Patch Notes - 1.4.101 - 24-Jan-2017
#301
Posted 24 January 2017 - 12:02 PM
20% ER PPC VELOCITY NERF!!!
#302
Posted 24 January 2017 - 12:08 PM
MovinTarget, on 24 January 2017 - 03:31 AM, said:
Solve those two (well, three) issues first and clans can have their tech un-nerfed.
Some clanners will still whine b/c they'll realize that 12 v 10 in FP, both sides @250 tons per pilot, clan 10 man would be bringing 500tons less than IS. Right now its only 300 tons less.
But we can't cross that bridge until clans act like clans. Oh, if PGI could enforce that, imagine how.many players would bail b/c they don't want balance, they want to win/stroke teh epeen and will pick the side/tech that gives them the ability to do so... no more wolf packing IS, nope gotta follow the rules and not fire on someone not engaged with you. No hanging in the back and kill stealing. Yes, there are some exceptions, but unless you want to be dezgra, ya gotta keep to the code.
You forgot no clan Merc's
#304
Posted 24 January 2017 - 12:10 PM
Please make an option to choose what music will play
Edited by Zodie, 24 January 2017 - 12:12 PM.
#305
Posted 24 January 2017 - 12:11 PM
McHoshi, on 24 January 2017 - 12:02 PM, said:
Yeah, may have to trade some DHS for more TC.
I managed this:
http://mwo.smurfy-ne...5b40bddd5fc1fbe
It may have been over nerfed, given that it doesn't have the energy heat gen quirk either now..
#306
Posted 24 January 2017 - 12:17 PM
Alexander Garden, on 24 January 2017 - 11:23 AM, said:
Thank you, I just did.
#307
Posted 24 January 2017 - 12:18 PM
Is there any way of just downloading new patch and updating exisiting game? It's already 16GB on my HDD.
Edited by G4LV4TR0N, 24 January 2017 - 12:30 PM.
#308
Posted 24 January 2017 - 12:44 PM
fancy new patcher wiped my install and its reinstalling all 15 gig again AFTER IT JUST PATCHED THE GAME
same as above ppl
Edited by ball0fire, 24 January 2017 - 12:45 PM.
#310
Posted 24 January 2017 - 12:51 PM
#312
Posted 24 January 2017 - 12:58 PM
#313
Posted 24 January 2017 - 01:06 PM
Grus, on 24 January 2017 - 12:58 PM, said:
Because they account for 67% of the engine crits needed to actually render an engine useless, by the BT tabletop rules. You want proper balance...actually track engine crits, gyro crits and sensor/cockpit crits.
#314
Posted 24 January 2017 - 01:13 PM
SuperFunkTron, on 23 January 2017 - 01:45 PM, said:
edit: Could you imagine the "light rush" that you could accomplish with a dozen ice ferrets? I think we would be better off not advertising this mech so it doesn't get too popular
That ferret rush does not happen for a very simple reason: Large groups still have a little more than 55 tons per player.
And at 55 tons you get to deploy solid mechs like the Nova, Stormcrow, Griffin, Hunchback and Centurion. All are more durable, offer more firepower and can still move and strike as a group.
The thing you envisioned is already real, but the Ferret is not part of it.
#315
Posted 24 January 2017 - 01:26 PM
Dee Eight, on 24 January 2017 - 12:51 PM, said:
Which incidentally is the last IS mech release warhorn. Lol.
#316
Posted 24 January 2017 - 01:41 PM
Edited by brophy79, 24 January 2017 - 01:55 PM.
#317
Posted 24 January 2017 - 01:42 PM
John McHobo, on 24 January 2017 - 01:13 PM, said:
That ferret rush does not happen for a very simple reason: Large groups still have a little more than 55 tons per player.
And at 55 tons you get to deploy solid mechs like the Nova, Stormcrow, Griffin, Hunchback and Centurion. All are more durable, offer more firepower and can still move and strike as a group.
The thing you envisioned is already real, but the Ferret is not part of it.
Speaking of the Ice Ferret, I just noticed that it hasn't received any quirk adjustments in the last 3 patches when they started doing the overhaul. Did they consider it balanced enough or was it simply overlooked?
#318
Posted 24 January 2017 - 01:47 PM
#319
Posted 24 January 2017 - 01:48 PM
Dee Eight, on 24 January 2017 - 01:06 PM, said:
Because they account for 67% of the engine crits needed to actually render an engine useless, by the BT tabletop rules. You want proper balance...actually track engine crits, gyro crits and sensor/cockpit crits.
#320
Posted 24 January 2017 - 02:13 PM
Grus, on 24 January 2017 - 01:48 PM, said:
I have seen this addressed from two different viewpoints. My personal Viewpoint is that losing two crits means you've lost two-thirds of your engines health because three Crits will kill an engine. Others have said that losing two crits is only a small fraction of your engines overall health because although 3 crits will kill an engine your engines overall health actually deteriorates from working fine to slightly damaged to completely broken with no interim between those last two. So losing two crits should be a minor decrease in performance and losing three crits means kaput.
That second Viewpoint is based on the idea that it only takes a small amount of damage to take a nuclear reactor from working to completely broken. It's not like you can damage 68% of the components inside a nuclear reactor and still have it functional.
However I'm still strongly of the camp that losing two crits means you lost two-thirds of your engine's health and it should barely function.
Edited by Prosperity Park, 24 January 2017 - 02:18 PM.
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users