Sooooo, Warhammer Nerfs, Really?
#81
Posted 20 January 2017 - 05:30 PM
RIP Warhammer 6R you took me from .82 K/D to .83 with 678 kills
(bought my WHM May 2016)
#82
Posted 20 January 2017 - 05:53 PM
JackalBeast, on 20 January 2017 - 04:28 PM, said:
But Timberwolves, those are allowed to continue to walk out in the open and tear up a lance single-handed.
See how ridiculous that sounds? Because it is ridiculous. Neither 'Mech is or was anywhere near that capability.
Bishop Steiner, on 20 January 2017 - 05:29 PM, said:
An extremely unfortunate probability.
StaggerCheck, on 20 January 2017 - 04:00 PM, said:
Oh yes, the one thing that isXL need to actually work more comparably. Let's remove that. F*cking awesome.
I'd rather ditch some of the weapon quirks. I'd rather ditch all of the weapon quirks on all the 'Mechs if it meant buffing isXLs to make each ST == CT.
#83
Posted 20 January 2017 - 06:02 PM
Yeonne Greene, on 20 January 2017 - 05:53 PM, said:
I'd rather ditch some of the weapon quirks. I'd rather ditch all of the weapon quirks on all the 'Mechs if it meant buffing isXLs to make each ST == CT.
IS can't have nice things.
#84
Posted 20 January 2017 - 06:05 PM
JackalBeast, on 20 January 2017 - 04:28 PM, said:
You realize that the Warhammer is a rung below Night Gyr/Timber right? Even before the nerfs.
#86
Posted 20 January 2017 - 06:07 PM
#88
Posted 20 January 2017 - 06:22 PM
RestosIII, on 20 January 2017 - 06:07 PM, said:
Yeah, I saw that. That's bollocks. IS 'Mechs don't have location based quirks, why should Omnis suffer that load of hoaers sheeyit?
#89
Posted 20 January 2017 - 06:23 PM
RestosIII, on 20 January 2017 - 06:07 PM, said:
Yeonne Greene, on 20 January 2017 - 06:22 PM, said:
Yeah, I saw that. That's bollocks. IS 'Mechs don't have location based quirks, why should Omnis suffer that load of hoaers sheeyit?
They've redacted that. It was an error apparently.
#91
Posted 20 January 2017 - 06:26 PM
TercieI, on 20 January 2017 - 06:23 PM, said:
I was having really bad thoughts of what would happen to my poor Adder when I lost an arm. Or my Linebacker. Or any Clan mech that relies on quirks, especially 8/8 ones.
#92
Posted 20 January 2017 - 06:26 PM
Scout Derek, on 20 January 2017 - 06:06 PM, said:
Then again I remember this saying about the clans. So pretty much Clan AND IS can't have nice things? :<
The difference is that when somebody says "Clans can't have nice things", what they really mean is "Clans can't have their cannonical and ridiculous performance cap". When the IS have an issue, it's usually because there really is a problem.
Except for that brief 4 month window from December 2015 to March 2016. IS was OP then.
#93
Posted 20 January 2017 - 06:32 PM
StaggerCheck, on 20 January 2017 - 05:19 PM, said:
No it does not. Right from the Store in game...
Archer:
ARC-2R: 52 total structure
ARC-5S: 76 total structure
ARC-5W: 70 total structure
ARC-T: 84 total structure
Warhammer:
All four variants: 90 total structure
Help me understand -
Which Archers are as good as the Night Gyr, TBR, EBJ?
Just in case I missed the Archer meta.
Also, as CXLs take 2 ST to kill and as such effectively double their ST armor/structure HP to kill for that equation compared to any ISXL, how many more points does that give the Clan mechs?
#94
Posted 20 January 2017 - 06:34 PM
"There's been much discussion about the option of IS XL Engines being provided the same benefits as Clan XL Engines, but in light of the other benefits provided by larger Engine sizes and the massive offensive boost XL Engines can facilitate, such a change is not currently conducive to appropriate XL versus Standard Engine balance."
Soo.... XL IS engines cant survive torso loss like clan engines because of XL and Standart Engine balance.
But its completely fine for clan that xls obsolete standarts.
Edited by Van Hoven, 20 January 2017 - 06:36 PM.
#95
Posted 20 January 2017 - 06:34 PM
Yeonne Greene, on 20 January 2017 - 06:26 PM, said:
It can only be as brief as good balance decisions (not that I agree with IS being that OP, it's that good balancing decisions don't happen very often).
#96
Posted 20 January 2017 - 06:36 PM
Yeonne Greene, on 20 January 2017 - 05:53 PM, said:
But Timberwolves, those are allowed to continue to walk out in the open and tear up a lance single-handed.
See how ridiculous that sounds? Because it is ridiculous. Neither 'Mech is or was anywhere near that capability.
You clearly have not run into him and his unit. A Victor with a medium laser is enough to wipe out a full lance.
#97
Posted 20 January 2017 - 06:36 PM
Yeonne Greene, on 20 January 2017 - 06:25 PM, said:
Well, at least something good has come of this...though since it puts us closer to the status quo I wouldn't call it progress.
Anymore the balance updates are so bad that no change is a huge relief.
Energy draw ftw!
#98
Posted 20 January 2017 - 06:38 PM
That's not funny at all cause I named mine Woehammer because it brought woe to my foes.
Now all it's gonna bring is sad woe. :'(
#100
Posted 20 January 2017 - 06:44 PM
Yeonne Greene, on 20 January 2017 - 06:26 PM, said:
The difference is that when somebody says "Clans can't have nice things", what they really mean is "Clans can't have their cannonical and ridiculous performance cap". When the IS have an issue, it's usually because there really is a problem.
Except for that brief 4 month window from December 2015 to March 2016. IS was OP then.
Okay.... I was going to say... if you dismissed those IS mechs with 50% Cooldown for weapons stock....
Would've gone full Angry Clan man on you
Vonbach, on 20 January 2017 - 06:42 PM, said:
Not really. Clan Mechs with XLs now suffer 40% Penalty Instead of 20%. In My book, if you go 63KPH, it was originally borked down to 53KPH when you lost a ST. Now it'll probably be another 10KPH lost....
So yeah, welcome to Laying foundations for future stuff while not explaining that to everyone. :/
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