Johnny Z, on 22 January 2017 - 07:05 AM, said:
When will proper DLC that adds real content be available other than mech packs?
Where is 1st person mechbay?
Where is sound update to not be ear splitting and bad sounds?
When is pilot eject animation going to be added?
How long until mechs go critical sometimes on destruction even if no damage is given?
When is tech balance going to be achieved?
When will atmosphere and story and lore be added?
How come no NPC's? Never heard of NPC's? Why doesn't the VIP request help now and then? When will NPC's be added to this game?
Thanks.
maybe some other things that should be in game by now can be added by others.
Interesting list. However, as far as I know, the only one that is actually relevant to MWO is "When will tech balance be achieved" and the answer to that is a loaded question but at least not until some time after the new skill tree changes the balance of all mechs.
When will proper DLC that adds real content be available other than mech packs?
- what is "proper DLC"? The only content that MWO can possibly have are maps, game modes and mechs. MWO is a multiplayer online mech shooter, if you want anything else then you are waiting for MW5.
Where is 1st person mechbay?
- MW5 ... that was part of the MW5 trailer and NOT a part of MWO
Where is sound update to not be ear splitting and bad sounds?
- No idea but personally I don't have any issues with the sounds except the exceptionally irritating voices that yell at you at the start and end of a drop ... whoever thought those were a good idea needs to think some more in my opinion
When is pilot eject animation going to be added?
- Never? How about MW5 .. I don't think PGI has ever mentioned it in the context of MWO ... and to be honest ... why would we need or want it?
How long until mechs go critical sometimes on destruction even if no damage is given?
- Never? Mechs never go critical ... stackpoling is a myth
that many Battletech folks complain about and which gets explained away with a number of pseudo technical explanations. In any case, not a feature that is worth spending any time on when there are more important things out there.
When is tech balance going to be achieved?
- Yay! A question actually relevant to MWO and since PGI has continually failed to deliver tech balance since the clans were introduced it is not a question that anyone outside PGI has a hope of answering .. though, unfortunately, their track record on making meaningful and understandable balance changes isn't good
When will atmosphere and story and lore be added?
- MW5. The basic design of MWO only allows for atmostphere/story/lore in the community warfare component. I'd love to see some sort of meaningful persistant game play as was originally hyped for FW/CW ... but it hasn't happened yet. However, even then there won't be that much in the way of atmosphere story and lore since the game modes in CW are themselves rinse and repeat ... it just can't have much of a meaningful story line and the requirement for ongoing repeatability and fairness so that either side can win will mean it more likely than not will break lore since although the IS wins in lore ... the clans had the better tech and most of the reasons for why the clans lost can't be reproduced in MWO.
How come no NPC's? Never heard of NPC's? Why doesn't the VIP request help now and then? When will NPC's be added to this game?
- MW5. Lol ... MWO is an online multiplayer game. It is not a PVE game. PGI may add more NPC content as they develop AI for MW5 but that would depend on whether the code is transferable between the two development streams for MWO and MW5.
Thanks.
maybe some other things that should be in game by now can be added by others.
----
The things that really should have been in MWO and working by now ... but which are coming slowly ...
- meaningful useful FW/CW with significant persistant meta game elements that encourage play (balance would also be good ... right now the clans are still superior)
- meaningful and useful leaderboards with in-game competitions (more than just the limited number of teams in the world championships and more than just a few sortable stats without reasonable limits to qualify for leaderboards)
- useful, customizable skill trees that allow for skill customization of each variant to make them useful ... presumably this is coming but in my opinion almost 5 years too late since it should have been part of the original release
- Solaris ... allow for varying match sizes ... and solaris tournaments ... though some of this can be achieved through private matches
- better matchmaking and ranking systems ... MWO will always be a failure cascade game where one side can lose quickly if it makes a couple of mistakes but the matchmaking could be better though it is hard to tell if the matchmaker is the problem or the ranking system is the problem (my bet is on the ranking system personally).
- proper balance across weight classes between and within clans and IS ... starting with weapon balance, perhaps using some blanket clan and IS balance provisions and finished off with individual mech balance passes to normalize overall performance more or less across all mechs (this might have been facilitated by developing a mech battle value system to estimate the effectiveness of specific mechs and builds ... and then building a matchmaker to use BV, weight class and pilot skill as the basis for forming a match .. but PGI decided not to go this route).
In my opinion, these are the things that should have actually been in MWO long before now
Edited by Mawai, 23 January 2017 - 08:46 PM.