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Sooooo, Warhammer Nerfs, Really?

Balance BattleMechs

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#81 Davegt27

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Posted 20 January 2017 - 05:30 PM

well the 100% increase in the clan nerf is pretty big

RIP Warhammer 6R you took me from .82 K/D to .83 with 678 kills
(bought my WHM May 2016)

#82 Y E O N N E

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Posted 20 January 2017 - 05:53 PM

View PostJackalBeast, on 20 January 2017 - 04:28 PM, said:

The whammy - will still be fine, just now instead of walking in the open and tearing up a lance single handed, you'll have to be more careful


But Timberwolves, those are allowed to continue to walk out in the open and tear up a lance single-handed.

See how ridiculous that sounds? Because it is ridiculous. Neither 'Mech is or was anywhere near that capability.

View PostBishop Steiner, on 20 January 2017 - 05:29 PM, said:

New Balance guy probably still being told what to do by the old balance guy


An extremely unfortunate probability.

View PostStaggerCheck, on 20 January 2017 - 04:00 PM, said:

It's not a major nerf in the grand scheme of things, gang, what they're doing to the Warhammer. Just for the sake of argument, quirk totals for the Warhammer and the Archer when the Archers were injected into the game. I think these changes are just pulling the Warhammer into line with other Inner Sphere heavies, at which point, as they've already stated, the new skill system will be a big determining factor for overall balance.


Oh yes, the one thing that isXL need to actually work more comparably. Let's remove that. F*cking awesome.

I'd rather ditch some of the weapon quirks. I'd rather ditch all of the weapon quirks on all the 'Mechs if it meant buffing isXLs to make each ST == CT.

#83 Deathlike

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Posted 20 January 2017 - 06:02 PM

View PostYeonne Greene, on 20 January 2017 - 05:53 PM, said:

Oh yes, the one thing that isXL need to actually work more comparably. Let's remove that. F*cking awesome.

I'd rather ditch some of the weapon quirks. I'd rather ditch all of the weapon quirks on all the 'Mechs if it meant buffing isXLs to make each ST == CT.


IS can't have nice things.

#84 Gas Guzzler

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Posted 20 January 2017 - 06:05 PM

View PostJackalBeast, on 20 January 2017 - 04:28 PM, said:

The whammy - will still be fine, just now instead of walking in the open and tearing up a lance single handed, you'll have to be more careful


You realize that the Warhammer is a rung below Night Gyr/Timber right? Even before the nerfs.

#85 Scout Derek

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Posted 20 January 2017 - 06:06 PM

View PostDeathlike, on 20 January 2017 - 06:02 PM, said:


IS can't have nice things.


they should , even if it is a minor thing.

Then again I remember this saying about the clans. So pretty much Clan AND IS can't have nice things? :<

#86 RestosIII

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Posted 20 January 2017 - 06:07 PM

Honestly, the main downside from this entire thing is the whole "If a pod for an Omnimech gets destroyed, all its quirks go bye-bye" problem. A ton of mechs that rely on quirks are suddenly going to be feeling real pain when they take any damage at all. And I'm really worried that if any part of your mech breaks, suddenly the already meager 8/8 quirks will get taken away as well.

#87 Deathlike

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Posted 20 January 2017 - 06:10 PM

View PostScout Derek, on 20 January 2017 - 06:06 PM, said:

they should , even if it is a minor thing.

Then again I remember this saying about the clans. So pretty much Clan AND IS can't have nice things? :<


Clans have had the nicer things since their introduction.

#88 Y E O N N E

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Posted 20 January 2017 - 06:22 PM

View PostRestosIII, on 20 January 2017 - 06:07 PM, said:

Honestly, the main downside from this entire thing is the whole "If a pod for an Omnimech gets destroyed, all its quirks go bye-bye" problem. A ton of mechs that rely on quirks are suddenly going to be feeling real pain when they take any damage at all. And I'm really worried that if any part of your mech breaks, suddenly the already meager 8/8 quirks will get taken away as well.


Yeah, I saw that. That's bollocks. IS 'Mechs don't have location based quirks, why should Omnis suffer that load of hoaers sheeyit?

#89 TercieI

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Posted 20 January 2017 - 06:23 PM

View PostRestosIII, on 20 January 2017 - 06:07 PM, said:

Honestly, the main downside from this entire thing is the whole &quot;If a pod for an Omnimech gets destroyed, all its quirks go bye-bye&quot; problem. A ton of mechs that rely on quirks are suddenly going to be feeling real pain when they take any damage at all. And I'm really worried that if any part of your mech breaks, suddenly the already meager 8/8 quirks will get taken away as well.

View PostYeonne Greene, on 20 January 2017 - 06:22 PM, said:


Yeah, I saw that. That's bollocks. IS 'Mechs don't have location based quirks, why should Omnis suffer that load of hoaers sheeyit?


They've redacted that. It was an error apparently.

#90 Y E O N N E

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Posted 20 January 2017 - 06:25 PM

View PostTercieI, on 20 January 2017 - 06:23 PM, said:

They've redacted that. It was an error apparently.


Well, at least something good has come of this...though since it puts us closer to the status quo I wouldn't call it progress.

#91 RestosIII

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Posted 20 January 2017 - 06:26 PM

View PostTercieI, on 20 January 2017 - 06:23 PM, said:

They've redacted that. It was an error apparently.


Posted Image

I was having really bad thoughts of what would happen to my poor Adder when I lost an arm. Or my Linebacker. Or any Clan mech that relies on quirks, especially 8/8 ones.

#92 Y E O N N E

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Posted 20 January 2017 - 06:26 PM

View PostScout Derek, on 20 January 2017 - 06:06 PM, said:

they should , even if it is a minor thing.

Then again I remember this saying about the clans. So pretty much Clan AND IS can't have nice things? :<


The difference is that when somebody says "Clans can't have nice things", what they really mean is "Clans can't have their cannonical and ridiculous performance cap". When the IS have an issue, it's usually because there really is a problem.

Except for that brief 4 month window from December 2015 to March 2016. IS was OP then.

#93 MischiefSC

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Posted 20 January 2017 - 06:32 PM

View PostStaggerCheck, on 20 January 2017 - 05:19 PM, said:


No it does not. Right from the Store in game...

Archer:

ARC-2R: 52 total structure
ARC-5S: 76 total structure
ARC-5W: 70 total structure
ARC-T: 84 total structure

Warhammer:

All four variants: 90 total structure


Help me understand -

Which Archers are as good as the Night Gyr, TBR, EBJ?

Just in case I missed the Archer meta.

Also, as CXLs take 2 ST to kill and as such effectively double their ST armor/structure HP to kill for that equation compared to any ISXL, how many more points does that give the Clan mechs?

#94 Van Hoven

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Posted 20 January 2017 - 06:34 PM

The most questionable statement in the patch notes imho is this

"There's been much discussion about the option of IS XL Engines being provided the same benefits as Clan XL Engines, but in light of the other benefits provided by larger Engine sizes and the massive offensive boost XL Engines can facilitate, such a change is not currently conducive to appropriate XL versus Standard Engine balance."

Soo.... XL IS engines cant survive torso loss like clan engines because of XL and Standart Engine balance.

But its completely fine for clan that xls obsolete standarts.

Edited by Van Hoven, 20 January 2017 - 06:36 PM.


#95 Deathlike

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Posted 20 January 2017 - 06:34 PM

View PostYeonne Greene, on 20 January 2017 - 06:26 PM, said:

Except for that brief 4 month window from December 2015 to March 2016. IS was OP then.


It can only be as brief as good balance decisions (not that I agree with IS being that OP, it's that good balancing decisions don't happen very often).

#96 MacClearly

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Posted 20 January 2017 - 06:36 PM

View PostYeonne Greene, on 20 January 2017 - 05:53 PM, said:


But Timberwolves, those are allowed to continue to walk out in the open and tear up a lance single-handed.

See how ridiculous that sounds? Because it is ridiculous. Neither 'Mech is or was anywhere near that capability.




You clearly have not run into him and his unit. A Victor with a medium laser is enough to wipe out a full lance.

#97 MischiefSC

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Posted 20 January 2017 - 06:36 PM

View PostYeonne Greene, on 20 January 2017 - 06:25 PM, said:


Well, at least something good has come of this...though since it puts us closer to the status quo I wouldn't call it progress.


Anymore the balance updates are so bad that no change is a huge relief.

Energy draw ftw!

#98 GrimRiver

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Posted 20 January 2017 - 06:38 PM

Warhammers? More like Woehammers. lol

That's not funny at all cause I named mine Woehammer because it brought woe to my foes.

Now all it's gonna bring is sad woe. :'(

#99 Vonbach

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Posted 20 January 2017 - 06:42 PM

View PostTheArisen, on 20 January 2017 - 02:12 PM, said:

Really Pgi? The Clans have the best of every weight class...

Pretty much. Welcome to Clan Warrior Online.

#100 Scout Derek

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Posted 20 January 2017 - 06:44 PM

View PostYeonne Greene, on 20 January 2017 - 06:26 PM, said:


The difference is that when somebody says "Clans can't have nice things", what they really mean is "Clans can't have their cannonical and ridiculous performance cap". When the IS have an issue, it's usually because there really is a problem.

Except for that brief 4 month window from December 2015 to March 2016. IS was OP then.


Okay.... I was going to say... if you dismissed those IS mechs with 50% Cooldown for weapons stock....

Would've gone full Angry Clan man on you :P

View PostVonbach, on 20 January 2017 - 06:42 PM, said:

Pretty much. Welcome to Clan Warrior Online.


Not really. Clan Mechs with XLs now suffer 40% Penalty Instead of 20%. In My book, if you go 63KPH, it was originally borked down to 53KPH when you lost a ST. Now it'll probably be another 10KPH lost....

So yeah, welcome to Laying foundations for future stuff while not explaining that to everyone. :/





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