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Patch Notes - 1.4.101 - 24-Jan-2017


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#301 McHoshi

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Posted 24 January 2017 - 12:02 PM

I really don´t like being lied to!

Posted Image

Posted Image


Posted Image 20% ER PPC VELOCITY NERF!!!

#302 C E Dwyer

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Posted 24 January 2017 - 12:08 PM

View PostMovinTarget, on 24 January 2017 - 03:31 AM, said:

You can bring all the lore to bear when PGI can drop 12 vs 10 *and* ensure the same mechs can be dropped in a reasonable facsimile of balance in qp. Oh, and you'd have to have a way to force clanners to follow their honor code or face consequences.

Solve those two (well, three) issues first and clans can have their tech un-nerfed.

Some clanners will still whine b/c they'll realize that 12 v 10 in FP, both sides @250 tons per pilot, clan 10 man would be bringing 500tons less than IS. Right now its only 300 tons less.

But we can't cross that bridge until clans act like clans. Oh, if PGI could enforce that, imagine how.many players would bail b/c they don't want balance, they want to win/stroke teh epeen and will pick the side/tech that gives them the ability to do so... no more wolf packing IS, nope gotta follow the rules and not fire on someone not engaged with you. No hanging in the back and kill stealing. Yes, there are some exceptions, but unless you want to be dezgra, ya gotta keep to the code.

You forgot no clan Merc's ;)

#303 SuperFunkTron

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Posted 24 January 2017 - 12:08 PM

View PostCathy, on 24 January 2017 - 11:53 AM, said:

You mean the parable of the Navi, and the statistician and what happened to the soil the Navi had left over after filling in the hole ?

I need to hear more about this parable.

#304 Zodie

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Posted 24 January 2017 - 12:10 PM

New music... I did it lower volume Posted Image

Please make an option to choose what music will play

Edited by Zodie, 24 January 2017 - 12:12 PM.


#305 Gas Guzzler

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Posted 24 January 2017 - 12:11 PM

View PostMcHoshi, on 24 January 2017 - 12:02 PM, said:

I really don´t like being lied to! Posted Image Posted Image Posted Image 20% ER PPC VELOCITY NERF!!!


Yeah, may have to trade some DHS for more TC.

I managed this:

http://mwo.smurfy-ne...5b40bddd5fc1fbe


It may have been over nerfed, given that it doesn't have the energy heat gen quirk either now..

#306 ThomasAH

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Posted 24 January 2017 - 12:17 PM

View PostAlexander Garden, on 24 January 2017 - 11:23 AM, said:

The new Portal should have detected your existing Standalone client, and simply applied today's two patch files. If you're up for it, can you send a ticket off to technical@mwomercs.com so Bobby can get some info about your install setup?

Thank you, I just did.

#307 G4LV4TR0N

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Posted 24 January 2017 - 12:18 PM

Does anyone else has to download whole 15GB game once again? I've tried normal patcher and new portal patcher and both require me to download 15GB.

Is there any way of just downloading new patch and updating exisiting game? It's already 16GB on my HDD.

Edited by G4LV4TR0N, 24 January 2017 - 12:30 PM.


#308 ball0fire

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Posted 24 January 2017 - 12:44 PM

great.

fancy new patcher wiped my install and its reinstalling all 15 gig again AFTER IT JUST PATCHED THE GAME

same as above ppl

Edited by ball0fire, 24 January 2017 - 12:45 PM.


#309 Dee Eight

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Posted 24 January 2017 - 12:46 PM

View PostMcHoshi, on 24 January 2017 - 12:02 PM, said:

I really don´t like being lied to!


How are you being lied to ? Mech quirks are always subject to change/revision.

#310 Dee Eight

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Posted 24 January 2017 - 12:51 PM

I have to say...LAME warhorn... its almost as bad as that gatling warhorn. Total letdown. Last good IS mech release horn was the one that came with the cyclops.

#311 Edward Hazen

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Posted 24 January 2017 - 12:55 PM

View PostCathy, on 24 January 2017 - 12:08 PM, said:

You forgot no clan Merc's ;)


This is lore-appropriate, so I am OK with no Mercs for Clans and 3 IS lances vs 2 Clan Stars and even with bidding and Zellbrigen as long as all quirks and nerfs are removed from the game.

#312 Grus

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Posted 24 January 2017 - 12:58 PM

Not happy about the sweeping nerfs to clan mechs. The XL one is the worst! If PGI actually gave us proper dubble heatsinks instead of one and a half it wouldn't be so bad.. also I don't see how losing those engine crits as few they are account for 40% of the engine heatsinks.

#313 Dee Eight

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Posted 24 January 2017 - 01:06 PM

View PostGrus, on 24 January 2017 - 12:58 PM, said:

Not happy about the sweeping nerfs to clan mechs. The XL one is the worst! If PGI actually gave us proper dubble heatsinks instead of one and a half it wouldn't be so bad.. also I don't see how losing those engine crits as few they are account for 40% of the engine heatsinks.


Because they account for 67% of the engine crits needed to actually render an engine useless, by the BT tabletop rules. You want proper balance...actually track engine crits, gyro crits and sensor/cockpit crits.

#314 John McHobo

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Posted 24 January 2017 - 01:13 PM

View PostSuperFunkTron, on 23 January 2017 - 01:45 PM, said:


edit: Could you imagine the "light rush" that you could accomplish with a dozen ice ferrets? I think we would be better off not advertising this mech so it doesn't get too popular Posted Image


That ferret rush does not happen for a very simple reason: Large groups still have a little more than 55 tons per player.
And at 55 tons you get to deploy solid mechs like the Nova, Stormcrow, Griffin, Hunchback and Centurion. All are more durable, offer more firepower and can still move and strike as a group.

The thing you envisioned is already real, but the Ferret is not part of it.

#315 Gas Guzzler

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Posted 24 January 2017 - 01:26 PM

View PostDee Eight, on 24 January 2017 - 12:51 PM, said:

I have to say...LAME warhorn... its almost as bad as that gatling warhorn. Total letdown. Last good IS mech release horn was the one that came with the cyclops.


Which incidentally is the last IS mech release warhorn. Lol.

#316 brophy79

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Posted 24 January 2017 - 01:41 PM

on1 iic (s) still showing structure instead of armour.

Edited by brophy79, 24 January 2017 - 01:55 PM.


#317 SuperFunkTron

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Posted 24 January 2017 - 01:42 PM

View PostJohn McHobo, on 24 January 2017 - 01:13 PM, said:


That ferret rush does not happen for a very simple reason: Large groups still have a little more than 55 tons per player.
And at 55 tons you get to deploy solid mechs like the Nova, Stormcrow, Griffin, Hunchback and Centurion. All are more durable, offer more firepower and can still move and strike as a group.

The thing you envisioned is already real, but the Ferret is not part of it.


Speaking of the Ice Ferret, I just noticed that it hasn't received any quirk adjustments in the last 3 patches when they started doing the overhaul. Did they consider it balanced enough or was it simply overlooked?

#318 brophy79

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Posted 24 January 2017 - 01:47 PM

lol its only the special iic thats still has structure quirks.

#319 Grus

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Posted 24 January 2017 - 01:48 PM

View PostDee Eight, on 24 January 2017 - 01:06 PM, said:


Because they account for 67% of the engine crits needed to actually render an engine useless, by the BT tabletop rules. You want proper balance...actually track engine crits, gyro crits and sensor/cockpit crits.
so 2 to 4 crit slots account for 67% of the engine? I'm confused..

#320 Felicitatem Parco

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Posted 24 January 2017 - 02:13 PM

View PostGrus, on 24 January 2017 - 01:48 PM, said:

so 2 to 4 crit slots account for 67% of the engine? I'm confused..

I have seen this addressed from two different viewpoints. My personal Viewpoint is that losing two crits means you've lost two-thirds of your engines health because three Crits will kill an engine. Others have said that losing two crits is only a small fraction of your engines overall health because although 3 crits will kill an engine your engines overall health actually deteriorates from working fine to slightly damaged to completely broken with no interim between those last two. So losing two crits should be a minor decrease in performance and losing three crits means kaput.

That second Viewpoint is based on the idea that it only takes a small amount of damage to take a nuclear reactor from working to completely broken. It's not like you can damage 68% of the components inside a nuclear reactor and still have it functional.

However I'm still strongly of the camp that losing two crits means you lost two-thirds of your engine's health and it should barely function.

Edited by Prosperity Park, 24 January 2017 - 02:18 PM.






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