balancing CXL against ISXL.
I'll start with the XL conversation first. It doesn't really matter how many negative penalities you give CXL engines if the mech is still functional after losing a side torso. 90% more heat when firing is still better off than ISXL causing the mech to be dead. What needs to happen is the ISXL can survive losing a ST the same way as a CXL. It's just that simple. There are several ways this could be done such as making the ISXL only take two slots, making the ISXL require four crit hits before exploding, or putting one of the ISXL ST engine slots into a protected status so it can't die if the torso is lost. Of course the ISXL would have to get some drawbacks for losing a ST similar to CXL. In fact I would say the heat/movement penalties should hurt more because of Clan tech advantage. That's easy though because at least you aren't dying to a single ST loss so you're still in the fight even if you are weakened.
The other question is how do they make STD engines worth using. Losing crit slots isn't a huge problem when you are gaining a substantial weight reduction. This is why XL engines are so popular. Which means there has to be some kind of quirk added to standard engines to make them more desirable. A very easy change would be to make STD engines run cooler than XL. So an XL engine could generate 15% more heat compared to a STD engine. This would mean laser builds would probably favor STD engines while ballistic go XL. Another option would be to reduce the amount of armor the CT can support when an XL engine is mounted. Lets say a STD engine CT could mount 50 points of armor but mounting an XL engine could only support 42 points of armor.
In the end there are several options for balance but they all require stepping away from lore and making game balance more important. After all, they've already stepped away from lore by allowing the accuracy and convergence we see in the game.
Edited by Ruar, 21 January 2017 - 06:08 PM.